mirror of https://github.com/axmolengine/axmol.git
232 lines
7.3 KiB
C++
232 lines
7.3 KiB
C++
#include "CocosDenshionTest.h"
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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// android effect only support ogg
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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#define EFFECT_FILE "effect2.ogg"
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#elif( CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
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#define EFFECT_FILE "effect1.raw"
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#else
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#define EFFECT_FILE "effect1.wav"
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#endif // CC_PLATFORM_ANDROID
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#define MUSIC_FILE "music.mid"
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_QNX)
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#define MUSIC_FILE "background.ogg"
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#else
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#define MUSIC_FILE "background.mp3"
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#endif // CC_PLATFORM_WIN32
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USING_NS_CC;
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using namespace CocosDenshion;
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#define LINE_SPACE 40
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CocosDenshionTest::CocosDenshionTest()
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: m_pItmeMenu(NULL),
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m_tBeginPos(CCPointZero),
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m_nSoundId(0)
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{
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std::string testItems[] = {
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"play background music",
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"stop background music",
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"pause background music",
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"resume background music",
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"rewind background music",
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"is background music playing",
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"play effect",
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"play effect repeatly",
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"stop effect",
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"unload effect",
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"add background music volume",
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"sub background music volume",
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"add effects volume",
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"sub effects volume",
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"pause effect",
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"resume effect",
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"pause all effects",
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"resume all effects",
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"stop all effects"
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};
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// add menu items for tests
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m_pItmeMenu = CCMenu::create();
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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m_nTestCount = sizeof(testItems) / sizeof(testItems[0]);
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for (int i = 0; i < m_nTestCount; ++i)
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{
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//#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
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// CCLabelBMFont* label = CCLabelBMFont::create(testItems[i].c_str(), "fonts/arial16.fnt");
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//#else
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CCLabelTTF* label = CCLabelTTF::create(testItems[i].c_str(), "Arial", 24);
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//#endif
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CCMenuItemLabel* pMenuItem = CCMenuItemLabel::create(label, this, menu_selector(CocosDenshionTest::menuCallback));
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m_pItmeMenu->addChild(pMenuItem, i + 10000);
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pMenuItem->setPosition( CCPointMake( s.width / 2, (s.height - (i + 1) * LINE_SPACE) ));
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}
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m_pItmeMenu->setContentSize(CCSizeMake(s.width, (m_nTestCount + 1) * LINE_SPACE));
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m_pItmeMenu->setPosition(CCPointZero);
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addChild(m_pItmeMenu);
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setTouchEnabled(true);
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// preload background music and effect
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SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic( CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(MUSIC_FILE) );
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SimpleAudioEngine::sharedEngine()->preloadEffect( CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(EFFECT_FILE) );
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// set default volume
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SimpleAudioEngine::sharedEngine()->setEffectsVolume(0.5);
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SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0.5);
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}
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CocosDenshionTest::~CocosDenshionTest()
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{
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}
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void CocosDenshionTest::onExit()
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{
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CCLayer::onExit();
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SimpleAudioEngine::sharedEngine()->end();
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}
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void CocosDenshionTest::menuCallback(CCObject * pSender)
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{
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// get the userdata, it's the index of the menu item clicked
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CCMenuItem* pMenuItem = (CCMenuItem *)(pSender);
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int nIdx = pMenuItem->getZOrder() - 10000;
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switch(nIdx)
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{
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// play background music
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case 0:
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SimpleAudioEngine::sharedEngine()->playBackgroundMusic(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(MUSIC_FILE)).c_str(), true);
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break;
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// stop background music
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case 1:
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SimpleAudioEngine::sharedEngine()->stopBackgroundMusic();
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break;
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// pause background music
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case 2:
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SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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break;
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// resume background music
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case 3:
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SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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break;
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// rewind background music
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case 4:
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SimpleAudioEngine::sharedEngine()->rewindBackgroundMusic();
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break;
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// is background music playing
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case 5:
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if (SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying())
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{
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CCLOG("background music is playing");
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}
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else
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{
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CCLOG("background music is not playing");
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}
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break;
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// play effect
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case 6:
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m_nSoundId = SimpleAudioEngine::sharedEngine()->playEffect(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(EFFECT_FILE)).c_str());
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break;
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// play effect
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case 7:
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m_nSoundId = SimpleAudioEngine::sharedEngine()->playEffect(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(EFFECT_FILE)).c_str(), true);
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break;
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// stop effect
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case 8:
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SimpleAudioEngine::sharedEngine()->stopEffect(m_nSoundId);
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break;
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// unload effect
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case 9:
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SimpleAudioEngine::sharedEngine()->unloadEffect(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(EFFECT_FILE)).c_str());
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break;
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// add bakcground music volume
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case 10:
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SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume() + 0.1f);
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break;
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// sub backgroud music volume
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case 11:
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SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume() - 0.1f);
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break;
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// add effects volume
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case 12:
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SimpleAudioEngine::sharedEngine()->setEffectsVolume(SimpleAudioEngine::sharedEngine()->getEffectsVolume() + 0.1f);
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break;
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// sub effects volume
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case 13:
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SimpleAudioEngine::sharedEngine()->setEffectsVolume(SimpleAudioEngine::sharedEngine()->getEffectsVolume() - 0.1f);
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break;
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case 14:
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SimpleAudioEngine::sharedEngine()->pauseEffect(m_nSoundId);
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break;
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case 15:
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SimpleAudioEngine::sharedEngine()->resumeEffect(m_nSoundId);
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break;
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case 16:
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SimpleAudioEngine::sharedEngine()->pauseAllEffects();
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break;
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case 17:
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SimpleAudioEngine::sharedEngine()->resumeAllEffects();
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break;
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case 18:
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SimpleAudioEngine::sharedEngine()->stopAllEffects();
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break;
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}
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}
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void CocosDenshionTest::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)
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{
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CCSetIterator it = pTouches->begin();
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CCTouch* touch = (CCTouch*)(*it);
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m_tBeginPos = touch->getLocation();
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}
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void CocosDenshionTest::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)
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{
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CCSetIterator it = pTouches->begin();
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CCTouch* touch = (CCTouch*)(*it);
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CCPoint touchLocation = touch->getLocation();
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float nMoveY = touchLocation.y - m_tBeginPos.y;
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CCPoint curPos = m_pItmeMenu->getPosition();
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CCPoint nextPos = ccp(curPos.x, curPos.y + nMoveY);
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CCSize winSize = CCDirector::sharedDirector()->getWinSize();
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if (nextPos.y < 0.0f)
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{
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m_pItmeMenu->setPosition(CCPointZero);
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return;
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}
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if (nextPos.y > ((m_nTestCount + 1)* LINE_SPACE - winSize.height))
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{
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m_pItmeMenu->setPosition(ccp(0, ((m_nTestCount + 1)* LINE_SPACE - winSize.height)));
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return;
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}
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m_pItmeMenu->setPosition(nextPos);
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m_tBeginPos = touchLocation;
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}
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void CocosDenshionTestScene::runThisTest()
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{
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CCLayer* pLayer = new CocosDenshionTest();
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addChild(pLayer);
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pLayer->autorelease();
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CCDirector::sharedDirector()->replaceScene(this);
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}
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