axmol/extensions/spine
halx99 15be00be20 Sync commit from pr:
https://github.com/EsotericSoftware/spine-runtimes/pull/1947
2021-09-14 11:54:19 +08:00
..
runtime Update spine-3.8 runtime to latest 2021-08-07 00:59:58 +08:00
AttachmentVertices.cpp Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
AttachmentVertices.h Refactor modules (#238) 2020-10-17 16:32:16 +08:00
CMakeLists.txt Remove unused comment 2020-10-22 21:32:09 +08:00
README.md Rename everything to adxe 2021-07-09 10:42:36 +08:00
SkeletonAnimation.cpp Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
SkeletonAnimation.h Refactor modules (#238) 2020-10-17 16:32:16 +08:00
SkeletonBatch.cpp Sync commit from pr: 2021-09-14 11:54:19 +08:00
SkeletonBatch.h Fix spine command pipeline state uniform location mismatch 2021-08-30 17:40:35 +08:00
SkeletonRenderer.cpp Debug 64bit build error 2021-08-27 07:47:22 +02:00
SkeletonRenderer.h Refactor modules (#238) 2020-10-17 16:32:16 +08:00
SkeletonTwoColorBatch.cpp Tidy extension spine folder structure [ci build] 2020-11-04 23:17:05 +08:00
SkeletonTwoColorBatch.h Tidy extension spine folder structure [ci build] 2020-11-04 23:17:05 +08:00
spine-cocos2dx.cpp fix #234, spine custom shader doesn't work. 2020-10-17 22:00:53 +08:00
spine-cocos2dx.h Tidy extension spine folder structure [ci build] 2020-11-04 23:17:05 +08:00

README.md

The spine-runtime for adxe

  • version: 3.8
  • based on spine-cpp

Reference links