Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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YuLei 39f672e5bf fix: cleanup scheduler after call CCDirector::end() 2012-09-04 01:21:32 +08:00
CocosDenshion issue #1454: Removed COCOS2D_JAVASCRIPT macro. 2012-08-31 21:23:23 +08:00
cocos2dx fix: cleanup scheduler after call CCDirector::end() 2012-09-04 01:21:32 +08:00
document Changed tee files to (dot)tee files [hidden]. 2012-08-20 13:18:42 -07:00
extensions CCRGBAProtocol must be public in order for actions like CCTintTo to have an affect on the CCScale9Sprite. 2012-08-30 10:39:36 -04:00
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README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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