mirror of https://github.com/axmolengine/axmol.git
163 lines
3.9 KiB
C++
163 lines
3.9 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "SimpleAudioEngine.h"
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#include "s3e.h"
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#include <set>
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namespace CocosDenshion
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{
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static int16* g_SoundBuffer = 0;
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static int32 g_SoundFileSize = 0;
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static int g_SoundChannel = 0;
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static bool g_SoundIsPlaying = false;
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static SimpleAudioEngine *s_pEngine;
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SimpleAudioEngine::SimpleAudioEngine()
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{
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}
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SimpleAudioEngine::~SimpleAudioEngine()
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{
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}
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SimpleAudioEngine* SimpleAudioEngine::sharedEngine()
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{
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if (! s_pEngine)
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{
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s_pEngine = new SimpleAudioEngine();
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}
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return s_pEngine;
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}
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void SimpleAudioEngine::end()
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{
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s3eAudioStop();
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}
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void SimpleAudioEngine::setResource(const char* pszZipFileName, const char* pszResPath)
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{
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}
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void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
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{
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}
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void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
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{
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s3eAudioPlay(pszFilePath, bLoop);
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}
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void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData)
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{
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s3eAudioStop();
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}
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void SimpleAudioEngine::pauseBackgroundMusic()
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{
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s3eAudioPause();
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}
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void SimpleAudioEngine::resumeBackgroundMusic()
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{
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s3eAudioResume();
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}
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void SimpleAudioEngine::rewindBackgroundMusic()
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{
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}
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bool SimpleAudioEngine::willPlayBackgroundMusic()
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{
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return true;
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}
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bool SimpleAudioEngine::isBackgroundMusicPlaying()
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{
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return s3eAudioIsPlaying();
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}
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float SimpleAudioEngine::getBackgroundMusicVolume()
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{
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return s3eAudioGetInt(S3E_AUDIO_VOLUME);
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}
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void SimpleAudioEngine::setBackgroundMusicVolume(float volume)
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{
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s3eAudioSetInt(S3E_AUDIO_VOLUME, volume);
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}
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float SimpleAudioEngine::getEffectsVolume()
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{
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return s3eSoundGetInt(S3E_SOUND_VOLUME);
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}
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void SimpleAudioEngine::setEffectsVolume(float volume)
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{
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s3eSoundSetInt(S3E_SOUND_VOLUME, volume);
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}
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unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath)
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{
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int channel = s3eSoundGetFreeChannel();
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s3eSoundChannelPlay(channel, g_SoundBuffer, g_SoundFileSize/2, 1, 0);
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return channel;
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}
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void SimpleAudioEngine::stopEffect(unsigned int nSoundId)
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{
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s3eSoundChannelStop(nSoundId);
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}
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void SimpleAudioEngine::preloadEffect(const char* pszFilePath)
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{
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s3eFile *fileHandle = s3eFileOpen(pszFilePath, "rb");
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g_SoundFileSize = s3eFileGetSize(fileHandle);
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g_SoundBuffer = (int16*)s3eMallocBase(g_SoundFileSize);
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memset(g_SoundBuffer, 0, g_SoundFileSize);
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s3eFileRead(g_SoundBuffer, g_SoundFileSize, 1, fileHandle);
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s3eFileClose(fileHandle);
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}
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void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
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{
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s3eFreeBase(g_SoundBuffer);
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}
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} |