axmol/cocos/audio
James Chen 609750ef58 fixed #16754: [android] Background music which is playing could not be paused while game enters background. (#16755)
* fixed #16754: [android] Background music which is playing could not be paused while game enters background.

* Updates a comment of cocos/audio/android/AudioEngine-inl.h
2016-10-28 10:12:52 +08:00
..
android fixed #16754: [android] Background music which is playing could not be paused while game enters background. (#16755) 2016-10-28 10:12:52 +08:00
apple fixed #16547: [ios, mac] Protencial memory leak in AudioPlayer.mm. (#16556) 2016-09-12 09:48:27 +08:00
include Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
ios fixed #14148: Got an error while pressing home button at launch, after resuming from background, SimpileAudioEngine::playEffect will not be mute. 2016-07-27 15:33:02 +08:00
linux Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716) 2016-10-27 15:10:24 +08:00
mac Fix typos in log messages 2016-07-25 02:53:22 +09:00
tizen Fix bug when app paused the music is still resumed to play after interruption completed. (#16679) 2016-10-12 15:48:27 +08:00
win32 Performance tweak: use range-based for-loops instead of iterator-based for-loops. (#16642) 2016-10-11 10:59:44 -07:00
winrt Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716) 2016-10-27 15:10:24 +08:00
AudioEngine.cpp Fixes potential crash in AudioEngine::uncache(filePath). (#16345) 2016-08-11 16:06:59 +08:00
CMakeLists.txt Squashed commit of the following: 2016-03-02 16:51:54 -08:00