axmol/cocos/editor-support/cocosbuilder/CCNodeLoaderLibrary.cpp

106 lines
3.8 KiB
C++

#include "editor-support/cocosbuilder/CCNodeLoaderLibrary.h"
#include "editor-support/cocosbuilder/CCLayerLoader.h"
#include "editor-support/cocosbuilder/CCLayerColorLoader.h"
#include "editor-support/cocosbuilder/CCLayerGradientLoader.h"
#include "editor-support/cocosbuilder/CCLabelBMFontLoader.h"
#include "editor-support/cocosbuilder/CCLabelTTFLoader.h"
#include "editor-support/cocosbuilder/CCSpriteLoader.h"
#include "editor-support/cocosbuilder/CCScale9SpriteLoader.h"
#include "editor-support/cocosbuilder/CCBFileLoader.h"
#include "editor-support/cocosbuilder/CCMenuLoader.h"
#include "editor-support/cocosbuilder/CCMenuItemLoader.h"
#include "editor-support/cocosbuilder/CCMenuItemImageLoader.h"
#include "editor-support/cocosbuilder/CCControlButtonLoader.h"
#include "editor-support/cocosbuilder/CCParticleSystemQuadLoader.h"
#include "editor-support/cocosbuilder/CCScrollViewLoader.h"
using namespace cocos2d;
namespace cocosbuilder {
NodeLoaderLibrary::NodeLoaderLibrary() {
}
NodeLoaderLibrary::~NodeLoaderLibrary() {
this->purge(true);
}
void NodeLoaderLibrary::registerDefaultNodeLoaders() {
this->registerNodeLoader("CCNode", NodeLoader::loader());
this->registerNodeLoader("CCLayer", LayerLoader::loader());
this->registerNodeLoader("CCLayerColor", LayerColorLoader::loader());
this->registerNodeLoader("CCLayerGradient", LayerGradientLoader::loader());
this->registerNodeLoader("CCSprite", SpriteLoader::loader());
this->registerNodeLoader("CCLabelBMFont", LabelBMFontLoader::loader());
this->registerNodeLoader("CCLabelTTF", LabelTTFLoader::loader());
this->registerNodeLoader("CCScale9Sprite", Scale9SpriteLoader::loader());
this->registerNodeLoader("CCScrollView", ScrollViewLoader::loader());
this->registerNodeLoader("CCBFile", CCBFileLoader::loader());
this->registerNodeLoader("CCMenu", MenuLoader::loader());
this->registerNodeLoader("CCMenuItemImage", MenuItemImageLoader::loader());
this->registerNodeLoader("CCControlButton", ControlButtonLoader::loader());
this->registerNodeLoader("CCParticleSystemQuad", ParticleSystemQuadLoader::loader());
}
void NodeLoaderLibrary::registerNodeLoader(const char * pClassName, NodeLoader * pNodeLoader) {
pNodeLoader->retain();
this->_nodeLoaders.insert(NodeLoaderMapEntry(pClassName, pNodeLoader));
}
void NodeLoaderLibrary::unregisterNodeLoader(const char * pClassName) {
NodeLoaderMap::iterator ccNodeLoadersIterator = this->_nodeLoaders.find(pClassName);
if (ccNodeLoadersIterator != this->_nodeLoaders.end())
{
ccNodeLoadersIterator->second->release();
_nodeLoaders.erase(ccNodeLoadersIterator);
}
else
{
CCLOG("The loader (%s) doesn't exist", pClassName);
}
}
NodeLoader * NodeLoaderLibrary::getNodeLoader(const char* pClassName) {
NodeLoaderMap::iterator ccNodeLoadersIterator = this->_nodeLoaders.find(pClassName);
assert(ccNodeLoadersIterator != this->_nodeLoaders.end());
return ccNodeLoadersIterator->second;
}
void NodeLoaderLibrary::purge(bool pReleaseNodeLoaders) {
if(pReleaseNodeLoaders) {
for(auto& it : this->_nodeLoaders) {
it.second->release();
}
}
this->_nodeLoaders.clear();
}
static NodeLoaderLibrary * sSharedNodeLoaderLibrary = nullptr;
NodeLoaderLibrary * NodeLoaderLibrary::getInstance() {
if(sSharedNodeLoaderLibrary == nullptr) {
sSharedNodeLoaderLibrary = new (std::nothrow) NodeLoaderLibrary();
sSharedNodeLoaderLibrary->registerDefaultNodeLoaders();
}
return sSharedNodeLoaderLibrary;
}
void NodeLoaderLibrary::destroyInstance() {
CC_SAFE_DELETE(sSharedNodeLoaderLibrary);
}
NodeLoaderLibrary * NodeLoaderLibrary::newDefaultNodeLoaderLibrary() {
NodeLoaderLibrary * ccNodeLoaderLibrary = NodeLoaderLibrary::library();
ccNodeLoaderLibrary->registerDefaultNodeLoaders();
return ccNodeLoaderLibrary;
}
}