mirror of https://github.com/axmolengine/axmol.git
573 lines
21 KiB
C++
573 lines
21 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __cocos2d_libs__UIScale9Sprite__
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#define __cocos2d_libs__UIScale9Sprite__
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#include "2d/CCSprite.h"
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#include "2d/CCSpriteFrame.h"
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#include "2d/CCSpriteBatchNode.h"
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#include "platform/CCPlatformMacros.h"
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#include "ui/GUIExport.h"
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#include "renderer/CCTrianglesCommand.h"
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/**
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* @addtogroup ui
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* @{
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*/
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NS_CC_BEGIN
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class DrawNode;
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class Texture2D;
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namespace ui {
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/**
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*@brief A 9-slice sprite for cocos2d-x.
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*
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* 9-slice scaling allows you to specify how scaling is applied
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* to specific areas of a sprite. With 9-slice scaling (3x3 grid),
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* you can ensure that the sprite does not become distorted when
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* scaled.
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* Note: When you set _scale9Enabled to false,
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* then you could call `scale9Sprite->getSprite()` to return the inner Sprite pointer.
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* Then you could call any methods of Sprite class with the return pointers.
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*
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*/
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class CC_GUI_DLL Scale9Sprite : public Sprite
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{
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public:
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/**
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* Default constructor.
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* @js ctor
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* @lua new
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*/
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Scale9Sprite();
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/**
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* Default destructor.
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* @js NA
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* @lua NA
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*/
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virtual ~Scale9Sprite();
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/**
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* Builtin shader state.
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* Currently support Normal and Gray state.
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*/
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enum class State
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{
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NORMAL,
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GRAY
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};
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enum class RenderingType
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{
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SIMPLE,
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SLICE
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};
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public:
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/**
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* @brief Create an empty Scale9Sprite.
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*
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* create();
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/**
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* Creates a 9-slice sprite with a texture file, a delimitation zone and
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* with the specified cap insets.
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*
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* @see initWithFile(const char *file, const Rect& rect, const Rect& capInsets)
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* @param file A texture file name.
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* @param rect A delimitation zone.
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* @param capInsets A specified cap insets.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* create(const std::string& file, const Rect& rect, const Rect& capInsets);
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/**
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* Creates a 9-slice sprite with a texture file. The whole texture will be
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* broken down into a 3×3 grid of equal blocks.
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*
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* @see initWithFile(const Rect& capInsets, const char *file)
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* @param capInsets A specified cap insets.
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* @param file A texture file name.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* create(const Rect& capInsets, const std::string& file);
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/**
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* Creates a 9-slice sprite with a texture file and a delimitation zone. The
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* texture will be broken down into a 3×3 grid of equal blocks.
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*
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* @see initWithFile(const char *file, const Rect& rect)
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* @param file A texture file name.
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* @param rect A delimitation zone.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* create(const std::string& file, const Rect& rect);
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/**
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* Creates a 9-slice sprite with a texture file. The whole texture will be
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* broken down into a 3×3 grid of equal blocks.
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*
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* @see initWithFile(const char *file)
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* @param file A texture file name.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* create(const std::string& file);
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/**
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* Creates a 9-slice sprite with an sprite frame.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @see initWithSpriteFrame(SpriteFrame *spriteFrame)
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* @param spriteFrame A sprite frame pointer.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* createWithSpriteFrame(SpriteFrame* spriteFrame);
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/**
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* Creates a 9-slice sprite with an sprite frame and the centre of its zone.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @see initWithSpriteFrame(SpriteFrame *spriteFrame, const Rect& capInsets)
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* @param spriteFrame A sprite frame pointer.
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* @param capInsets A delimitation zone.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets);
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/**
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* Creates a 9-slice sprite with an sprite frame name.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @see initWithSpriteFrameName(const char *spriteFrameName)
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* @param spriteFrameName A sprite frame name.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* createWithSpriteFrameName(const std::string& spriteFrameName);
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/**
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* Creates a 9-slice sprite with an sprite frame name and the centre of its zone.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @see initWithSpriteFrameName(const char *spriteFrameName, const Rect& capInsets)
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* @param spriteFrameName A sprite frame name.
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* @param capInsets A delimitation zone.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* createWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets);
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// overriden methods that takes different parameters
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using Sprite::initWithFile;
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using Sprite::initWithSpriteFrame;
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using Sprite::initWithSpriteFrameName;
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using Sprite::setSpriteFrame;
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/**
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* Initializes a 9-slice sprite with a texture file, a delimitation zone and
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* with the specified cap insets.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param file The name of the texture file.
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* @param rect The rectangle that describes the sub-part of the texture that
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* is the whole image. If the shape is the whole texture, set this to the
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* texture's full rect.
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* @param capInsets The values to use for the cap insets.
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* @return True if initialize success, false otherwise.
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*/
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virtual bool initWithFile(const std::string& file, const Rect& rect, const Rect& capInsets);
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/**
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* Initializes a 9-slice sprite with a texture file and with the specified cap
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* insets.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param file The name of the texture file.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool initWithFile(const Rect& capInsets, const std::string& file);
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/**
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* Initializes a 9-slice sprite with an sprite frame and with the specified
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* cap insets.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param spriteFrame The sprite frame object.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool initWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets);
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/**
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* Initializes a 9-slice sprite with an sprite frame name and with the specified
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* cap insets.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param spriteFrameName The sprite frame name.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool initWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets);
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//override function
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virtual bool init() override;
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/**
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* @brief Initializes a 9-slice sprite with an sprite instance.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param sprite The sprite instance.
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* @param rect A delimitation zone.
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* @param rotated Whether the sprite is rotated or not.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool init(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets);
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/**
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* @brief Initializes a 9-slice sprite with an sprite instance.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param sprite The sprite instance.
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* @param rect A delimitation zone.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool init(Sprite* sprite, const Rect& rect, const Rect& capInsets);
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/**
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* @brief Initializes a 9-slice sprite with an sprite instance.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param sprite The sprite instance.
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* @param rect A delimitation zone.
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* @param rotated Whether the sprite is rotated or not.
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* @param offset The offset when slice the sprite.
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* @param originalSize The original size of sprite.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool init(Sprite* sprite,
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const Rect& rect,
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bool rotated,
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const Vec2 &offset,
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const Size &originalSize,
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const Rect& capInsets);
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/**
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* @brief Initializes a 9-slice sprite with a sprite batchnode.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @deprecated Use @see `init` instead.
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* @param batchnode A batch node pointer.
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* @param rect A delimitation zone.
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* @param rotated Whether the sprite in batch node is rotated or not.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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CC_DEPRECATED(v3) virtual bool initWithBatchNode(SpriteBatchNode* batchnode,
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const Rect& rect,
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bool rotated,
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const Rect& capInsets);
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/**
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* @brief Initializes a 9-slice sprite with a sprite batch node.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @deprecated Use @see `init` instead.
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* @param batchnode A batch node pointer.
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* @param rect A delimitation zone.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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CC_DEPRECATED(v3) virtual bool initWithBatchNode(SpriteBatchNode* batchnode, const Rect& rect, const Rect& capInsets);
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/**
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* Creates and returns a new sprite object with the specified cap insets.
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* You use this method to add cap insets to a sprite or to change the existing
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* cap insets of a sprite. In both cases, you get back a new image and the
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* original sprite remains untouched.
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*
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* @param capInsets The values to use for the cap insets.
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* @return A Scale9Sprite instance.
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*/
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Scale9Sprite* resizableSpriteWithCapInsets(const Rect& capInsets) const;
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/**
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* @brief Update Scale9Sprite with a specified sprite.
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*
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* @param sprite A sprite pointer.
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* @param rect A delimitation zone.
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* @param rotated Whether the sprite is rotated or not.
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* @param capInsets The Values to use for the cap insets.
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* @return True if update success, false otherwise.
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* @js NA
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*/
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virtual bool updateWithSprite(Sprite* sprite,
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const Rect& rect,
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bool rotated,
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const Rect& capInsets);
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/**
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* @brief Update Scale9Sprite with a specified sprite.
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*
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* @param sprite A sprite pointer.
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* @param rect A delimitation zone.
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* @param rotated Whether the sprite is rotated or not.
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* @param offset The offset when slice the sprite.
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* @param originalSize The original size of the sprite.
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* @param capInsets The Values to use for the cap insets.
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* @return True if update success, false otherwise.
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* @js NA
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*/
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virtual bool updateWithSprite(Sprite* sprite,
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const Rect& rect,
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bool rotated,
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const Vec2 &offset,
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const Size &originalSize,
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const Rect& capInsets);
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/**
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* @brief Update Scale9Sprite with a specified sprite.
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*
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* @deprecated Use @see `updateWithSprite` instead.
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* @param batchnode A sprite batch pointer.
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* @param originalRect A delimitation zone.
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* @param rotated Whether the sprite is rotated or not.
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* @param capInsets The Values to use for the cap insets.
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* @return True if update success, false otherwise.
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*/
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CC_DEPRECATED(v3) bool updateWithBatchNode(SpriteBatchNode* batchnode,
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const Rect& originalRect,
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bool rotated,
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const Rect& capInsets);
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/**
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* @brief Change inner sprite's sprite frame.
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*
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* @param spriteFrame A sprite frame pointer.
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* @param capInsets The values to use for the cap insets.
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*/
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virtual void setSpriteFrame(SpriteFrame * spriteFrame, const Rect& capInsets);
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/**
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* Change the state of 9-slice sprite.
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* @see `State`
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* @param state A enum value in State.
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* @since v3.4
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*/
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void setState(State state);
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/**
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* Query the current bright state.
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* @return @see `State`
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* @since v3.7
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*/
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State getState() const;
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/**
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* @brief Query the sprite's original size.
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*
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* @return Sprite size.
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*/
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Size getOriginalSize() const;
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/**
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* @brief Change the preferred size of Scale9Sprite.
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*
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* @param size A delimitation zone.
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*/
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void setPreferredSize(const Size& size);
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/**
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* @brief Query the Scale9Sprite's preferred size.
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*
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* @return Scale9Sprite's preferred size.
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*/
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Size getPreferredSize() const;
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/**
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* @brief Change the left sprite's cap inset.
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*
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* @param leftInset The values to use for the cap inset.
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*/
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void setInsetLeft(float leftInset);
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/**
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* @brief Query the left sprite's cap inset.
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*
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* @return The left sprite's cap inset.
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*/
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float getInsetLeft() const;
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/**
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* @brief Change the top sprite's cap inset.
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*
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* @param topInset The values to use for the cap inset.
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*/
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void setInsetTop(float topInset);
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/**
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* @brief Query the top sprite's cap inset.
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*
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* @return The top sprite's cap inset.
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*/
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float getInsetTop() const;
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/**
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* @brief Change the right sprite's cap inset.
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*
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* @param rightInset The values to use for the cap inset.
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*/
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void setInsetRight(float rightInset);
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/**
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* @brief Query the right sprite's cap inset.
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*
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* @return The right sprite's cap inset.
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*/
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float getInsetRight() const;
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/**
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* @brief Change the bottom sprite's cap inset.
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*
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* @param bottomInset The values to use for the cap inset.
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*/
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void setInsetBottom(float bottomInset);
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/**
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* @brief Query the bottom sprite's cap inset.
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*
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* @return The bottom sprite's cap inset.
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*/
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float getInsetBottom() const;
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/**
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* @brief Toggle 9-slice feature.
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* If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite.
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* @warning: Don't use setScale9Enabled(false), use setRenderingType(RenderingType::SIMPLE) instead.
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* The setScale9Enabled(false) is kept only for back back compatibility.
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* @param enabled True to enable 9-slice, false otherwise.
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* @js NA
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*/
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void setScale9Enabled(bool enabled);
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/**
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* @brief Query whether the Scale9Sprite is enable 9-slice or not.
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*
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* @return True if 9-slice is enabled, false otherwise.
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* @js NA
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*/
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bool isScale9Enabled() const;
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/// @} end of Children and Parent
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/**
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* @brief Get the original no 9-sliced sprite
|
||
*
|
||
* @return A sprite instance.
|
||
*/
|
||
Sprite* getSprite();
|
||
|
||
|
||
/**
|
||
* Set the slice sprite rendering type.
|
||
* When setting to SIMPLE, only 4 vertexes is used to rendering.
|
||
* otherwise 16 vertexes will be used to rendering.
|
||
* @see RenderingType
|
||
*/
|
||
void setRenderingType(RenderingType type);
|
||
|
||
/**
|
||
* Return the slice sprite rendering type.
|
||
*/
|
||
RenderingType getRenderingType() const;
|
||
|
||
/**
|
||
* Set the Cap Insets in Points using the untrimmed size as reference
|
||
*/
|
||
void setCapInsets(const Rect& insets);
|
||
/**
|
||
* Returns the Cap Insets
|
||
*/
|
||
Rect getCapInsets() const;
|
||
|
||
void resetRender();
|
||
|
||
protected:
|
||
void updateCapInset();
|
||
void setupSlice9(Texture2D* texture, const Rect& capInsets);
|
||
|
||
bool _isPatch9;
|
||
|
||
Rect _previousCenterRectNormalized;
|
||
|
||
float _insetLeft;
|
||
float _insetRight;
|
||
float _insetTop;
|
||
float _insetBottom;
|
||
|
||
Scale9Sprite::State _brightState;
|
||
Scale9Sprite::RenderingType _renderingType;
|
||
};
|
||
|
||
}} //end of namespace
|
||
// end of ui group
|
||
/// @}
|
||
|
||
#endif /* defined(__cocos2d_libs__UIScale9Sprite__) */
|