mirror of https://github.com/axmolengine/axmol.git
133 lines
4.4 KiB
C++
133 lines
4.4 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCEVENT_DISPATCHER_H__
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#define __CCEVENT_DISPATCHER_H__
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#include "CCMouseEventDelegate.h"
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#include "CCKeyboardEventDelegate.h"
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#include "ccConfig.h"
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#include "selector_protocol.h"
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namespace cocos2d {
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struct _listEntry;
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/** CCEventDispatcher
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This is object is responsible for dispatching the events:
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- Mouse events
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- Keyboard events
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- Touch events
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Only available on Mac
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*/
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class CCEventDispatcher : public CCObject
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{
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public:
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static CCEventDispatcher* sharedDispatcher();
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bool init(void);
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/** Adds a mouse delegate to the dispatcher's list.
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Delegates with a lower priority value will be called before higher priority values.
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All the events will be propgated to all the delegates, unless the one delegate returns YES.
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IMPORTANT: The delegate will be retained.
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*/
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void addMouseDelegate(CCMouseEventDelegate* pDelegate, int priority);
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/** removes a mouse delegate */
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void removeMouseDelegate(CCMouseEventDelegate* pDelegate);
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/** Removes all mouse delegates, releasing all the delegates */
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void removeAllMouseDelegates();
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/** Adds a Keyboard delegate to the dispatcher's list.
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Delegates with a lower priority value will be called before higher priority values.
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All the events will be propgated to all the delegates, unless the one delegate returns YES.
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IMPORTANT: The delegate will be retained.
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*/
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void addKeyboardDelegate(CCKeyboardEventDelegate* pDelegate, int priority);
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/** removes a mouse delegate */
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void removeKeyboardDelegate(CCKeyboardEventDelegate* pDelegate);
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/** Removes all mouse delegates, releasing all the delegates */
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void removeAllKeyboardDelegates();
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/** Mouse events */
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// left
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void mouseDown(CCEvent *pEvent);
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void mouseMoved(CCEvent *pEvent);
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void mouseDragged(CCEvent *pEvent);
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void mouseUp(CCEvent *pEvent);
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// right
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void rightMouseDown(CCEvent *pEvent);
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void rightMouseDragged(CCEvent *pEvent);
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void rightMouseUp(CCEvent *pEvent);
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// other
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void otherMouseDown(CCEvent *pEvent);
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void otherMouseDragged(CCEvent *pEvent);
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void otherMouseUp(CCEvent *pEvent);
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// scroll Wheel
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void scrollWheel(CCEvent *pEvent);
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// Mouse enter / exit
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void mouseExited(CCEvent *pEvent);
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void mouseEntered(CCEvent *pEvent);
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/** keyboard events */
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void keyDown(CCEvent *pEvent);
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void keyUp(CCEvent *pEvent);
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void flagsChanged(CCEvent *pEvent);
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void touchesBeganWithEvent(CCEvent *pEvent);
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void touchesMovedWithEvent(CCEvent *pEvent);
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void touchesEndedWithEvent(CCEvent *pEvent);
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void touchesCancelledWithEvent(CCEvent *pEvent);
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#if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
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void dispatchQueuedEvents();
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void queueEvent(CCEvent* pEvent, SEL_EventHandler selector);
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#endif
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CC_PROPERTY(bool, m_bDispatchEvents, IsDispatchEvents)
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protected:
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void addDelegate(CCObject* pHandle, int priority, _listEntry** pList);
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void removeAllDelegatesFromList(_listEntry** pList);
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protected:
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struct _listEntry* m_pKeyboardDelegates;
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struct _listEntry* m_pMouseDelegates;
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};
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} //namespace cocos2d
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#endif // __CCEVENT_DISPATCHER_H__
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