mirror of https://github.com/axmolengine/axmol.git
122 lines
2.9 KiB
JavaScript
122 lines
2.9 KiB
JavaScript
/**
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* trying to use the same benchmark that the guys from OA used:
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* http://openaphid.github.com/blog/2012/02/20/javascript-and-cocos2d-a-sneak-peek/
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*/
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// taken from goog.inherits
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cc.inherits = function(childCtor, parentCtor) {
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/** @constructor */
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function tempCtor() {};
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tempCtor.prototype = parentCtor.prototype;
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childCtor.superClass_ = parentCtor.prototype;
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childCtor.prototype = new tempCtor();
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childCtor.prototype.constructor = childCtor;
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};
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var scene = new cc.Scene();
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scene.init();
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var background = new cc.Sprite();
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background.initWithFile("background.png");
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scene.addChild(background);
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var spriteFrameCache = cc.SpriteFrameCache.sharedSpriteFrameCache();
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spriteFrameCache.addSpriteFramesWithFile("tank.plist");
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// wrapper around CCSprite
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var Tank = function () {
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var sprite = new cc.Sprite();
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sprite.initWithSpriteFrameName("tank1.png");
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var pos = new cc.Point();
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pos.x = Math.random() * 320;
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pos.y = Math.random() * 480;
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sprite.position = pos;
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sprite.vx = Math.random() > 0.5 ? 100 : -100;
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sprite.vy = Math.random() > 0.5 ? 100 : -100;
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sprite.scheduleUpdate();
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sprite.update = function (delta) {
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var p = this.position;
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p.x += delta * this.vx;
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p.y += delta * this.vy;
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//set the new position
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this.position = p;
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//make sure tank is inside the screen
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if (p.x < 0) {
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p.x = 0;
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this.vx = -this.vx;
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}
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if (p.x > 320) {
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p.x = 320;
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this.vx = -this.vx;
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}
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if (p.y < 0) {
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p.y = 0;
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this.vy = -this.vy;
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}
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if (p.y > 480) {
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p.y = 480;
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this.vy = -this.vy;
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}
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};
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this.sprite = sprite;
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};
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// create animation
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var frames = ["tank1.png", "tank2.png", "tank3.png", "tank4.png", "tank5.png"];
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var animation = new cc.Animation();
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animation.init();
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animation.delay = 0.1;
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for (var i=0; i < frames.length; i++) {
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var frame = spriteFrameCache.spriteFrameByName(frames[i]);
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animation.addFrame(frame);
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}
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// do the fun
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// global array to prevent GC
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var tanks = new Array(100);
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for (var i=0; i < tanks.length; i++) {
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var tank = new Tank();
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tank.tankId = i;
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scene.addChild(tank.sprite);
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if (i === 0) {
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// this is not working correctly (only on ccnodes)
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tank.sprite.onEnter = function () {
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cc.log("on enter");
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};
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}
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// second argument false by default
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tank.action = new cc.Animate();
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tank.action.initWithAnimation(animation);
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tank.repeat = new cc.RepeatForever();
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tank.repeat.initWithAction(tank.action);
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tank.sprite.runAction(tank.repeat);
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tanks[i] = tank;
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}
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var layer = new cc.Layer();
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layer.onEnter = function () {
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cc.log("layer enter");
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};
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layer.isTouchEnabled = true;
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layer.ccTouchBegan = function (touch) {
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var point = touch.locationInView();
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cc.log("cc touch: " + point.x + "," + point.y);
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};
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layer.ccTouchesBegan = function (touches) {
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for (var i=0; i < touches.length; i++) {
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var point = touches[i].locationInView();
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cc.log("cc touches: " + point.x + "," + point.y);
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}
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};
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scene.addChild(layer);
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var director = cc.Director.sharedDirector();
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director.runWithScene(scene);
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