mirror of https://github.com/axmolengine/axmol.git
560 lines
15 KiB
C++
560 lines
15 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "cocostudio/CCArmatureAnimation.h"
|
|
#include "cocostudio/CCArmature.h"
|
|
#include "cocostudio/CCBone.h"
|
|
#include "cocostudio/CCArmatureDefine.h"
|
|
#include "cocostudio/CCUtilMath.h"
|
|
#include "cocostudio/CCDatas.h"
|
|
|
|
using namespace cocos2d;
|
|
|
|
|
|
namespace cocostudio {
|
|
|
|
ArmatureAnimation *ArmatureAnimation::create(Armature *armature)
|
|
{
|
|
ArmatureAnimation *pArmatureAnimation = new (std::nothrow) ArmatureAnimation();
|
|
if (pArmatureAnimation && pArmatureAnimation->init(armature))
|
|
{
|
|
pArmatureAnimation->autorelease();
|
|
return pArmatureAnimation;
|
|
}
|
|
CC_SAFE_DELETE(pArmatureAnimation);
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
ArmatureAnimation::ArmatureAnimation()
|
|
: _animationData(nullptr)
|
|
, _speedScale(1)
|
|
, _movementData(nullptr)
|
|
, _armature(nullptr)
|
|
, _movementID("")
|
|
, _toIndex(0)
|
|
, _ignoreFrameEvent(false)
|
|
, _onMovementList(false)
|
|
, _movementListLoop(false)
|
|
, _movementListDurationTo(-1)
|
|
, _userObject(nullptr)
|
|
|
|
, _movementEventCallFunc(nullptr)
|
|
, _frameEventCallFunc(nullptr)
|
|
, _movementEventTarget(nullptr)
|
|
, _frameEventTarget(nullptr)
|
|
|
|
, _movementEventListener(nullptr)
|
|
, _frameEventListener(nullptr)
|
|
{
|
|
|
|
}
|
|
|
|
ArmatureAnimation::~ArmatureAnimation(void)
|
|
{
|
|
CC_SAFE_RELEASE_NULL(_animationData);
|
|
|
|
CC_SAFE_RELEASE_NULL(_userObject);
|
|
}
|
|
|
|
bool ArmatureAnimation::init(Armature *armature)
|
|
{
|
|
bool bRet = false;
|
|
do
|
|
{
|
|
_armature = armature;
|
|
|
|
_tweenList.clear();
|
|
|
|
bRet = true;
|
|
}
|
|
while (0);
|
|
|
|
return bRet;
|
|
}
|
|
|
|
|
|
void ArmatureAnimation::pause()
|
|
{
|
|
for (const auto& tween : _tweenList)
|
|
{
|
|
tween->pause();
|
|
}
|
|
ProcessBase::pause();
|
|
}
|
|
|
|
void ArmatureAnimation::resume()
|
|
{
|
|
for (const auto& tween : _tweenList)
|
|
{
|
|
tween->resume();
|
|
}
|
|
ProcessBase::resume();
|
|
}
|
|
|
|
void ArmatureAnimation::stop()
|
|
{
|
|
for (const auto& tween : _tweenList)
|
|
{
|
|
tween->stop();
|
|
}
|
|
_tweenList.clear();
|
|
ProcessBase::stop();
|
|
}
|
|
|
|
void ArmatureAnimation::setAnimationScale(float animationScale )
|
|
{
|
|
setSpeedScale(animationScale);
|
|
}
|
|
|
|
float ArmatureAnimation::getAnimationScale() const
|
|
{
|
|
return getSpeedScale();
|
|
}
|
|
|
|
|
|
void ArmatureAnimation::setSpeedScale(float speedScale)
|
|
{
|
|
if(speedScale == _speedScale)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_speedScale = speedScale;
|
|
|
|
_processScale = !_movementData ? _speedScale : _speedScale * _movementData->scale;
|
|
|
|
const Map<std::string, Bone*>& map = _armature->getBoneDic();
|
|
for(auto& element : map)
|
|
{
|
|
Bone *bone = element.second;
|
|
|
|
bone->getTween()->setProcessScale(_processScale);
|
|
if (bone->getChildArmature())
|
|
{
|
|
bone->getChildArmature()->getAnimation()->setSpeedScale(_processScale);
|
|
}
|
|
}
|
|
}
|
|
|
|
float ArmatureAnimation::getSpeedScale() const
|
|
{
|
|
return _speedScale;
|
|
}
|
|
|
|
|
|
void ArmatureAnimation::play(const std::string& animationName, int durationTo, int loop)
|
|
{
|
|
if (animationName.empty())
|
|
{
|
|
CCLOG("_animationData can not be null");
|
|
return;
|
|
}
|
|
// CCASSERT(_animationData, "_animationData can not be null");
|
|
|
|
_movementData = _animationData->getMovement(animationName.c_str());
|
|
if (nullptr == _movementData)
|
|
{
|
|
CCLOG("_movementData can not be null");
|
|
return;
|
|
}
|
|
// CCASSERT(_movementData, "_movementData can not be null");
|
|
|
|
//! Get key frame count
|
|
_rawDuration = _movementData->duration;
|
|
|
|
_movementID = animationName;
|
|
|
|
_processScale = _speedScale * _movementData->scale;
|
|
|
|
//! Further processing parameters
|
|
durationTo = (durationTo == -1) ? _movementData->durationTo : durationTo;
|
|
|
|
int durationTween = _movementData->durationTween == 0 ? _rawDuration : _movementData->durationTween;
|
|
|
|
cocos2d::tweenfunc::TweenType tweenEasing = _movementData->tweenEasing;
|
|
loop = (loop < 0) ? _movementData->loop : loop;
|
|
|
|
_onMovementList = false;
|
|
|
|
ProcessBase::play(durationTo, durationTween, loop, tweenEasing);
|
|
|
|
|
|
if (_rawDuration == 0)
|
|
{
|
|
_loopType = SINGLE_FRAME;
|
|
}
|
|
else
|
|
{
|
|
if (loop)
|
|
{
|
|
_loopType = ANIMATION_TO_LOOP_FRONT;
|
|
}
|
|
else
|
|
{
|
|
_loopType = ANIMATION_NO_LOOP;
|
|
}
|
|
_durationTween = durationTween;
|
|
}
|
|
|
|
MovementBoneData *movementBoneData = nullptr;
|
|
_tweenList.clear();
|
|
|
|
const Map<std::string, Bone*>& map = _armature->getBoneDic();
|
|
for(auto& element : map)
|
|
{
|
|
Bone *bone = element.second;
|
|
movementBoneData = static_cast<MovementBoneData *>(_movementData->movBoneDataDic.at(bone->getName()));
|
|
|
|
Tween *tween = bone->getTween();
|
|
if(movementBoneData && movementBoneData->frameList.size() > 0)
|
|
{
|
|
_tweenList.push_back(tween);
|
|
movementBoneData->duration = _movementData->duration;
|
|
tween->play(movementBoneData, durationTo, durationTween, loop, tweenEasing);
|
|
|
|
tween->setProcessScale(_processScale);
|
|
|
|
if (bone->getChildArmature())
|
|
{
|
|
bone->getChildArmature()->getAnimation()->setSpeedScale(_processScale);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(!bone->isIgnoreMovementBoneData())
|
|
{
|
|
//! this bone is not include in this movement, so hide it
|
|
bone->getDisplayManager()->changeDisplayWithIndex(-1, false);
|
|
tween->stop();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
_armature->update(0);
|
|
}
|
|
|
|
void ArmatureAnimation::playByIndex(int animationIndex, int durationTo, int loop)
|
|
{
|
|
playWithIndex(animationIndex, durationTo, loop);
|
|
}
|
|
|
|
void ArmatureAnimation::playWithIndex(int animationIndex, int durationTo, int loop)
|
|
{
|
|
std::vector<std::string> &movName = _animationData->movementNames;
|
|
CC_ASSERT((animationIndex > -1) && ((unsigned int)animationIndex < movName.size()));
|
|
|
|
std::string animationName = movName.at(animationIndex);
|
|
play(animationName.c_str(), durationTo, loop);
|
|
}
|
|
|
|
|
|
void ArmatureAnimation::playWithNames(const std::vector<std::string>& movementNames, int durationTo, bool loop)
|
|
{
|
|
_movementList.clear();
|
|
_movementListLoop = loop;
|
|
_movementListDurationTo = durationTo;
|
|
_onMovementList = true;
|
|
_movementIndex = 0;
|
|
|
|
_movementList = movementNames;
|
|
|
|
updateMovementList();
|
|
}
|
|
|
|
void ArmatureAnimation::playWithIndexes(const std::vector<int>& movementIndexes, int durationTo, bool loop)
|
|
{
|
|
_movementList.clear();
|
|
_movementListLoop = loop;
|
|
_movementListDurationTo = durationTo;
|
|
_onMovementList = true;
|
|
_movementIndex = 0;
|
|
|
|
std::vector<std::string> &movName = _animationData->movementNames;
|
|
|
|
for(auto& index : movementIndexes)
|
|
{
|
|
std::string name = movName.at(index);
|
|
_movementList.push_back(name);
|
|
}
|
|
|
|
updateMovementList();
|
|
}
|
|
|
|
void ArmatureAnimation::gotoAndPlay(int frameIndex)
|
|
{
|
|
if (!_movementData || frameIndex < 0 || frameIndex >= _movementData->duration)
|
|
{
|
|
CCLOG("Please ensure you have played a movement, and the frameIndex is in the range.");
|
|
return;
|
|
}
|
|
|
|
bool ignoreFrameEvent = _ignoreFrameEvent;
|
|
_ignoreFrameEvent = true;
|
|
|
|
_isPlaying = true;
|
|
_isComplete = _isPause = false;
|
|
|
|
ProcessBase::gotoFrame(frameIndex);
|
|
_currentPercent = (float)_curFrameIndex / ((float)_movementData->duration-1);
|
|
_currentFrame = _nextFrameIndex * _currentPercent;
|
|
|
|
|
|
for (const auto &tween : _tweenList)
|
|
{
|
|
tween->gotoAndPlay(frameIndex);
|
|
}
|
|
|
|
_armature->update(0);
|
|
|
|
_ignoreFrameEvent = ignoreFrameEvent;
|
|
}
|
|
|
|
void ArmatureAnimation::gotoAndPause(int frameIndex)
|
|
{
|
|
gotoAndPlay(frameIndex);
|
|
pause();
|
|
}
|
|
|
|
ssize_t ArmatureAnimation::getMovementCount() const
|
|
{
|
|
return _animationData->getMovementCount();
|
|
}
|
|
|
|
void ArmatureAnimation::update(float dt)
|
|
{
|
|
ProcessBase::update(dt);
|
|
|
|
for (const auto &tween : _tweenList)
|
|
{
|
|
tween->update(dt);
|
|
}
|
|
|
|
if(_frameEventQueue.size() > 0 || _movementEventQueue.size() > 0)
|
|
{
|
|
_armature->retain();
|
|
_armature->autorelease();
|
|
}
|
|
|
|
while (_frameEventQueue.size() > 0)
|
|
{
|
|
FrameEvent *event = _frameEventQueue.front();
|
|
_frameEventQueue.pop();
|
|
|
|
_ignoreFrameEvent = true;
|
|
|
|
if(_frameEventTarget)
|
|
{
|
|
(_frameEventTarget->*_frameEventCallFunc)(event->bone, event->frameEventName, event->originFrameIndex, event->currentFrameIndex);
|
|
}
|
|
|
|
if (_frameEventListener)
|
|
{
|
|
_frameEventListener(event->bone, event->frameEventName, event->originFrameIndex, event->currentFrameIndex);
|
|
}
|
|
|
|
|
|
_ignoreFrameEvent = false;
|
|
|
|
CC_SAFE_DELETE(event);
|
|
}
|
|
|
|
while (_movementEventQueue.size() > 0)
|
|
{
|
|
MovementEvent *event = _movementEventQueue.front();
|
|
_movementEventQueue.pop();
|
|
|
|
if(_movementEventTarget)
|
|
{
|
|
(_movementEventTarget->*_movementEventCallFunc)(event->armature, event->movementType, event->movementID);
|
|
}
|
|
|
|
if (_movementEventListener)
|
|
{
|
|
_movementEventListener(event->armature, event->movementType, event->movementID);
|
|
}
|
|
|
|
CC_SAFE_DELETE(event);
|
|
}
|
|
}
|
|
|
|
void ArmatureAnimation::updateHandler()
|
|
{
|
|
if (_currentPercent >= 1)
|
|
{
|
|
switch(_loopType)
|
|
{
|
|
case ANIMATION_NO_LOOP:
|
|
{
|
|
_loopType = ANIMATION_MAX;
|
|
_currentFrame = (_currentPercent - 1) * _nextFrameIndex;
|
|
_currentPercent = _currentFrame / _durationTween;
|
|
|
|
if (_currentPercent >= 1.0f)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
_nextFrameIndex = _durationTween;
|
|
|
|
movementEvent(_armature, START, _movementID.c_str());
|
|
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case ANIMATION_MAX:
|
|
case SINGLE_FRAME:
|
|
{
|
|
_currentPercent = 1;
|
|
_isComplete = true;
|
|
_isPlaying = false;
|
|
|
|
movementEvent(_armature, COMPLETE, _movementID.c_str());
|
|
|
|
updateMovementList();
|
|
}
|
|
break;
|
|
case ANIMATION_TO_LOOP_FRONT:
|
|
{
|
|
_loopType = ANIMATION_LOOP_FRONT;
|
|
_currentPercent = fmodf(_currentPercent, 1);
|
|
_currentFrame = _nextFrameIndex == 0 ? 0 : fmodf(_currentFrame, _nextFrameIndex);
|
|
_nextFrameIndex = _durationTween > 0 ? _durationTween : 1;
|
|
|
|
movementEvent(_armature, START, _movementID.c_str());
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
//_currentPercent = fmodf(_currentPercent, 1);
|
|
_currentFrame = fmodf(_currentFrame, _nextFrameIndex);
|
|
_toIndex = 0;
|
|
|
|
movementEvent(_armature, LOOP_COMPLETE, _movementID.c_str());
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string ArmatureAnimation::getCurrentMovementID() const
|
|
{
|
|
if (_isComplete)
|
|
{
|
|
return "";
|
|
}
|
|
return _movementID;
|
|
}
|
|
|
|
void ArmatureAnimation::setMovementEventCallFunc(Ref *target, SEL_MovementEventCallFunc callFunc)
|
|
{
|
|
_movementEventTarget = target;
|
|
_movementEventCallFunc = callFunc;
|
|
}
|
|
|
|
void ArmatureAnimation::setFrameEventCallFunc(Ref *target, SEL_FrameEventCallFunc callFunc)
|
|
{
|
|
_frameEventTarget = target;
|
|
_frameEventCallFunc = callFunc;
|
|
}
|
|
|
|
void ArmatureAnimation::setMovementEventCallFunc(std::function<void(Armature *armature, MovementEventType movementType, const std::string& movementID)> listener)
|
|
{
|
|
_movementEventListener = listener;
|
|
}
|
|
void ArmatureAnimation::setFrameEventCallFunc(std::function<void(Bone *bone, const std::string& frameEventName, int originFrameIndex, int currentFrameIndex)> listener)
|
|
{
|
|
_frameEventListener = listener;
|
|
}
|
|
|
|
void ArmatureAnimation::setUserObject(Ref *pUserObject)
|
|
{
|
|
CC_SAFE_RETAIN(pUserObject);
|
|
CC_SAFE_RELEASE(_userObject);
|
|
_userObject = pUserObject;
|
|
}
|
|
|
|
void ArmatureAnimation::frameEvent(Bone *bone, const std::string& frameEventName, int originFrameIndex, int currentFrameIndex)
|
|
{
|
|
if ((_frameEventTarget && _frameEventCallFunc) || _frameEventListener)
|
|
{
|
|
FrameEvent *frameEvent = new (std::nothrow) FrameEvent();
|
|
frameEvent->bone = bone;
|
|
frameEvent->frameEventName = frameEventName;
|
|
frameEvent->originFrameIndex = originFrameIndex;
|
|
frameEvent->currentFrameIndex = currentFrameIndex;
|
|
|
|
_frameEventQueue.push(frameEvent);
|
|
}
|
|
}
|
|
|
|
|
|
void ArmatureAnimation::movementEvent(Armature *armature, MovementEventType movementType, const std::string& movementID)
|
|
{
|
|
if ((_movementEventTarget && _movementEventCallFunc) || _movementEventListener)
|
|
{
|
|
MovementEvent *movementEvent = new (std::nothrow) MovementEvent();
|
|
movementEvent->armature = armature;
|
|
movementEvent->movementType = movementType;
|
|
movementEvent->movementID = movementID;
|
|
_movementEventQueue.push(movementEvent);
|
|
}
|
|
}
|
|
|
|
|
|
void ArmatureAnimation::updateMovementList()
|
|
{
|
|
if (_onMovementList)
|
|
{
|
|
if (_movementListLoop)
|
|
{
|
|
play(_movementList.at(_movementIndex).c_str(), _movementListDurationTo, 0);
|
|
_movementIndex++;
|
|
|
|
if (_movementIndex >= _movementList.size())
|
|
{
|
|
_movementIndex = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_movementIndex < _movementList.size())
|
|
{
|
|
play(_movementList.at(_movementIndex).c_str(), _movementListDurationTo, 0);
|
|
_movementIndex++;
|
|
}
|
|
else
|
|
{
|
|
_onMovementList = false;
|
|
}
|
|
}
|
|
|
|
_onMovementList = true;
|
|
}
|
|
}
|
|
|
|
}
|