mirror of https://github.com/axmolengine/axmol.git
120 lines
4.2 KiB
C++
120 lines
4.2 KiB
C++
/*
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "Test.h"
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#include <cstring>
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using namespace std;
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#include "Tests/AddPair.h"
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#include "Tests/ApplyForce.h"
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#include "Tests/BodyTypes.h"
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#include "Tests/Breakable.h"
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#include "Tests/Bridge.h"
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#include "Tests/BulletTest.h"
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#include "Tests/Cantilever.h"
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#include "Tests/Car.h"
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#include "Tests/ContinuousTest.h"
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#include "Tests/Chain.h"
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#include "Tests/CharacterCollision.h"
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#include "Tests/CollisionFiltering.h"
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#include "Tests/CollisionProcessing.h"
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#include "Tests/CompoundShapes.h"
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#include "Tests/Confined.h"
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#include "Tests/DistanceTest.h"
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#include "Tests/Dominos.h"
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#include "Tests/DumpShell.h"
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#include "Tests/DynamicTreeTest.h"
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#include "Tests/EdgeShapes.h"
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#include "Tests/EdgeTest.h"
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#include "Tests/Gears.h"
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#include "Tests/OneSidedPlatform.h"
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#include "Tests/Pinball.h"
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#include "Tests/PolyCollision.h"
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#include "Tests/PolyShapes.h"
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#include "Tests/Prismatic.h"
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#include "Tests/Pulleys.h"
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#include "Tests/Pyramid.h"
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#include "Tests/RayCast.h"
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#include "Tests/Revolute.h"
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//#include "Tests/Rope.h"
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#include "Tests/RopeJoint.h"
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#include "Tests/SensorTest.h"
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#include "Tests/ShapeEditing.h"
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#include "Tests/SliderCrank.h"
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#include "Tests/SphereStack.h"
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#include "Tests/TheoJansen.h"
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#include "Tests/Tiles.h"
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#include "Tests/TimeOfImpact.h"
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#include "Tests/Tumbler.h"
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#include "Tests/VaryingFriction.h"
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#include "Tests/VaryingRestitution.h"
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#include "Tests/VerticalStack.h"
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#include "Tests/Web.h"
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TestEntry g_testEntries[] =
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{
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{"Tumbler", Tumbler::Create},
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{"Tiles", Tiles::Create},
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{"Dump Shell", DumpShell::Create},
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{"Gears", Gears::Create},
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{"Cantilever", Cantilever::Create},
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{"Varying Restitution", VaryingRestitution::Create},
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{"Character Collision", CharacterCollision::Create},
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{"Edge Test", EdgeTest::Create},
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{"Body Types", BodyTypes::Create},
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{"Shape Editing", ShapeEditing::Create},
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{"Car", Car::Create},
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{"Apply Force", ApplyForce::Create},
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{"Prismatic", Prismatic::Create},
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{"Vertical Stack", VerticalStack::Create},
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{"SphereStack", SphereStack::Create},
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{"Revolute", Revolute::Create},
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{"Pulleys", Pulleys::Create},
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{"Polygon Shapes", PolyShapes::Create},
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//{"Rope", Rope::Create},
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{"Web", Web::Create},
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{"RopeJoint", RopeJoint::Create},
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{"One-Sided Platform", OneSidedPlatform::Create},
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{"Pinball", Pinball::Create},
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{"Bullet Test", BulletTest::Create},
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{"Continuous Test", ContinuousTest::Create},
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{"Time of Impact", TimeOfImpact::Create},
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{"Ray-Cast", RayCast::Create},
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{"Confined", Confined::Create},
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{"Pyramid", Pyramid::Create},
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{"Theo Jansen's Walker", TheoJansen::Create},
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{"Edge Shapes", EdgeShapes::Create},
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{"PolyCollision", PolyCollision::Create},
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{"Bridge", Bridge::Create},
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{"Breakable", Breakable::Create},
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{"Chain", Chain::Create},
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{"Collision Filtering", CollisionFiltering::Create},
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{"Collision Processing", CollisionProcessing::Create},
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{"Compound Shapes", CompoundShapes::Create},
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{"Distance Test", DistanceTest::Create},
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{"Dominos", Dominos::Create},
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{"Dynamic Tree", DynamicTreeTest::Create},
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{"Sensor Test", SensorTest::Create},
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{"Slider Crank", SliderCrank::Create},
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{"Varying Friction", VaryingFriction::Create},
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{"Add Pair Stress Test", AddPair::Create},
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// {NULL, NULL}
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};
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int g_totalEntries = sizeof(g_testEntries) / sizeof(g_testEntries[0]); |