axmol/tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextTest/UITextTest_Editor.cpp

30 lines
649 B
C++

#include "UITextTest_Editor.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace cocos2d::ui;
UITextEditorTests::UITextEditorTests()
{
ADD_TEST_CASE(UITextTest_Editor);
}
// UITextTest_Editor
bool UITextTest_Editor::init()
{
if (UIScene_Editor::init())
{
Node* node = CSLoader::createNode("cocosui/UIEditorTest/UILabel/crossplatform_UILabel_Editor_1.csb");
Node* child = node->getChildByTag(5);
child->removeFromParent();
_layout = static_cast<Layout*>(child);
_touchGroup->addChild(_layout);
this->configureGUIScene();
return true;
}
return false;
}