mirror of https://github.com/axmolengine/axmol.git
121 lines
3.6 KiB
Lua
121 lines
3.6 KiB
Lua
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--------------------------------
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-- @module DisplayManager
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-- @extend Ref
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--------------------------------
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-- @function [parent=#DisplayManager] getDisplayRenderNode
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-- @param self
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-- @return Node#Node ret (return value: cc.Node)
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--------------------------------
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-- @function [parent=#DisplayManager] getAnchorPointInPoints
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-- @param self
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-- @return math::Vector2#math::Vector2 ret (return value: cc.math::Vector2)
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--------------------------------
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-- @function [parent=#DisplayManager] getDisplayRenderNodeType
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-- @param self
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-- @return DisplayType#DisplayType ret (return value: ccs.DisplayType)
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--------------------------------
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-- @function [parent=#DisplayManager] removeDisplay
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-- @param self
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-- @param #int int
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--------------------------------
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-- @function [parent=#DisplayManager] setForceChangeDisplay
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#DisplayManager] init
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-- @param self
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-- @param #ccs.Bone bone
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#DisplayManager] getContentSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- @function [parent=#DisplayManager] getBoundingBox
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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--------------------------------
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-- overload function: addDisplay(cc.Node, int)
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--
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-- overload function: addDisplay(ccs.DisplayData, int)
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--
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-- @function [parent=#DisplayManager] addDisplay
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-- @param self
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-- @param #ccs.DisplayData displaydata
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-- @param #int int
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--------------------------------
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-- overload function: containPoint(float, float)
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--
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-- overload function: containPoint(cc.math::Vector2)
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--
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-- @function [parent=#DisplayManager] containPoint
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-- @param self
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-- @param #float float
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-- @param #float float
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-- @return bool#bool ret (retunr value: bool)
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--------------------------------
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-- @function [parent=#DisplayManager] changeDisplayWithIndex
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-- @param self
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-- @param #int int
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#DisplayManager] changeDisplayWithName
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-- @param self
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-- @param #string str
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#DisplayManager] isForceChangeDisplay
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#DisplayManager] getCurrentDisplayIndex
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- @function [parent=#DisplayManager] getAnchorPoint
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-- @param self
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-- @return math::Vector2#math::Vector2 ret (return value: cc.math::Vector2)
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--------------------------------
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-- @function [parent=#DisplayManager] getDecorativeDisplayList
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-- @param self
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-- @return array_table#array_table ret (return value: array_table)
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--------------------------------
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-- @function [parent=#DisplayManager] isVisible
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#DisplayManager] setVisible
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#DisplayManager] create
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-- @param self
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-- @param #ccs.Bone bone
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-- @return DisplayManager#DisplayManager ret (return value: ccs.DisplayManager)
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--------------------------------
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-- @function [parent=#DisplayManager] DisplayManager
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-- @param self
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return nil
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