mirror of https://github.com/axmolengine/axmol.git
160 lines
6.8 KiB
C++
160 lines
6.8 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ConnectWaitLayer.h"
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#include "Runtime.h"
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#include "FileServer.h"
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#include "ConfigParser.h"
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#include "VisibleRect.h"
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#include "ResData.h"
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using namespace cocos2d;
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ConnectWaitLayer::ConnectWaitLayer()
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{
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int designWidth = 1280;
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int designHeight = 800;
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_imagebg = new Image();
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if (ConfigParser::getInstance()->isLanscape())
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{
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_imagebg->initWithImageData(__landscapePngData, sizeof(__landscapePngData));
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Director::getInstance()->getOpenGLView()->setDesignResolutionSize(designWidth, designHeight, ResolutionPolicy::EXACT_FIT);
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} else
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{
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_imagebg->initWithImageData(__portraitPngData, sizeof(__portraitPngData));
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Director::getInstance()->getOpenGLView()->setDesignResolutionSize(designHeight, designWidth, ResolutionPolicy::FIXED_HEIGHT);
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}
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Texture2D* texturebg = Director::getInstance()->getTextureCache()->addImage(_imagebg, "play_background");
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auto background = Sprite::createWithTexture(texturebg);
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background->setAnchorPoint(Vec2(0.5, 0.5));
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background->setPosition(VisibleRect::center());
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addChild(background, 9000);
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// variable of below is"play" button position.
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int portraitX = 400;
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int portraitY = 500;
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int lanscaptX = 902;
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int lanscaptY = 400;
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_imageplay = new Image();
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_imageplay->initWithImageData(__playEnablePngData, sizeof(__playEnablePngData));
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Texture2D* textureplay = Director::getInstance()->getTextureCache()->addImage(_imageplay, "play_enable");
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auto playSprite = Sprite::createWithTexture(textureplay);
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addChild(playSprite, 9999);
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_imageShine = new Image();
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_imageShine->initWithImageData(__shinePngData, sizeof(__shinePngData));
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Texture2D* textureShine = Director::getInstance()->getTextureCache()->addImage(_imageShine, "shine");
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auto shineSprite = Sprite::createWithTexture(textureShine);
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shineSprite->setOpacity(0);
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Vector<FiniteTimeAction*> arrayOfActions;
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arrayOfActions.pushBack(DelayTime::create(0.4f));
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arrayOfActions.pushBack(FadeTo::create(0.8f, 200));
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arrayOfActions.pushBack(FadeTo::create(0.8f, 255));
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arrayOfActions.pushBack(FadeTo::create(0.8f, 200));
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arrayOfActions.pushBack(FadeTo::create(0.8f, 0));
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arrayOfActions.pushBack(DelayTime::create(0.4f));
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shineSprite->runAction(RepeatForever::create(Sequence::create(arrayOfActions)));
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addChild(shineSprite, 9998);
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std::string strip = getIPAddress();
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char szIPAddress[64] = {0};
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sprintf(szIPAddress, "IP: %s", strip.c_str());
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auto IPlabel = Label::createWithSystemFont(szIPAddress, "", 72);
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IPlabel->setAnchorPoint(Vec2(0, 0));
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int spaceSizex = 72;
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int spaceSizey = 200;
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IPlabel->setPosition(Point(VisibleRect::leftTop().x + spaceSizex, VisibleRect::top().y - spaceSizey));
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addChild(IPlabel, 9001);
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std::string transferTip = "waiting for file transfer ...";
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if (CC_PLATFORM_WIN32 == CC_TARGET_PLATFORM || CC_PLATFORM_MAC == CC_TARGET_PLATFORM)
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{
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transferTip = "waiting for debugger to connect ...";
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}
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char szVersion[256] = {0};
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sprintf(szVersion, "runtimeVersion:%s \nengineVersion:%s", getRuntimeVersion(), cocos2dVersion());
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Label* verLable = Label::createWithSystemFont(szVersion, "", 24);
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verLable->setAnchorPoint(Vec2(0, 0));
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int width = verLable->getBoundingBox().size.width;
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verLable->setPosition(Point(VisibleRect::right().x - width, VisibleRect::rightBottom().y));
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verLable->setAlignment(TextHAlignment::LEFT);
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addChild(verLable, 9002);
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_labelUploadFile = Label::createWithSystemFont(transferTip, "", 36);
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_labelUploadFile->setAnchorPoint(Vec2(0, 0));
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_labelUploadFile->setPosition(Point(VisibleRect::leftTop().x + spaceSizex, IPlabel->getPositionY()- spaceSizex));
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_labelUploadFile->setAlignment(TextHAlignment::LEFT);
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addChild(_labelUploadFile, 9003);
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if (ConfigParser::getInstance()->isLanscape())
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{
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playSprite->setPosition(lanscaptX, lanscaptY);
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shineSprite->setPosition(lanscaptX, lanscaptY);
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}
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else
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{
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playSprite->setPosition(portraitX, portraitY);
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shineSprite->setPosition(portraitX, portraitY);
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}
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auto listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = [](Touch* touch, Event *event)->bool{
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auto target = static_cast<Sprite*>(event->getCurrentTarget());
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Vec2 point = target->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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auto rect = Rect(0, 0, target->getContentSize().width, target->getContentSize().height);
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if (!rect.containsPoint(point)) return false;
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target->stopAllActions();
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target->runAction(Sequence::createWithTwoActions(ScaleBy::create(0.05f, 0.9f), ScaleTo::create(0.125f, 1)));
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return true;
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};
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listener->onTouchEnded = [](Touch* touch, Event *event){
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auto target = static_cast<Sprite*>(event->getCurrentTarget());
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Vec2 point = target->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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auto rect = Rect(0, 0, target->getContentSize().width, target->getContentSize().height);
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if (!rect.containsPoint(point)) return;
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startScript("");
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, playSprite);
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this->scheduleUpdate();
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}
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ConnectWaitLayer::~ConnectWaitLayer()
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{
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CC_SAFE_DELETE(_imagebg);
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CC_SAFE_DELETE(_imageplay);
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CC_SAFE_DELETE(_imageShine);
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}
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// clean up: ignore stdin, stdout and stderr
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void ConnectWaitLayer::update(float fDelta)
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{
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std::string transferTip = FileServer::getShareInstance()->getTransingFileName();
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if (transferTip.empty()){
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return;
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}
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_labelUploadFile->setString(transferTip);
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}
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