axmol/extensions/Effekseer/EffekseerRendererGL/CMakeLists.txt

81 lines
2.6 KiB
CMake

cmake_minimum_required (VERSION 3.0.0)
project(EffekseerRendererGL)
#--------------------
# Files
file(GLOB_RECURSE LOCAL_SOURCES_Common ../EffekseerRendererCommon/*.h ../EffekseerRendererCommon/*.cpp)
list(APPEND LOCAL_SOURCES_Common
../EffekseerRendererCommon/TextureLoader.h
../EffekseerRendererCommon/TextureLoader.cpp)
source_group("EffekseerRendererCommon" FILES ${LOCAL_SOURCES_Common})
file(GLOB_RECURSE LOCAL_HEADERS_GL *.h)
file(GLOB_RECURSE LOCAL_SOURCES_GL *.cpp)
list(APPEND LOCAL_HEADERS_GL ../EffekseerMaterialCompiler/OpenGL/EffekseerMaterialCompilerGL.h)
list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/OpenGL/EffekseerMaterialCompilerGL.cpp)
list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/GLSLGenerator/ShaderGenerator.h)
list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/GLSLGenerator/ShaderGenerator.cpp)
list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/Common/ShaderGeneratorCommon.h)
list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/Common/ShaderGeneratorCommon.cpp)
FilterFolder("${LOCAL_HEADERS_GL}")
FilterFolder("${LOCAL_SOURCES_GL}")
set(LOCAL_SOURCES
${LOCAL_SOURCES_Common}
${LOCAL_HEADERS_GL}
${LOCAL_SOURCES_GL})
set(PublicHeader
EffekseerRendererGL.h)
#--------------------
# Projects
add_library(${PROJECT_NAME} STATIC ${LOCAL_SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCE_DIR}/../Effekseer ${EFK_THIRDPARTY_INCLUDES})
set_target_properties(${PROJECT_NAME} PROPERTIES PUBLIC_HEADER "${PublicHeader}")
target_link_libraries(${PROJECT_NAME} Effekseer)
if (NOT (${CMAKE_SYSTEM_NAME} MATCHES "WindowsStore"))
target_include_directories(${PROJECT_NAME}
PUBLIC "${_AX_ROOT}/thirdparty/glad/include"
PUBLIC "${_AX_ROOT}/core"
)
target_link_libraries(${PROJECT_NAME} glad)
else()
target_include_directories(${PROJECT_NAME}
PUBLIC "${_AX_ROOT}/thirdparty/angle/_d/include"
PUBLIC "${_AX_ROOT}/core"
)
endif()
if(CLANG_FORMAT_ENABLED)
clang_format(${PROJECT_NAME})
endif()
if(USE_LIBPNG_LOADER)
add_dependencies(${PROJECT_NAME} ExternalProject_zlib ExternalProject_libpng)
endif()
#--------------------
# Install
# install(
# TARGETS ${PROJECT_NAME}
# EXPORT ${PROJECT_NAME}-export
# INCLUDES DESTINATION include/EffekseerRendererGL
# PUBLIC_HEADER DESTINATION include/EffekseerRendererGL
# ARCHIVE DESTINATION lib
# LIBRARY DESTINATION lib)
# install(
# EXPORT ${PROJECT_NAME}-export
# FILE ${PROJECT_NAME}-config.cmake
# DESTINATION lib/cmake
# EXPORT_LINK_INTERFACE_LIBRARIES)