axmol/extensions/fairygui/event/InputProcessor.cpp

755 lines
20 KiB
C++

#include "InputProcessor.h"
#include "GComponent.h"
#include "InputEvent.h"
#include "GRoot.h"
#include "GRichTextField.h"
#include "GTextInput.h"
#include "utils/WeakPtr.h"
NS_FGUI_BEGIN
USING_NS_AX;
InputProcessor* InputProcessor::_activeProcessor = nullptr;
bool InputProcessor::_touchOnUI = false;
unsigned int InputProcessor::_touchOnUIFlagFrameId = 0;
class TouchInfo
{
public:
TouchInfo();
~TouchInfo();
void reset();
ax::Touch* touch;
ax::Vec2 pos;
int touchId;
int clickCount;
int mouseWheelDelta;
ax::EventMouse::MouseButton button;
ax::Vec2 downPos;
bool began;
bool clickCancelled;
clock_t lastClickTime;
WeakPtr lastRollOver;
std::vector<WeakPtr> downTargets;
std::vector<WeakPtr> touchMonitors;
};
InputProcessor::InputProcessor(GComponent* owner) :
_keyModifiers(0),
_mouseListener(nullptr),
_touchListener(nullptr),
_keyboardListener(nullptr)
{
_owner = owner;
_recentInput._inputProcessor = this;
#ifdef AX_PLATFORM_PC
_mouseListener = EventListenerMouse::create();
AX_SAFE_RETAIN(_mouseListener);
_mouseListener->onMouseDown = AX_CALLBACK_1(InputProcessor::onMouseDown, this);
_mouseListener->onMouseUp = AX_CALLBACK_1(InputProcessor::onMouseUp, this);
_mouseListener->onMouseMove = AX_CALLBACK_1(InputProcessor::onMouseMove, this);
_mouseListener->onMouseScroll = AX_CALLBACK_1(InputProcessor::onMouseScroll, this);
_owner->displayObject()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(_mouseListener, _owner->displayObject());
#endif
_touchListener = EventListenerTouchOneByOne::create();
AX_SAFE_RETAIN(_touchListener);
_touchListener->setSwallowTouches(false);
_touchListener->onTouchBegan = AX_CALLBACK_2(InputProcessor::onTouchBegan, this);
_touchListener->onTouchMoved = AX_CALLBACK_2(InputProcessor::onTouchMoved, this);
_touchListener->onTouchEnded = AX_CALLBACK_2(InputProcessor::onTouchEnded, this);
_touchListener->onTouchCancelled = AX_CALLBACK_2(InputProcessor::onTouchCancelled, this);
_owner->displayObject()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(_touchListener, _owner->displayObject());
_keyboardListener = EventListenerKeyboard::create();
AX_SAFE_RETAIN(_keyboardListener);
_keyboardListener->onKeyPressed = AX_CALLBACK_2(InputProcessor::onKeyDown, this);
_keyboardListener->onKeyReleased = AX_CALLBACK_2(InputProcessor::onKeyUp, this);
_owner->displayObject()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(_keyboardListener, _owner->displayObject());
}
InputProcessor::~InputProcessor()
{
#ifdef AX_PLATFORM_PC
_owner->displayObject()->getEventDispatcher()->removeEventListener(_mouseListener);
#endif
_owner->displayObject()->getEventDispatcher()->removeEventListener(_touchListener);
_owner->displayObject()->getEventDispatcher()->removeEventListener(_keyboardListener);
AX_SAFE_RELEASE_NULL(_touchListener);
AX_SAFE_RELEASE_NULL(_mouseListener);
AX_SAFE_RELEASE_NULL(_keyboardListener);
for (auto &ti : _touches)
delete ti;
}
ax::Vec2 InputProcessor::getTouchPosition(int touchId)
{
for (auto &ti : _touches)
{
if (ti->touchId == touchId)
return ti->pos;
}
return _recentInput.getPosition();
}
TouchInfo* InputProcessor::getTouch(int touchId, bool createIfNotExisits)
{
TouchInfo* ret = nullptr;
for (auto &ti : _touches)
{
if (ti->touchId == touchId)
return ti;
else if (ti->touchId == -1)
ret = ti;
}
if (!ret)
{
if (!createIfNotExisits)
return nullptr;
ret = new TouchInfo();
_touches.push_back(ret);
}
ret->touchId = touchId;
return ret;
}
void InputProcessor::updateRecentInput(TouchInfo* ti, GObject* target)
{
_recentInput._pos.x = (int)ti->pos.x;
_recentInput._pos.y = (int)ti->pos.y;
_recentInput._target = target;
_recentInput._clickCount = ti->clickCount;
_recentInput._button = ti->button;
_recentInput._mouseWheelDelta = ti->mouseWheelDelta;
_recentInput._touch = ti->touch;
_recentInput._touchId = ti->touch ? ti->touchId : -1;
int curFrame = Director::getInstance()->getTotalFrames();
bool flag = target != _owner;
if (curFrame != _touchOnUIFlagFrameId)
_touchOnUI = flag;
else if (flag)
_touchOnUI = true;
_touchOnUIFlagFrameId = curFrame;
}
void InputProcessor::handleRollOver(TouchInfo* touch, GObject* target)
{
if (touch->lastRollOver == target)
return;
std::vector<WeakPtr> rollOutChain;
std::vector<WeakPtr> rollOverChain;
GObject* element = touch->lastRollOver.ptr();
while (element != nullptr)
{
rollOutChain.push_back(WeakPtr(element));
element = element->findParent();
}
element = target;
while (element != nullptr)
{
auto iter = std::find(rollOutChain.cbegin(), rollOutChain.cend(), element);
if (iter != rollOutChain.cend())
{
rollOutChain.resize(iter - rollOutChain.cbegin());
break;
}
rollOverChain.push_back(WeakPtr(element));
element = element->findParent();
}
touch->lastRollOver = target;
for (auto &wptr : rollOutChain)
{
element = wptr.ptr();
if (element && element->onStage())
element->dispatchEvent(UIEventType::RollOut);
}
for (auto &wptr : rollOverChain)
{
element = wptr.ptr();
if (element && element->onStage())
element->dispatchEvent(UIEventType::RollOver);
}
}
void InputProcessor::addTouchMonitor(int touchId, GObject * target)
{
TouchInfo* ti = getTouch(touchId, false);
if (!ti)
return;
auto it = std::find(ti->touchMonitors.cbegin(), ti->touchMonitors.cend(), target);
if (it == ti->touchMonitors.cend())
ti->touchMonitors.push_back(WeakPtr(target));
}
void InputProcessor::removeTouchMonitor(GObject * target)
{
for (auto it = _touches.cbegin(); it != _touches.cend(); ++it)
{
auto it2 = std::find((*it)->touchMonitors.begin(), (*it)->touchMonitors.end(), target);
if (it2 != (*it)->touchMonitors.end())
*it2 = nullptr;
}
}
void InputProcessor::cancelClick(int touchId)
{
TouchInfo* ti = getTouch(touchId, false);
if (ti)
ti->clickCancelled = true;
}
void InputProcessor::simulateClick(GObject* target, int touchId)
{
_activeProcessor = this;
Vec2 pt = target->localToGlobal(Vec2::ZERO);
_recentInput._pos.x = pt.x;
_recentInput._pos.y = pt.y;
_recentInput._target = target;
_recentInput._clickCount = 1;
_recentInput._button = EventMouse::MouseButton::BUTTON_LEFT;
_recentInput._touch = nullptr;
_recentInput._touchId = touchId;
if (_captureCallback)
_captureCallback(UIEventType::TouchBegin);
WeakPtr wptr(target);
target->bubbleEvent(UIEventType::TouchBegin);
target = wptr.ptr();
if (target)
{
target->bubbleEvent(UIEventType::TouchEnd);
target = wptr.ptr();
if (target)
target->bubbleEvent(UIEventType::Click);
}
_activeProcessor = nullptr;
}
void InputProcessor::setBegin(TouchInfo* touch, GObject* target)
{
touch->began = true;
touch->clickCancelled = false;
touch->downPos = touch->pos;
touch->downTargets.clear();
GObject* obj = target;
while (obj != nullptr)
{
touch->downTargets.push_back(WeakPtr(obj));
obj = obj->findParent();
}
}
void InputProcessor::setEnd(TouchInfo* touch, GObject* target)
{
touch->began = false;
auto now = ::clock();
float elapsed = (now - touch->lastClickTime) / (double)CLOCKS_PER_SEC;
if (elapsed < 0.45f)
{
if (touch->clickCount == 2)
touch->clickCount = 1;
else
touch->clickCount++;
}
else
touch->clickCount = 1;
touch->lastClickTime = now;
}
GObject* InputProcessor::clickTest(TouchInfo* touch, GObject* target)
{
if (touch->downTargets.empty()
|| touch->clickCancelled
|| std::abs(touch->pos.x - touch->downPos.x) > 50 || std::abs(touch->pos.y - touch->downPos.y) > 50)
return nullptr;
GObject* obj = touch->downTargets[0].ptr();
if (obj && obj->onStage())
return obj;
obj = target;
while (obj != nullptr)
{
auto it = std::find(touch->downTargets.cbegin(), touch->downTargets.cend(), obj);
if (it != touch->downTargets.cend() && it->onStage())
{
obj = it->ptr();
break;
}
obj = obj->findParent();
}
return obj;
}
bool InputProcessor::isTouchOnUI()
{
return _touchOnUI;
}
void InputProcessor::disableDefaultTouchEvent()
{
_owner->displayObject()->getEventDispatcher()->removeEventListener(_touchListener);
}
bool InputProcessor::touchDown(ax::Touch *touch, ax::Event *event)
{
return onTouchBegan(touch, event);
}
void InputProcessor::touchMove(ax::Touch *touch, ax::Event *event)
{
onTouchMoved(touch, event);
}
void InputProcessor::touchUp(ax::Touch *touch, ax::Event *event)
{
onTouchEnded(touch, event);
}
bool InputProcessor::onTouchBegan(Touch *touch, Event* /*unusedEvent*/)
{
if (!(_owner->isTouchable() && _owner->isVisible())) {
return false;
}
auto camera = Camera::getVisitingCamera();
Vec2 pt = touch->getLocation();
GObject* target = _owner->hitTest(pt, camera);
if (!target)
target = _owner;
_touchListener->setSwallowTouches(target != _owner);
TouchInfo* ti = getTouch(touch->getID());
ti->pos = UIRoot->worldToRoot(pt);
ti->button = EventMouse::MouseButton::BUTTON_LEFT;
ti->touch = touch;
setBegin(ti, target);
updateRecentInput(ti, target);
_activeProcessor = this;
if (_captureCallback)
_captureCallback(UIEventType::TouchBegin);
WeakPtr wptr(target);
target->bubbleEvent(UIEventType::TouchBegin);
target = wptr.ptr();
handleRollOver(ti, target);
_activeProcessor = nullptr;
return true;
}
void InputProcessor::onTouchMoved(Touch *touch, Event* /*unusedEvent*/)
{
auto camera = Camera::getVisitingCamera();
Vec2 pt = touch->getLocation();
GObject* target = _owner->hitTest(pt, camera);
if (!target)
target = _owner;
TouchInfo* ti = getTouch(touch->getID());
ti->pos = UIRoot->worldToRoot(pt);
ti->button = EventMouse::MouseButton::BUTTON_LEFT;
ti->touch = touch;
updateRecentInput(ti, target);
_activeProcessor = this;
if (_captureCallback)
_captureCallback(UIEventType::TouchMove);
handleRollOver(ti, target);
if (ti->began)
{
bool done = false;
size_t cnt = ti->touchMonitors.size();
if (cnt > 0)
{
for (size_t i = 0; i < cnt; i++)
{
GObject* mm = ti->touchMonitors[i].ptr();
if (!mm)
continue;
mm->dispatchEvent(UIEventType::TouchMove);
if (mm == _owner)
done = true;
}
}
if (!done)
_owner->dispatchEvent(UIEventType::TouchMove);
}
_activeProcessor = nullptr;
}
void InputProcessor::onTouchEnded(Touch *touch, Event* /*unusedEvent*/)
{
auto camera = Camera::getVisitingCamera();
Vec2 pt = touch->getLocation();
GObject* target = _owner->hitTest(pt, camera);
if (!target)
target = _owner;
TouchInfo* ti = getTouch(touch->getID());
ti->pos = UIRoot->worldToRoot(pt);
ti->button = EventMouse::MouseButton::BUTTON_LEFT;
ti->touch = touch;
setEnd(ti, target);
updateRecentInput(ti, target);
_activeProcessor = this;
if (_captureCallback)
_captureCallback(UIEventType::TouchEnd);
WeakPtr wptr(target);
size_t cnt = ti->touchMonitors.size();
if (cnt > 0)
{
for (size_t i = 0; i < cnt; i++)
{
GObject* mm = ti->touchMonitors[i].ptr();
if (!mm)
continue;
if (mm != target
&& (!dynamic_cast<GComponent*>(mm) || !((GComponent*)mm)->isAncestorOf(target)))
mm->dispatchEvent(UIEventType::TouchEnd);
}
ti->touchMonitors.clear();
target = wptr.ptr();
}
if (target)
{
target->bubbleEvent(UIEventType::TouchEnd);
target = wptr.ptr();
}
target = clickTest(ti, target);
if (target)
{
wptr = target;
updateRecentInput(ti, target);
GRichTextField* tf = dynamic_cast<GRichTextField*>(target);
if (tf)
{
const char* linkHref = dynamic_cast<FUIRichText*>(tf->displayObject())->hitTestLink(pt);
if (linkHref)
{
tf->bubbleEvent(UIEventType::ClickLink, nullptr, Value(linkHref));
target = wptr.ptr();
}
}
target->bubbleEvent(UIEventType::Click);
target = wptr.ptr();
}
#ifndef AX_PLATFORM_PC
//on mobile platform, trigger RollOut on up event, but not on PC
handleRollOver(ti, nullptr);
#else
handleRollOver(ti, target);
#endif
ti->touchId = -1;
ti->button = EventMouse::MouseButton::BUTTON_UNSET;
_activeProcessor = nullptr;
}
void InputProcessor::onTouchCancelled(Touch* touch, Event* /*unusedEvent*/)
{
TouchInfo* ti = getTouch(touch->getID());
if (ti == nullptr)
return;
ti->touch = touch;
updateRecentInput(ti, _owner);
_activeProcessor = this;
if (_captureCallback)
_captureCallback(UIEventType::TouchEnd);
size_t cnt = ti->touchMonitors.size();
if (cnt > 0)
{
for (size_t i = 0; i < cnt; i++)
{
GObject* mm = ti->touchMonitors[i].ptr();
if (!mm)
continue;
if (mm != _owner)
mm->dispatchEvent(UIEventType::TouchEnd);
}
ti->touchMonitors.clear();
}
_owner->dispatchEvent(UIEventType::TouchEnd);
handleRollOver(ti, nullptr);
ti->touchId = -1;
ti->button = EventMouse::MouseButton::BUTTON_UNSET;
_activeProcessor = nullptr;
}
void InputProcessor::onMouseDown(ax::EventMouse * event)
{
if (event->getMouseButton() == EventMouse::MouseButton::BUTTON_LEFT)
return;
auto camera = Camera::getVisitingCamera();
Vec2 pt(event->getCursorX(), event->getCursorY());
GObject* target = _owner->hitTest(pt, camera);
if (!target)
target = _owner;
_touchListener->setSwallowTouches(target != _owner);
TouchInfo* ti = getTouch(0);
ti->pos = UIRoot->worldToRoot(pt);
ti->button = event->getMouseButton();
ti->touch = nullptr;
setBegin(ti, target);
updateRecentInput(ti, target);
_activeProcessor = this;
if (_captureCallback)
_captureCallback(UIEventType::TouchBegin);
WeakPtr wptr(target);
target->bubbleEvent(UIEventType::TouchBegin);
_activeProcessor = nullptr;
}
void InputProcessor::onMouseUp(ax::EventMouse * event)
{
if (event->getMouseButton() == EventMouse::MouseButton::BUTTON_LEFT)
return;
auto camera = Camera::getVisitingCamera();
Vec2 pt(event->getCursorX(), event->getCursorY());
GObject* target = _owner->hitTest(pt, camera);
if (!target)
target = _owner;
TouchInfo* ti = getTouch(0);
ti->pos = UIRoot->worldToRoot(pt);
ti->button = event->getMouseButton();
ti->touch = nullptr;
setEnd(ti, target);
updateRecentInput(ti, target);
_activeProcessor = this;
if (_captureCallback)
_captureCallback(UIEventType::TouchEnd);
WeakPtr wptr(target);
size_t cnt = ti->touchMonitors.size();
if (cnt > 0)
{
for (size_t i = 0; i < cnt; i++)
{
GObject* mm = ti->touchMonitors[i].ptr();
if (!mm)
continue;
if (mm != target
&& (!dynamic_cast<GComponent*>(mm) || !((GComponent*)mm)->isAncestorOf(target)))
mm->dispatchEvent(UIEventType::TouchEnd);
}
ti->touchMonitors.clear();
target = wptr.ptr();
}
if (target)
{
target->bubbleEvent(UIEventType::TouchEnd);
target = wptr.ptr();
}
target = clickTest(ti, target);
if (target)
{
wptr = target;
updateRecentInput(ti, target);
if (ti->button == EventMouse::MouseButton::BUTTON_MIDDLE)
target->bubbleEvent(UIEventType::MiddleClick);
else
target->bubbleEvent(UIEventType::RightClick);
}
ti->touchId = -1;
ti->button = EventMouse::MouseButton::BUTTON_UNSET;
_activeProcessor = nullptr;
}
void InputProcessor::onMouseMove(ax::EventMouse * event)
{
TouchInfo* ti = getTouch(0);
Vec2 npos = UIRoot->worldToRoot(Vec2(event->getCursorX(), event->getCursorY()));
if (std::abs(ti->pos.x - npos.x) < 1
&& std::abs(ti->pos.y - npos.y) < 1)
return;
auto camera = Camera::getVisitingCamera();
Vec2 pt(event->getCursorX(), event->getCursorY());
GObject* target = _owner->hitTest(pt, camera);
if (!target)
target = _owner;
ti->pos = UIRoot->worldToRoot(pt);
ti->touch = nullptr;
updateRecentInput(ti, target);
_activeProcessor = this;
if (_captureCallback)
_captureCallback(UIEventType::TouchMove);
handleRollOver(ti, target);
if (ti->began)
{
bool done = false;
size_t cnt = ti->touchMonitors.size();
if (cnt > 0)
{
for (size_t i = 0; i < cnt; i++)
{
GObject* mm = ti->touchMonitors[i].ptr();
if (!mm)
continue;
mm->dispatchEvent(UIEventType::TouchMove);
if (mm == _owner)
done = true;
}
}
if (!done)
_owner->dispatchEvent(UIEventType::TouchMove);
}
_activeProcessor = nullptr;
}
void InputProcessor::onMouseScroll(ax::EventMouse * event)
{
auto camera = Camera::getVisitingCamera();
Vec2 pt(event->getCursorX(), event->getCursorY());
GObject* target = _owner->hitTest(pt, camera);
if (!target)
target = _owner;
TouchInfo* ti = getTouch(0);
ti->pos = UIRoot->worldToRoot(pt);
ti->touch = nullptr;
ti->mouseWheelDelta = MAX(event->getScrollX(), event->getScrollY());
updateRecentInput(ti, target);
_activeProcessor = this;
target->bubbleEvent(UIEventType::MouseWheel);
ti->mouseWheelDelta = 0;
_activeProcessor = nullptr;
}
void InputProcessor::onKeyDown(ax::EventKeyboard::KeyCode keyCode, ax::Event * event)
{
if (keyCode == EventKeyboard::KeyCode::KEY_LEFT_CTRL || keyCode == EventKeyboard::KeyCode::KEY_RIGHT_CTRL)
_keyModifiers |= 1;
else if (keyCode == EventKeyboard::KeyCode::KEY_LEFT_ALT || keyCode == EventKeyboard::KeyCode::KEY_RIGHT_ALT)
_keyModifiers |= 2;
else if (keyCode == EventKeyboard::KeyCode::KEY_LEFT_SHIFT || keyCode == EventKeyboard::KeyCode::KEY_RIGHT_SHIFT)
_keyModifiers |= 4;
_recentInput._keyCode = keyCode;
_recentInput._target = _owner;
_recentInput._target->dispatchEvent(UIEventType::KeyDown);
}
void InputProcessor::onKeyUp(ax::EventKeyboard::KeyCode keyCode, ax::Event *)
{
if (keyCode == EventKeyboard::KeyCode::KEY_LEFT_CTRL || keyCode == EventKeyboard::KeyCode::KEY_RIGHT_CTRL)
_keyModifiers &= ~1;
else if (keyCode == EventKeyboard::KeyCode::KEY_LEFT_ALT || keyCode == EventKeyboard::KeyCode::KEY_RIGHT_ALT)
_keyModifiers &= ~2;
else if (keyCode == EventKeyboard::KeyCode::KEY_LEFT_SHIFT || keyCode == EventKeyboard::KeyCode::KEY_RIGHT_SHIFT)
_keyModifiers &= ~4;
_recentInput._keyCode = keyCode;
_recentInput._target = _owner;
_recentInput._target->dispatchEvent(UIEventType::KeyUp);
}
TouchInfo::TouchInfo() :
touch(nullptr),
touchId(-1),
clickCount(0),
mouseWheelDelta(0),
button(EventMouse::MouseButton::BUTTON_UNSET),
began(false),
lastClickTime(0),
clickCancelled(false)
{
}
TouchInfo::~TouchInfo()
{
downTargets.clear();
touchMonitors.clear();
}
void TouchInfo::reset()
{
touchId = -1;
mouseWheelDelta = 0;
button = EventMouse::MouseButton::BUTTON_UNSET;
touch = nullptr;
pos.setZero();
downPos.setZero();
clickCount = 0;
lastClickTime = 0;
began = false;
downTargets.clear();
lastRollOver = nullptr;
clickCancelled = false;
touchMonitors.clear();
}
NS_FGUI_END