mirror of https://github.com/axmolengine/axmol.git
54 lines
1.9 KiB
C
54 lines
1.9 KiB
C
//========================================================================
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// GLFW 3.4 Win32 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2021 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// Please use C89 style variable declarations in this file because VS 2010
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//========================================================================
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#include "internal.h"
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#if defined(GLFW_BUILD_WIN32_MODULE)
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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void* _glfwPlatformLoadModule(const char* path)
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{
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return LoadLibraryA(path);
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}
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void _glfwPlatformFreeModule(void* module)
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{
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FreeLibrary((HMODULE) module);
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}
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GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name)
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{
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return (GLFWproc) GetProcAddress((HMODULE) module, name);
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}
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#endif // GLFW_BUILD_WIN32_MODULE
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