axmol/cocos/renderer
Ryan B 457de1cce1 Android Emulator Blank Screen 0x501 and 0x502 Problem Bugfix Update (#18606) 2018-01-03 17:15:00 +08:00
..
CCBatchCommand.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCBatchCommand.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCCustomCommand.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCCustomCommand.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCFrameBuffer.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCFrameBuffer.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCGLProgram.cpp Android Emulator Blank Screen 0x501 and 0x502 Problem Bugfix Update (#18606) 2018-01-03 17:15:00 +08:00
CCGLProgram.h LayerRadialGradient works on mac and iOS (#17826) 2017-05-22 13:42:00 +08:00
CCGLProgramCache.cpp LayerRadialGradient works on mac and iOS (#17826) 2017-05-22 13:42:00 +08:00
CCGLProgramCache.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCGLProgramState.cpp Updates license year. (#17363) 2017-02-14 14:59:12 +08:00
CCGLProgramState.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCGLProgramStateCache.cpp Updates license year. (#17363) 2017-02-14 14:59:12 +08:00
CCGLProgramStateCache.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCGroupCommand.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCGroupCommand.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCMaterial.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCMaterial.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCMeshCommand.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCMeshCommand.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCPass.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCPass.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCPrimitive.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCPrimitive.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCPrimitiveCommand.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCPrimitiveCommand.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCQuadCommand.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCQuadCommand.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCRenderCommand.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCRenderCommand.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCRenderCommandPool.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCRenderState.cpp fix warnings (#17970) 2017-06-23 17:46:37 +08:00
CCRenderState.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCRenderer.cpp do not initialize VBO with big size for performance issue on some Android devices (#18060) 2017-07-13 09:52:07 +08:00
CCRenderer.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCTechnique.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCTechnique.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCTexture2D.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCTexture2D.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCTextureAtlas.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCTextureAtlas.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCTextureCache.cpp fix CCTextureCache addImageAsync race condition (#18366) 2017-10-16 00:58:29 -05:00
CCTextureCache.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCTextureCube.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCTextureCube.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCTrianglesCommand.cpp fixed #18538: TrianglesCommand hashing technique doesn't take padding into account (#18543) 2017-12-08 16:05:58 +08:00
CCTrianglesCommand.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCVertexAttribBinding.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCVertexAttribBinding.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCVertexIndexBuffer.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCVertexIndexBuffer.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCVertexIndexData.cpp Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CCVertexIndexData.h Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
CMakeLists.txt Move CCTextureCube From 3d to renderer to solve compilation issue 2015-08-24 14:01:50 +08:00
ccGLStateCache.cpp Updates license year. (#17363) 2017-02-14 14:59:12 +08:00
ccGLStateCache.h Updates license year. (#17363) 2017-02-14 14:59:12 +08:00
ccShader_3D_Color.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_ColorNormal.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_ColorNormalTex.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_ColorTex.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_Particle.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_Particle.vert More: Uses c++11 multi-line string literal (#16803) 2016-11-04 09:36:26 +08:00
ccShader_3D_PositionNormalTex.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_PositionTex.vert More: Uses c++11 multi-line string literal (#16803) 2016-11-04 09:36:26 +08:00
ccShader_3D_Skybox.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_Skybox.vert More: Uses c++11 multi-line string literal (#16803) 2016-11-04 09:36:26 +08:00
ccShader_3D_Terrain.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_Terrain.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_CameraClear.frag Fix CameraBackgroundColorBrush cannot use alpha (#18281) 2017-10-20 09:43:45 +08:00
ccShader_CameraClear.vert Fix CameraBackgroundColorBrush cannot use alpha (#18281) 2017-10-20 09:43:45 +08:00
ccShader_ETC1AS_PositionTextureColor.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_ETC1AS_PositionTextureGray.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_Label.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_Label_df.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_Label_df_glow.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_Label_normal.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_Label_outline.frag [label] Fixes shadow is drawn incorrect while also enabling outline. (#17024) 2016-12-16 14:56:36 +08:00
ccShader_LayerRadialGradient.frag fix precision issue (#17908) 2017-06-12 08:57:40 +08:00
ccShader_Position.vert LayerRadialGradient works on mac and iOS (#17826) 2017-05-22 13:42:00 +08:00
ccShader_PositionColor.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionColor.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionColorLengthTexture.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionColorLengthTexture.vert add uniform for mobile too (#17324) 2017-02-08 16:39:06 +08:00
ccShader_PositionColorTextureAsPointsize.vert Update license to 2017 (#17362) 2017-02-14 14:36:57 +08:00
ccShader_PositionTexture.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTexture.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTextureA8Color.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTextureA8Color.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColorAlphaTest.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor_noMVP.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor_noMVP.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTexture_uColor.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTexture_uColor.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_Position_uColor.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_Position_uColor.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_UI_Gray.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShaders.cpp LayerRadialGradient works on mac and iOS (#17826) 2017-05-22 13:42:00 +08:00
ccShaders.h LayerRadialGradient works on mac and iOS (#17826) 2017-05-22 13:42:00 +08:00