axmol/templates/lua-template-default
James Chen d21af3b981 Some fixes after using ndk r16 clang to build android projects (#18531)
* [android] Fixes warning in UrlAudioPlayer.cpp and CCUserDefault-android.cpp

* Don't write 'using namespace std;' in header files.

* Uses std::unordered_map instead of std::map for Particle3D module.

* Updates external/config.json to v3-deps-141

* Continue to replace `gnustl_static` to `c++_static` for templates and test projects.

* Updates CCConsole.h/.cpp to resolve the following issue on Android:

jni/../../../../../cocos/base/CCConsole.cpp:321:28:   required from here
/Users/james/Software/android/android-sdk/ndk-bundle/sources/cxx-stl/llvm-libc++/include/utility:506:63: error: incomplete type 'std::__ndk1::is_move_assignable<cocos2d::Console::Command>' used in nested name specifier
                         is_move_assignable<first_type>::value &&
                                                               ^
make: *** [obj/local/arm64-v8a/objs-debug/cocos2dx_internal_static/base/CCConsole.o] Error 1

* Fixes a memory leak while addCommand and other minor changes.

* Updates tolua/cocos2dx.ini, don't bind Console::Command

* Adds CC_DLL for Console::Command

* Reverts tolua/cocos2dx.ini and ignore Console::[add Command addSubCommand getSubCommand delSubCommand].

* Ignores Console::getCommand.
2017-12-05 13:35:16 +08:00
..
.settings update runtime to 2.0 2015-02-27 14:49:04 +08:00
frameworks Some fixes after using ndk r16 clang to build android projects (#18531) 2017-12-05 13:35:16 +08:00
res Support new portrait project from lua templates. 2015-07-20 09:58:40 +08:00
src Luajit (#16620) 2016-09-28 16:19:20 +08:00
.project update lua default template 2015-01-09 13:21:19 +08:00
cocos-project-template.json remove code ide related codes in tempaltes 2016-07-08 17:17:23 +08:00
config.json Modify default console and upload port for lua runtime 2015-04-21 23:07:19 +08:00