mirror of https://github.com/axmolengine/axmol.git
770 lines
20 KiB
C++
770 lines
20 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://axys1.github.io/axis
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include <stdarg.h>
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#include "2d/CCLayer.h"
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#include "base/CCScriptSupport.h"
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#include "base/ccUtils.h"
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#include "platform/CCDevice.h"
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#include "renderer/CCRenderer.h"
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#include "base/CCDirector.h"
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#include "base/CCEventDispatcher.h"
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#include "base/CCEventListenerTouch.h"
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#include "base/CCEventTouch.h"
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#include "base/CCEventKeyboard.h"
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#include "base/CCEventListenerKeyboard.h"
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#include "base/CCEventAcceleration.h"
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#include "base/CCEventListenerAcceleration.h"
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#include "base/ccUTF8.h"
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#include "renderer/backend/Buffer.h"
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#include "renderer/ccShaders.h"
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#include "renderer/backend/ProgramState.h"
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
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# include "platform/desktop/CCGLViewImpl-desktop.h"
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#endif
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NS_AX_BEGIN
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Layer* Layer::create()
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{
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auto ret = new Layer();
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ret->initLayer();
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ret->autorelease();
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return ret;
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}
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/// LayerColor
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LayerColor::LayerColor() {}
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LayerColor* LayerColor::create()
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{
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LayerColor* ret = new LayerColor();
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if (ret->init())
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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LayerColor* LayerColor::create(const Color4B& color, float width, float height)
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{
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LayerColor* layer = new LayerColor();
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if (layer->initWithColor(color, width, height))
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{
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layer->autorelease();
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return layer;
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}
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AX_SAFE_DELETE(layer);
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return nullptr;
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}
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LayerColor* LayerColor::create(const Color4B& color)
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{
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LayerColor* layer = new LayerColor();
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if (layer->initWithColor(color))
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{
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layer->autorelease();
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return layer;
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}
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AX_SAFE_DELETE(layer);
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return nullptr;
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}
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bool LayerColor::init()
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{
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Size s = _director->getWinSize();
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return initWithColor(Color4B(0, 0, 0, 0), s.width, s.height);
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}
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bool LayerColor::initWithColor(const Color4B& color, float w, float h)
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{
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if (Sprite::init())
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{
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// Anchor behavior same with Layer
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_ignoreAnchorPointForPosition = true;
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setAnchorPoint(Vec2(0.5f, 0.5f));
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const Rect defaultRect{0.f, 0.f, 2.f, 2.f};
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setTextureRect(defaultRect, false, defaultRect.size);
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setContentSize(Size(w, h));
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setColor(Color3B{color});
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setOpacity(color.a);
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return true;
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}
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return false;
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}
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bool LayerColor::initWithColor(const Color4B& color)
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{
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Size s = _director->getWinSize();
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return initWithColor(color, s.width, s.height);
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}
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void LayerColor::changeWidthAndHeight(float w, float h)
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{
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this->setContentSize(Size(w, h));
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}
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void LayerColor::changeWidth(float w)
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{
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this->setContentSize(Size(w, _contentSize.height));
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}
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void LayerColor::changeHeight(float h)
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{
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this->setContentSize(Size(_contentSize.width, h));
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}
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//
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// LayerGradient
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//
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LayerGradient::LayerGradient() {}
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LayerGradient::~LayerGradient() {}
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LayerGradient* LayerGradient::create(const Color4B& start, const Color4B& end)
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{
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LayerGradient* layer = new LayerGradient();
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if (layer->initWithColor(start, end))
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{
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layer->autorelease();
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return layer;
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}
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AX_SAFE_DELETE(layer);
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return nullptr;
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}
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LayerGradient* LayerGradient::create(const Color4B& start, const Color4B& end, const Vec2& v)
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{
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LayerGradient* layer = new LayerGradient();
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if (layer->initWithColor(start, end, v))
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{
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layer->autorelease();
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return layer;
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}
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AX_SAFE_DELETE(layer);
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return nullptr;
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}
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LayerGradient* LayerGradient::create()
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{
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LayerGradient* ret = new LayerGradient();
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if (ret->init())
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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bool LayerGradient::init()
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{
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return initWithColor(Color4B(0, 0, 0, 255), Color4B(0, 0, 0, 255));
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}
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bool LayerGradient::initWithColor(const Color4B& start, const Color4B& end)
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{
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return initWithColor(start, end, Vec2(0, -1));
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}
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bool LayerGradient::initWithColor(const Color4B& start, const Color4B& end, const Vec2& v)
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{
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_endColor.r = end.r;
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_endColor.g = end.g;
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_endColor.b = end.b;
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_endOpacity = end.a;
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_startOpacity = start.a;
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_alongVector = v;
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_compressedInterpolation = true;
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return LayerColor::initWithColor(Color4B(start.r, start.g, start.b, 255));
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}
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void LayerGradient::updateColor()
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{
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float h = _alongVector.getLength();
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if (h == 0)
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return;
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float c = sqrtf(2.0f);
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Vec2 u(_alongVector.x / h, _alongVector.y / h);
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// Compressed Interpolation mode
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if (_compressedInterpolation)
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{
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float h2 = 1 / (fabsf(u.x) + fabsf(u.y));
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u = u * (h2 * (float)c);
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}
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float opacityf = (float)_displayedOpacity / 255.0f;
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Color4F S(_displayedColor.r / 255.0f, _displayedColor.g / 255.0f, _displayedColor.b / 255.0f,
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_startOpacity * opacityf / 255.0f);
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Color4F E(_endColor.r / 255.0f, _endColor.g / 255.0f, _endColor.b / 255.0f, _endOpacity * opacityf / 255.0f);
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// (-1, -1)
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_quad.bl.colors.r = (E.r + (S.r - E.r) * ((c + u.x + u.y) / (2.0f * c))) * 255;
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_quad.bl.colors.g = (E.g + (S.g - E.g) * ((c + u.x + u.y) / (2.0f * c))) * 255;
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_quad.bl.colors.b = (E.b + (S.b - E.b) * ((c + u.x + u.y) / (2.0f * c))) * 255;
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_quad.bl.colors.a = (E.a + (S.a - E.a) * ((c + u.x + u.y) / (2.0f * c))) * 255;
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// (1, -1)
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_quad.br.colors.r = (E.r + (S.r - E.r) * ((c - u.x + u.y) / (2.0f * c))) * 255;
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_quad.br.colors.g = (E.g + (S.g - E.g) * ((c - u.x + u.y) / (2.0f * c))) * 255;
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_quad.br.colors.b = (E.b + (S.b - E.b) * ((c - u.x + u.y) / (2.0f * c))) * 255;
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_quad.br.colors.a = (E.a + (S.a - E.a) * ((c - u.x + u.y) / (2.0f * c))) * 255;
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// (-1, 1)
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_quad.tl.colors.r = (E.r + (S.r - E.r) * ((c + u.x - u.y) / (2.0f * c))) * 255;
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_quad.tl.colors.g = (E.g + (S.g - E.g) * ((c + u.x - u.y) / (2.0f * c))) * 255;
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_quad.tl.colors.b = (E.b + (S.b - E.b) * ((c + u.x - u.y) / (2.0f * c))) * 255;
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_quad.tl.colors.a = (E.a + (S.a - E.a) * ((c + u.x - u.y) / (2.0f * c))) * 255;
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// (1, 1)
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_quad.tr.colors.r = (E.r + (S.r - E.r) * ((c - u.x - u.y) / (2.0f * c))) * 255;
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_quad.tr.colors.g = (E.g + (S.g - E.g) * ((c - u.x - u.y) / (2.0f * c))) * 255;
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_quad.tr.colors.b = (E.b + (S.b - E.b) * ((c - u.x - u.y) / (2.0f * c))) * 255;
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_quad.tr.colors.a = (E.a + (S.a - E.a) * ((c - u.x - u.y) / (2.0f * c))) * 255;
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// renders using batch node
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if (_renderMode == RenderMode::QUAD_BATCHNODE)
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{
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if (_atlasIndex != INDEX_NOT_INITIALIZED)
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_textureAtlas->updateQuad(&_quad, _atlasIndex);
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else
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// no need to set it recursively
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// update dirty_, don't update recursiveDirty_
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setDirty(true);
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}
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}
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const Color3B& LayerGradient::getStartColor() const
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{
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return _realColor;
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}
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void LayerGradient::setStartColor(const Color3B& color)
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{
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setColor(color);
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}
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void LayerGradient::setEndColor(const Color3B& color)
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{
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_endColor = color;
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updateColor();
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}
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const Color3B& LayerGradient::getEndColor() const
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{
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return _endColor;
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}
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void LayerGradient::setStartOpacity(uint8_t o)
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{
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_startOpacity = o;
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updateColor();
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}
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uint8_t LayerGradient::getStartOpacity() const
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{
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return _startOpacity;
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}
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void LayerGradient::setEndOpacity(uint8_t o)
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{
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_endOpacity = o;
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updateColor();
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}
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uint8_t LayerGradient::getEndOpacity() const
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{
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return _endOpacity;
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}
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void LayerGradient::setVector(const Vec2& var)
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{
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_alongVector = var;
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updateColor();
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}
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const Vec2& LayerGradient::getVector() const
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{
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return _alongVector;
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}
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bool LayerGradient::isCompressedInterpolation() const
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{
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return _compressedInterpolation;
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}
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void LayerGradient::setCompressedInterpolation(bool compress)
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{
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_compressedInterpolation = compress;
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updateColor();
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}
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std::string LayerGradient::getDescription() const
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{
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return StringUtils::format("<LayerGradient | Tag = %d>", _tag);
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}
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/**
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* LayerRadialGradient
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*/
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LayerRadialGradient* LayerRadialGradient::create(const Color4B& startColor,
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const Color4B& endColor,
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float radius,
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const Vec2& center,
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float expand)
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{
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auto layerGradient = new LayerRadialGradient();
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if (layerGradient && layerGradient->initWithColor(startColor, endColor, radius, center, expand))
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{
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layerGradient->autorelease();
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return layerGradient;
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}
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delete layerGradient;
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return nullptr;
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}
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LayerRadialGradient* LayerRadialGradient::create()
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{
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auto layerGradient = new LayerRadialGradient();
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if (layerGradient && layerGradient->initWithColor(Color4B::BLACK, Color4B::BLACK, 0, Vec2(0, 0), 0))
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{
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layerGradient->autorelease();
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return layerGradient;
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}
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delete layerGradient;
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return nullptr;
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}
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LayerRadialGradient::LayerRadialGradient()
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{
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auto& pipelinePS = _customCommand.getPipelineDescriptor().programState;
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auto* program = backend::Program::getBuiltinProgram(backend::ProgramType::LAYER_RADIA_GRADIENT);
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//!!! LayerRadialGradient private programState don't want affect by Node::_programState, so store at _customCommand
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pipelinePS = new backend::ProgramState(program);
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_mvpMatrixLocation = pipelinePS->getUniformLocation("u_MVPMatrix");
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_startColorLocation = pipelinePS->getUniformLocation("u_startColor");
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_endColorLocation = pipelinePS->getUniformLocation("u_endColor");
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_centerLocation = pipelinePS->getUniformLocation("u_center");
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_radiusLocation = pipelinePS->getUniformLocation("u_radius");
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_expandLocation = pipelinePS->getUniformLocation("u_expand");
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auto vertexLayout = pipelinePS->getVertexLayout();
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const auto& attributeInfo = pipelinePS->getProgram()->getActiveAttributes();
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auto iter = attributeInfo.find("a_position");
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if (iter != attributeInfo.end())
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{
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vertexLayout->setAttribute("a_position", iter->second.location, backend::VertexFormat::FLOAT2, 0, false);
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}
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vertexLayout->setLayout(sizeof(_vertices[0]));
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_customCommand.createVertexBuffer(sizeof(_vertices[0]), sizeof(_vertices) / sizeof(_vertices[0]),
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CustomCommand::BufferUsage::STATIC);
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_customCommand.setDrawType(CustomCommand::DrawType::ARRAY);
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_customCommand.setPrimitiveType(CustomCommand::PrimitiveType::TRIANGLE_STRIP);
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}
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LayerRadialGradient::~LayerRadialGradient()
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{
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AX_SAFE_RELEASE_NULL(_customCommand.getPipelineDescriptor().programState);
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}
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bool LayerRadialGradient::initWithColor(const ax::Color4B& startColor,
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const ax::Color4B& endColor,
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float radius,
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const Vec2& center,
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float expand)
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{
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// should do it before Layer::init()
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for (int i = 0; i < 4; ++i)
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_vertices[i] = {0.0f, 0.0f};
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if (Node::initLayer())
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{
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convertColor4B24F(_startColorRend, startColor);
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_startColor = startColor;
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convertColor4B24F(_endColorRend, endColor);
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_endColor = endColor;
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_expand = expand;
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setRadius(radius);
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setCenter(center);
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return true;
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}
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return false;
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}
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void LayerRadialGradient::draw(Renderer* renderer, const Mat4& transform, uint32_t flags)
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{
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_customCommand.init(_globalZOrder, _blendFunc);
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renderer->addCommand(&_customCommand);
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const auto& projectionMat = _director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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auto programState = _customCommand.getPipelineDescriptor().programState;
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Mat4 finalMat = projectionMat * transform;
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programState->setUniform(_mvpMatrixLocation, finalMat.m, sizeof(finalMat.m));
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programState->setUniform(_startColorLocation, &_startColorRend, sizeof(_startColorRend));
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programState->setUniform(_endColorLocation, &_endColorRend, sizeof(_endColorRend));
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programState->setUniform(_centerLocation, &_center, sizeof(_center));
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programState->setUniform(_radiusLocation, &_radius, sizeof(_radius));
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programState->setUniform(_expandLocation, &_expand, sizeof(_expand));
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}
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void LayerRadialGradient::setContentSize(const Vec2& size)
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{
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_vertices[1].x = size.width;
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_vertices[2].y = size.height;
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_vertices[3].x = size.width;
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_vertices[3].y = size.height;
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Node::setContentSize(size);
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_customCommand.updateVertexBuffer(_vertices, sizeof(_vertices));
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}
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void LayerRadialGradient::setStartOpacity(uint8_t opacity)
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{
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_startColorRend.a = opacity / 255.0f;
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_startColor.a = opacity;
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}
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uint8_t LayerRadialGradient::getStartOpacity() const
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{
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return _startColor.a;
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}
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void LayerRadialGradient::setEndOpacity(uint8_t opacity)
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{
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_endColorRend.a = opacity / 255.0f;
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_endColor.a = opacity;
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}
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uint8_t LayerRadialGradient::getEndOpacity() const
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{
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return _endColor.a;
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}
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void LayerRadialGradient::setRadius(float radius)
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{
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_radius = radius;
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}
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float LayerRadialGradient::getRadius() const
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{
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return _radius;
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}
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void LayerRadialGradient::setCenter(const Vec2& center)
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{
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_center = center;
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}
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Vec2 LayerRadialGradient::getCenter() const
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{
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return _center;
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}
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void LayerRadialGradient::setExpand(float expand)
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{
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_expand = expand;
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}
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float LayerRadialGradient::getExpand() const
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{
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return _expand;
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}
|
|
|
|
void LayerRadialGradient::setStartColor(const Color3B& color)
|
|
{
|
|
setStartColor(Color4B(color));
|
|
}
|
|
|
|
void LayerRadialGradient::setStartColor(const ax::Color4B& color)
|
|
{
|
|
_startColor = color;
|
|
convertColor4B24F(_startColorRend, _startColor);
|
|
}
|
|
|
|
Color4B LayerRadialGradient::getStartColor() const
|
|
{
|
|
return _startColor;
|
|
}
|
|
|
|
Color3B LayerRadialGradient::getStartColor3B() const
|
|
{
|
|
return Color3B(_startColor);
|
|
}
|
|
|
|
void LayerRadialGradient::setEndColor(const Color3B& color)
|
|
{
|
|
setEndColor(Color4B(color));
|
|
}
|
|
|
|
void LayerRadialGradient::setEndColor(const ax::Color4B& color)
|
|
{
|
|
_endColor = color;
|
|
convertColor4B24F(_endColorRend, _endColor);
|
|
}
|
|
|
|
Color4B LayerRadialGradient::getEndColor() const
|
|
{
|
|
return _endColor;
|
|
}
|
|
|
|
Color3B LayerRadialGradient::getEndColor3B() const
|
|
{
|
|
return Color3B(_endColor);
|
|
}
|
|
|
|
void LayerRadialGradient::setBlendFunc(const BlendFunc& blendFunc)
|
|
{
|
|
_blendFunc = blendFunc;
|
|
}
|
|
|
|
const BlendFunc& LayerRadialGradient::getBlendFunc() const
|
|
{
|
|
return _blendFunc;
|
|
}
|
|
|
|
void LayerRadialGradient::convertColor4B24F(Color4F& outColor, const Color4B& inColor)
|
|
{
|
|
outColor.r = inColor.r / 255.0f;
|
|
outColor.g = inColor.g / 255.0f;
|
|
outColor.b = inColor.b / 255.0f;
|
|
outColor.a = inColor.a / 255.0f;
|
|
}
|
|
|
|
/// MultiplexLayer
|
|
|
|
LayerMultiplex::LayerMultiplex() : _enabledLayer(0) {}
|
|
|
|
LayerMultiplex::~LayerMultiplex()
|
|
{
|
|
for (const auto& layer : _layers)
|
|
{
|
|
layer->cleanup();
|
|
}
|
|
}
|
|
|
|
LayerMultiplex* LayerMultiplex::create(Node* layer, ...)
|
|
{
|
|
va_list args;
|
|
va_start(args, layer);
|
|
|
|
LayerMultiplex* ret = new LayerMultiplex();
|
|
if (ret->initWithLayers(layer, args))
|
|
{
|
|
ret->autorelease();
|
|
va_end(args);
|
|
return ret;
|
|
}
|
|
va_end(args);
|
|
AX_SAFE_DELETE(ret);
|
|
return nullptr;
|
|
}
|
|
|
|
LayerMultiplex* LayerMultiplex::createWithLayer(Node* layer)
|
|
{
|
|
return LayerMultiplex::create(layer, nullptr);
|
|
}
|
|
|
|
LayerMultiplex* LayerMultiplex::create()
|
|
{
|
|
LayerMultiplex* ret = new LayerMultiplex();
|
|
if (ret->init())
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
LayerMultiplex* LayerMultiplex::createWithArray(const Vector<Node*>& arrayOfLayers)
|
|
{
|
|
LayerMultiplex* ret = new LayerMultiplex();
|
|
if (ret->initWithArray(arrayOfLayers))
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void LayerMultiplex::addLayer(Node* layer)
|
|
{
|
|
#if AX_ENABLE_GC_FOR_NATIVE_OBJECTS
|
|
auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
|
|
if (sEngine)
|
|
{
|
|
sEngine->retainScriptObject(this, layer);
|
|
}
|
|
#endif // AX_ENABLE_GC_FOR_NATIVE_OBJECTS
|
|
_layers.pushBack(layer);
|
|
}
|
|
|
|
bool LayerMultiplex::init()
|
|
{
|
|
if (Node::initLayer())
|
|
{
|
|
_enabledLayer = 0;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool LayerMultiplex::initWithLayers(Node* layer, va_list params)
|
|
{
|
|
if (Node::initLayer())
|
|
{
|
|
_layers.reserve(5);
|
|
#if AX_ENABLE_GC_FOR_NATIVE_OBJECTS
|
|
auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
|
|
if (sEngine)
|
|
{
|
|
sEngine->retainScriptObject(this, layer);
|
|
}
|
|
#endif // AX_ENABLE_GC_FOR_NATIVE_OBJECTS
|
|
_layers.pushBack(layer);
|
|
|
|
Node* l = va_arg(params, Node*);
|
|
while (l)
|
|
{
|
|
#if AX_ENABLE_GC_FOR_NATIVE_OBJECTS
|
|
if (sEngine)
|
|
{
|
|
sEngine->retainScriptObject(this, l);
|
|
}
|
|
#endif // AX_ENABLE_GC_FOR_NATIVE_OBJECTS
|
|
_layers.pushBack(l);
|
|
l = va_arg(params, Node*);
|
|
}
|
|
|
|
_enabledLayer = 0;
|
|
this->addChild(_layers.at(_enabledLayer));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool LayerMultiplex::initWithArray(const Vector<Node*>& arrayOfLayers)
|
|
{
|
|
if (Node::initLayer())
|
|
{
|
|
#if AX_ENABLE_GC_FOR_NATIVE_OBJECTS
|
|
auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
|
|
if (sEngine)
|
|
{
|
|
for (const auto& layer : arrayOfLayers)
|
|
{
|
|
if (layer)
|
|
{
|
|
sEngine->retainScriptObject(this, layer);
|
|
}
|
|
}
|
|
}
|
|
#endif // AX_ENABLE_GC_FOR_NATIVE_OBJECTS
|
|
_layers.reserve(arrayOfLayers.size());
|
|
_layers.pushBack(arrayOfLayers);
|
|
|
|
_enabledLayer = 0;
|
|
this->addChild(_layers.at(_enabledLayer));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void LayerMultiplex::switchTo(int n)
|
|
{
|
|
|
|
switchTo(n, true);
|
|
}
|
|
|
|
void LayerMultiplex::switchTo(int n, bool cleanup)
|
|
{
|
|
AXASSERT(n < _layers.size(), "Invalid index in MultiplexLayer switchTo message");
|
|
|
|
this->removeChild(_layers.at(_enabledLayer), cleanup);
|
|
|
|
_enabledLayer = n;
|
|
|
|
this->addChild(_layers.at(n));
|
|
}
|
|
|
|
void LayerMultiplex::switchToAndReleaseMe(int n)
|
|
{
|
|
AXASSERT(n < _layers.size(), "Invalid index in MultiplexLayer switchTo message");
|
|
|
|
this->removeChild(_layers.at(_enabledLayer), true);
|
|
#if AX_ENABLE_GC_FOR_NATIVE_OBJECTS
|
|
auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
|
|
if (sEngine)
|
|
{
|
|
sEngine->releaseScriptObject(this, _layers.at(_enabledLayer));
|
|
}
|
|
#endif // AX_ENABLE_GC_FOR_NATIVE_OBJECTS
|
|
|
|
_layers.replace(_enabledLayer, nullptr);
|
|
|
|
_enabledLayer = n;
|
|
|
|
this->addChild(_layers.at(n));
|
|
}
|
|
|
|
std::string LayerMultiplex::getDescription() const
|
|
{
|
|
return StringUtils::format("<LayerMultiplex | Tag = %d, Layers = %d", _tag, static_cast<int>(_children.size()));
|
|
}
|
|
|
|
NS_AX_END
|