mirror of https://github.com/axmolengine/axmol.git
87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/CCTouch.h"
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#include "base/CCDirector.h"
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NS_AX_BEGIN
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// returns the current touch location in screen coordinates
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Vec2 Touch::getLocationInView() const
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{
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return _point;
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}
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// returns the previous touch location in screen coordinates
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Vec2 Touch::getPreviousLocationInView() const
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{
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return _prevPoint;
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}
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// returns the start touch location in screen coordinates
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Vec2 Touch::getStartLocationInView() const
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{
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return _startPoint;
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}
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// returns the current touch location in OpenGL coordinates
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Vec2 Touch::getLocation() const
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{
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return Director::getInstance()->convertToGL(_point);
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}
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// returns the previous touch location in OpenGL coordinates
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Vec2 Touch::getPreviousLocation() const
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{
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return Director::getInstance()->convertToGL(_prevPoint);
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}
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// returns the start touch location in OpenGL coordinates
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Vec2 Touch::getStartLocation() const
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{
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return Director::getInstance()->convertToGL(_startPoint);
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}
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// returns the delta position between the current location and the previous location in OpenGL coordinates
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Vec2 Touch::getDelta() const
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{
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return getLocation() - getPreviousLocation();
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}
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// Returns the current touch force for 3d touch.
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float Touch::getCurrentForce() const
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{
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return _curForce;
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}
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// Returns the maximum touch force for 3d touch.
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float Touch::getMaxForce() const
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{
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return _maxForce;
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}
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NS_AX_END
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