mirror of https://github.com/axmolengine/axmol.git
86 lines
2.1 KiB
C++
86 lines
2.1 KiB
C++
#include "ReleasePoolTest.h"
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using namespace cocos2d;
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class TestObject : public Ref
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{
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public:
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TestObject() : _name(""){}
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TestObject(std::string name) : _name(name)
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{
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CCLOG("TestObject:%s is created", _name.c_str());
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}
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~TestObject()
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{
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if (_name.size() > 0)
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CCLOG("TestObject:%s is destroyed", _name.c_str());
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}
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private:
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std::string _name;
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};
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void ReleasePoolTestScene::runThisTest()
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{
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// title
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auto label = Label::createWithTTF("AutoreasePool Test", "fonts/arial.ttf", 32);
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addChild(label, 9999);
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label->setPosition(Vec2(VisibleRect::center().x, VisibleRect::top().y - 30));
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// reference count should be added when added into auto release pool
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TestObject *obj = new TestObject("testobj");
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obj->autorelease();
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assert(obj->getReferenceCount() == 1);
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// should retain first before invoking autorelease
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obj->retain();
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obj->autorelease();
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assert(obj->getReferenceCount() == 2);
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// create an autorelease pool in stack
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{
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AutoreleasePool pool1;
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// can invoke autorelease more than once
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obj->retain();
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obj->autorelease();
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assert(obj->getReferenceCount() == 3);
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obj->retain();
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obj->autorelease();
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assert(obj->getReferenceCount() == 4);
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// retain, release can work together with autorelease pool
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obj->retain();
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assert(obj->getReferenceCount() == 5);
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obj->release();
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assert(obj->getReferenceCount() == 4);
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}
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assert(obj->getReferenceCount() == 2);
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// example of using temple autorelease pool
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{
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AutoreleasePool pool2;
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char name[20];
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for (int i = 0; i < 100; ++i)
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{
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snprintf(name, 20, "object%d", i);
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TestObject *tmpObj = new TestObject(name);
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tmpObj->autorelease();
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}
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}
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// object in pool2 should be released
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{
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new AutoreleasePool;
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PoolManager::destroyInstance();
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}
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Director::getInstance()->replaceScene(this);
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}
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