mirror of https://github.com/axmolengine/axmol.git
332 lines
9.5 KiB
C++
332 lines
9.5 KiB
C++
#include "DrawPrimitivesTest.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCCustomCommand.h"
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using namespace std;
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static int sceneIdx = -1;
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Layer* nextSpriteTestAction();
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Layer* backSpriteTestAction();
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Layer* restartSpriteTestAction();
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typedef Layer* (*NEWDRAWPRIMITIVESFUNC)();
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#define DRAWPRIMITIVES_CREATE_FUNC(className) \
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static Layer* create##className() \
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{ return new className(); }
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DRAWPRIMITIVES_CREATE_FUNC(DrawPrimitivesTest);
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DRAWPRIMITIVES_CREATE_FUNC(DrawNodeTest);
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static NEWDRAWPRIMITIVESFUNC createFunctions[] =
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{
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createDrawPrimitivesTest,
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createDrawNodeTest,
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};
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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static Layer* nextAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = (createFunctions[sceneIdx])();
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layer->autorelease();
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return layer;
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}
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static Layer* backAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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auto layer = (createFunctions[sceneIdx])();
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layer->autorelease();
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return layer;
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}
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static Layer* restartAction()
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{
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auto layer = (createFunctions[sceneIdx])();
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layer->autorelease();
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return layer;
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}
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// BaseLayer
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BaseLayer::BaseLayer()
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{
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}
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void BaseLayer::onEnter()
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{
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BaseTest::onEnter();
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}
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void BaseLayer::restartCallback(cocos2d::Ref *pSender)
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{
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auto s = new DrawPrimitivesTestScene();
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s->addChild(restartAction());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void BaseLayer::nextCallback(cocos2d::Ref *pSender)
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{
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auto s = new DrawPrimitivesTestScene();;
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s->addChild(nextAction());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void BaseLayer::backCallback(cocos2d::Ref *pSender)
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{
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auto s = new DrawPrimitivesTestScene();
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s->addChild(backAction());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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string BaseLayer::title() const
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{
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return "No title";
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}
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string BaseLayer::subtitle() const
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{
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return "";
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}
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// DrawPrimitivesTest
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DrawPrimitivesTest::DrawPrimitivesTest()
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{
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}
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void DrawPrimitivesTest::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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{
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_customCommand.init(_globalZOrder);
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_customCommand.func = CC_CALLBACK_0(DrawPrimitivesTest::onDraw, this, transform, flags);
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renderer->addCommand(&_customCommand);
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}
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void DrawPrimitivesTest::onDraw(const Mat4 &transform, uint32_t flags)
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{
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Director* director = Director::getInstance();
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director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
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//draw
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CHECK_GL_ERROR_DEBUG();
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// draw a simple line
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// The default state is:
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// Line Width: 1
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// color: 255,255,255,255 (white, non-transparent)
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// Anti-Aliased
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// glEnable(GL_LINE_SMOOTH);
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DrawPrimitives::drawLine( VisibleRect::leftBottom(), VisibleRect::rightTop() );
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CHECK_GL_ERROR_DEBUG();
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// line: color, width, aliased
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// glLineWidth > 1 and GL_LINE_SMOOTH are not compatible
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// GL_SMOOTH_LINE_WIDTH_RANGE = (1,1) on iPhone
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// glDisable(GL_LINE_SMOOTH);
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glLineWidth( 5.0f );
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DrawPrimitives::setDrawColor4B(255,0,0,255);
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DrawPrimitives::drawLine( VisibleRect::leftTop(), VisibleRect::rightBottom() );
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CHECK_GL_ERROR_DEBUG();
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// TIP:
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// If you are going to use always thde same color or width, you don't
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// need to call it before every draw
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//
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// Remember: OpenGL is a state-machine.
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// draw big point in the center
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DrawPrimitives::setPointSize(64);
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DrawPrimitives::setDrawColor4B(0,0,255,128);
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DrawPrimitives::drawPoint( VisibleRect::center() );
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CHECK_GL_ERROR_DEBUG();
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// draw 4 small points
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Vec2 points[] = { Vec2(60,60), Vec2(70,70), Vec2(60,70), Vec2(70,60) };
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DrawPrimitives::setPointSize(4);
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DrawPrimitives::setDrawColor4B(0,255,255,255);
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DrawPrimitives::drawPoints( points, 4);
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CHECK_GL_ERROR_DEBUG();
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// draw a green circle with 10 segments
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glLineWidth(16);
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DrawPrimitives::setDrawColor4B(0, 255, 0, 255);
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DrawPrimitives::drawCircle( VisibleRect::center(), 100, 0, 10, false);
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CHECK_GL_ERROR_DEBUG();
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// draw a green circle with 50 segments with line to center
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glLineWidth(2);
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DrawPrimitives::setDrawColor4B(0, 255, 255, 255);
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DrawPrimitives::drawCircle( VisibleRect::center(), 50, CC_DEGREES_TO_RADIANS(90), 50, true);
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CHECK_GL_ERROR_DEBUG();
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// draw a pink solid circle with 50 segments
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glLineWidth(2);
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DrawPrimitives::setDrawColor4B(255, 0, 255, 255);
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DrawPrimitives::drawSolidCircle( VisibleRect::center() + Vec2(140,0), 40, CC_DEGREES_TO_RADIANS(90), 50, 1.0f, 1.0f);
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CHECK_GL_ERROR_DEBUG();
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// open yellow poly
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DrawPrimitives::setDrawColor4B(255, 255, 0, 255);
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glLineWidth(10);
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Vec2 vertices[] = { Vec2(0,0), Vec2(50,50), Vec2(100,50), Vec2(100,100), Vec2(50,100) };
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DrawPrimitives::drawPoly( vertices, 5, false);
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CHECK_GL_ERROR_DEBUG();
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// filled poly
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glLineWidth(1);
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Vec2 filledVertices[] = { Vec2(0,120), Vec2(50,120), Vec2(50,170), Vec2(25,200), Vec2(0,170) };
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DrawPrimitives::drawSolidPoly(filledVertices, 5, Color4F(0.5f, 0.5f, 1, 1 ) );
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// closed purble poly
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DrawPrimitives::setDrawColor4B(255, 0, 255, 255);
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glLineWidth(2);
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Vec2 vertices2[] = { Vec2(30,130), Vec2(30,230), Vec2(50,200) };
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DrawPrimitives::drawPoly( vertices2, 3, true);
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CHECK_GL_ERROR_DEBUG();
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// draw quad bezier path
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DrawPrimitives::drawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50);
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CHECK_GL_ERROR_DEBUG();
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// draw cubic bezier path
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DrawPrimitives::drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x+30,VisibleRect::center().y+50), Vec2(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100);
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CHECK_GL_ERROR_DEBUG();
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//draw a solid polygon
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Vec2 vertices3[] = {Vec2(60,160), Vec2(70,190), Vec2(100,190), Vec2(90,160)};
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DrawPrimitives::drawSolidPoly( vertices3, 4, Color4F(1,1,0,1) );
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// restore original values
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glLineWidth(1);
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DrawPrimitives::setDrawColor4B(255,255,255,255);
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DrawPrimitives::setPointSize(1);
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CHECK_GL_ERROR_DEBUG();
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//end draw
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director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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}
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string DrawPrimitivesTest::title() const
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{
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return "draw primitives";
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}
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string DrawPrimitivesTest::subtitle() const
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{
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return "Drawing Primitives. Use DrawNode instead";
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}
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// DrawNodeTest
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DrawNodeTest::DrawNodeTest()
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{
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auto s = Director::getInstance()->getWinSize();
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auto draw = DrawNode::create();
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addChild(draw, 10);
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// Draw 10 circles
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for( int i=0; i < 10; i++)
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{
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draw->drawDot(Vec2(s.width/2, s.height/2), 10*(10-i), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
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}
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// Draw polygons
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Vec2 points[] = { Vec2(s.height/4,0), Vec2(s.width,s.height/5), Vec2(s.width/3*2,s.height) };
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draw->drawPolygon(points, sizeof(points)/sizeof(points[0]), Color4F(1,0,0,0.5), 4, Color4F(0,0,1,1));
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// star poly (triggers buggs)
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{
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const float o=80;
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const float w=20;
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const float h=50;
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Vec2 star[] = {
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Vec2(o+w,o-h), Vec2(o+w*2, o), // lower spike
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Vec2(o + w*2 + h, o+w ), Vec2(o + w*2, o+w*2), // right spike
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// {o +w, o+w*2+h}, {o,o+w*2}, // top spike
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// {o -h, o+w}, {o,o}, // left spike
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};
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draw->drawPolygon(star, sizeof(star)/sizeof(star[0]), Color4F(1,0,0,0.5), 1, Color4F(0,0,1,1));
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}
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// star poly (doesn't trigger bug... order is important un tesselation is supported.
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{
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const float o=180;
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const float w=20;
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const float h=50;
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Vec2 star[] = {
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Vec2(o,o), Vec2(o+w,o-h), Vec2(o+w*2, o), // lower spike
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Vec2(o + w*2 + h, o+w ), Vec2(o + w*2, o+w*2), // right spike
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Vec2(o +w, o+w*2+h), Vec2(o,o+w*2), // top spike
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Vec2(o -h, o+w), // left spike
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};
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draw->drawPolygon(star, sizeof(star)/sizeof(star[0]), Color4F(1,0,0,0.5), 1, Color4F(0,0,1,1));
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}
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// Draw segment
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draw->drawSegment(Vec2(20,s.height), Vec2(20,s.height/2), 10, Color4F(0, 1, 0, 1));
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draw->drawSegment(Vec2(10,s.height/2), Vec2(s.width/2, s.height/2), 40, Color4F(1, 0, 1, 0.5));
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// Draw triangle
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draw->drawTriangle(Vec2(10, 10), Vec2(70, 30), Vec2(100, 140), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
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// Draw some beziers
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draw->drawQuadraticBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10), Vec2(s.width - 10, s.height - 10), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
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draw->drawCubicBezier(Vec2(s.width - 250, 40), Vec2(s.width - 70, 100), Vec2(s.width - 30, 250), Vec2(s.width - 10, s.height - 50), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
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}
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string DrawNodeTest::title() const
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{
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return "Test DrawNode";
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}
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string DrawNodeTest::subtitle() const
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{
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return "Testing DrawNode - batched draws. Concave polygons are BROKEN";
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}
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void DrawPrimitivesTestScene::runThisTest()
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{
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auto layer = nextAction();
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addChild(layer);
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Director::getInstance()->replaceScene(this);
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}
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