Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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minggo 3dde0ebcf5 [android] fixed #353: support jpg on android 2011-02-23 13:43:45 +08:00
Box2D fixed #259 2010-12-14 09:42:39 +08:00
CocosDenshion Merge branch 'master' of https://github.com/cocos2d/cocos2d-x 2011-01-25 15:09:34 +08:00
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template [win32 & uphone] add COCOS2D_DEBUG=1 into PreprocessorDefinitions of templates in MSVC. ref to this post http://www.cocos2d-x.org/boards/12/topics/392 2011-01-22 15:26:10 +08:00
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.gitignore fixed #309,App will not crash any more when surface re-created. 2011-01-10 17:54:44 +08:00
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README.mdown issue #289, fix some warnings 2011-01-17 21:16:25 +08:00
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README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to UPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-uphone: well tested on UPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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