mirror of https://github.com/axmolengine/axmol.git
431 lines
14 KiB
Objective-C
431 lines
14 KiB
Objective-C
/*
|
|
Copyright (c) 2010 Steve Oldmeadow
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
|
|
$Id$
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
@file
|
|
@b IMPORTANT
|
|
There are 3 different ways of using CocosDenshion. Depending on which you choose you
|
|
will need to include different files and frameworks.
|
|
|
|
@par SimpleAudioEngine
|
|
This is recommended for basic audio requirements. If you just want to play some sound fx
|
|
and some background music and have no interest in learning the lower level workings then
|
|
this is the interface to use.
|
|
|
|
Requirements:
|
|
- Firmware: OS 2.2 or greater
|
|
- Files: SimpleAudioEngine.*, CocosDenshion.*
|
|
- Frameworks: OpenAL, AudioToolbox, AVFoundation
|
|
|
|
@par CDAudioManager
|
|
CDAudioManager is basically a thin wrapper around an AVAudioPlayer object used for playing
|
|
background music and a CDSoundEngine object used for playing sound effects. It manages the
|
|
audio session for you deals with audio session interruption. It is fairly low level and it
|
|
is expected you have some understanding of the underlying technologies. For example, for
|
|
many use cases regarding background music it is expected you will work directly with the
|
|
backgroundMusic AVAudioPlayer which is exposed as a property.
|
|
|
|
Requirements:
|
|
- Firmware: OS 2.2 or greater
|
|
- Files: CDAudioManager.*, CocosDenshion.*
|
|
- Frameworks: OpenAL, AudioToolbox, AVFoundation
|
|
|
|
@par CDSoundEngine
|
|
CDSoundEngine is a sound engine built upon OpenAL and derived from Apple's oalTouch
|
|
example. It can playback up to 32 sounds simultaneously with control over pitch, pan
|
|
and gain. It can be set up to handle audio session interruption automatically. You
|
|
may decide to use CDSoundEngine directly instead of CDAudioManager or SimpleAudioEngine
|
|
because you require OS 2.0 compatibility.
|
|
|
|
Requirements:
|
|
- Firmware: OS 2.0 or greater
|
|
- Files: CocosDenshion.*
|
|
- Frameworks: OpenAL, AudioToolbox
|
|
|
|
*/
|
|
|
|
#import <OpenAL/al.h>
|
|
#import <OpenAL/alc.h>
|
|
#import <AudioToolbox/AudioToolbox.h>
|
|
#import <Foundation/Foundation.h>
|
|
#import "CDConfig.h"
|
|
|
|
|
|
#if !defined(CD_DEBUG) || CD_DEBUG == 0
|
|
#define CDLOG(...) do {} while (0)
|
|
#define CDLOGINFO(...) do {} while (0)
|
|
|
|
#elif CD_DEBUG == 1
|
|
#define CDLOG(...) NSLog(__VA_ARGS__)
|
|
#define CDLOGINFO(...) do {} while (0)
|
|
|
|
#elif CD_DEBUG > 1
|
|
#define CDLOG(...) NSLog(__VA_ARGS__)
|
|
#define CDLOGINFO(...) NSLog(__VA_ARGS__)
|
|
#endif // CD_DEBUG
|
|
|
|
|
|
#import "CDOpenALSupport.h"
|
|
|
|
//Tested source limit on 2.2.1 and 3.1.2 with up to 128 sources and appears to work. Older OS versions e.g 2.2 may support only 32
|
|
#define CD_SOURCE_LIMIT 32 //Total number of sources we will ever want, may actually get less
|
|
#define CD_NO_SOURCE 0xFEEDFAC //Return value indicating playback failed i.e. no source
|
|
#define CD_IGNORE_AUDIO_SESSION 0xBEEFBEE //Used internally to indicate audio session will not be handled
|
|
#define CD_MUTE 0xFEEDBAB //Return value indicating sound engine is muted or non functioning
|
|
#define CD_NO_SOUND = -1;
|
|
|
|
#define CD_SAMPLE_RATE_HIGH 44100
|
|
#define CD_SAMPLE_RATE_MID 22050
|
|
#define CD_SAMPLE_RATE_LOW 16000
|
|
#define CD_SAMPLE_RATE_BASIC 8000
|
|
#define CD_SAMPLE_RATE_DEFAULT 44100
|
|
|
|
#define CD_MSG_BAD_AL_CONTEXT @"cdbadalcontext"
|
|
|
|
enum bufferState {
|
|
CD_BS_EMPTY = 0,
|
|
CD_BS_LOADED = 1,
|
|
CD_BS_FAILED = 2
|
|
};
|
|
|
|
typedef struct _sourceGroup {
|
|
int startIndex;
|
|
int currentIndex;
|
|
int totalSources;
|
|
bool enabled;
|
|
bool nonInterruptible;
|
|
int *sourceStatuses;//pointer into array of source status information
|
|
} sourceGroup;
|
|
|
|
typedef struct _bufferInfo {
|
|
ALuint bufferId;
|
|
int bufferState;
|
|
void* bufferData;
|
|
ALenum format;
|
|
ALsizei sizeInBytes;
|
|
ALsizei frequencyInHertz;
|
|
} bufferInfo;
|
|
|
|
typedef struct _sourceInfo {
|
|
bool usable;
|
|
ALuint sourceId;
|
|
ALuint attachedBufferId;
|
|
} sourceInfo;
|
|
|
|
#pragma mark CDAudioTransportProtocol
|
|
|
|
@protocol CDAudioTransportProtocol <NSObject>
|
|
/** Play the audio */
|
|
-(BOOL) play;
|
|
/** Pause the audio, retain resources */
|
|
-(BOOL) pause;
|
|
/** Stop the audio, release resources */
|
|
-(BOOL) stop;
|
|
/** Return playback to beginning */
|
|
-(BOOL) rewind;
|
|
@end
|
|
|
|
#pragma mark CDAudioInterruptProtocol
|
|
|
|
@protocol CDAudioInterruptProtocol <NSObject>
|
|
/** Is audio mute */
|
|
-(BOOL) mute;
|
|
/** If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently */
|
|
-(void) setMute:(BOOL) muteValue;
|
|
/** Is audio enabled */
|
|
-(BOOL) enabled;
|
|
/** If NO then all audio is stopped and any calls to start new audio will be ignored */
|
|
-(void) setEnabled:(BOOL) enabledValue;
|
|
@end
|
|
|
|
#pragma mark CDUtilities
|
|
/**
|
|
Collection of utilities required by CocosDenshion
|
|
*/
|
|
@interface CDUtilities : NSObject
|
|
{
|
|
}
|
|
|
|
/** Fundamentally the same as the corresponding method is CCFileUtils but added to break binding to cocos2d */
|
|
+(NSString*) fullPathFromRelativePath:(NSString*) relPath;
|
|
|
|
@end
|
|
|
|
|
|
#pragma mark CDSoundEngine
|
|
|
|
/** CDSoundEngine is built upon OpenAL and works with SDK 2.0.
|
|
CDSoundEngine is a sound engine built upon OpenAL and derived from Apple's oalTouch
|
|
example. It can playback up to 32 sounds simultaneously with control over pitch, pan
|
|
and gain. It can be set up to handle audio session interruption automatically. You
|
|
may decide to use CDSoundEngine directly instead of CDAudioManager or SimpleAudioEngine
|
|
because you require OS 2.0 compatibility.
|
|
|
|
Requirements:
|
|
- Firmware: OS 2.0 or greater
|
|
- Files: CocosDenshion.*
|
|
- Frameworks: OpenAL, AudioToolbox
|
|
|
|
@since v0.8
|
|
*/
|
|
@class CDSoundSource;
|
|
@interface CDSoundEngine : NSObject <CDAudioInterruptProtocol> {
|
|
|
|
bufferInfo *_buffers;
|
|
sourceInfo *_sources;
|
|
sourceGroup *_sourceGroups;
|
|
ALCcontext *context;
|
|
int _sourceGroupTotal;
|
|
UInt32 _audioSessionCategory;
|
|
BOOL _handleAudioSession;
|
|
BOOL mute_;
|
|
BOOL enabled_;
|
|
ALfloat _preMuteGain;
|
|
|
|
ALenum lastErrorCode_;
|
|
BOOL functioning_;
|
|
float asynchLoadProgress_;
|
|
BOOL getGainWorks_;
|
|
|
|
//For managing dynamic allocation of sources and buffers
|
|
int sourceTotal_;
|
|
int bufferTotal;
|
|
|
|
}
|
|
|
|
@property (readwrite, nonatomic) ALfloat masterGain;
|
|
@property (readonly) ALenum lastErrorCode;//Last OpenAL error code that was generated
|
|
@property (readonly) BOOL functioning;//Is the sound engine functioning
|
|
@property (readwrite) float asynchLoadProgress;
|
|
@property (readonly) BOOL getGainWorks;//Does getting the gain for a source work
|
|
/** Total number of sources available */
|
|
@property (readonly) int sourceTotal;
|
|
/** Total number of source groups that have been defined */
|
|
@property (readonly) int sourceGroupTotal;
|
|
|
|
/** Sets the sample rate for the audio mixer. For best performance this should match the sample rate of your audio content */
|
|
+(void) setMixerSampleRate:(Float32) sampleRate;
|
|
|
|
/** Initializes the engine with a group definition and a total number of groups */
|
|
-(id)init;
|
|
|
|
/** Plays a sound in a channel group with a pitch, pan and gain. The sound could played looped or not */
|
|
-(ALuint) playSound:(int) soundId sourceGroupId:(int)sourceGroupId pitch:(float) pitch pan:(float) pan gain:(float) gain loop:(BOOL) loop;
|
|
|
|
/** Creates and returns a sound source object for the specified sound within the specified source group.
|
|
*/
|
|
-(CDSoundSource *) soundSourceForSound:(int) soundId sourceGroupId:(int) sourceGroupId;
|
|
|
|
/** Stops playing a sound */
|
|
- (void) stopSound:(ALuint) sourceId;
|
|
/** Stops playing a source group */
|
|
- (void) stopSourceGroup:(int) sourceGroupId;
|
|
/** Stops all playing sounds */
|
|
-(void) stopAllSounds;
|
|
-(void) defineSourceGroups:(NSArray*) sourceGroupDefinitions;
|
|
-(void) defineSourceGroups:(int[]) sourceGroupDefinitions total:(int) total;
|
|
-(void) setSourceGroupNonInterruptible:(int) sourceGroupId isNonInterruptible:(BOOL) isNonInterruptible;
|
|
-(void) setSourceGroupEnabled:(int) sourceGroupId enabled:(BOOL) enabled;
|
|
-(BOOL) sourceGroupEnabled:(int) sourceGroupId;
|
|
-(BOOL) loadBufferFromData:(int) soundId soundData:(ALvoid*) soundData format:(ALenum) format size:(ALsizei) size freq:(ALsizei) freq;
|
|
-(BOOL) loadBuffer:(int) soundId filePath:(NSString*) filePath;
|
|
-(void) loadBuffersAsynchronously:(NSArray *) loadRequests;
|
|
-(BOOL) unloadBuffer:(int) soundId;
|
|
-(ALCcontext *) openALContext;
|
|
|
|
/** Returns the duration of the buffer in seconds or a negative value if the buffer id is invalid */
|
|
-(float) bufferDurationInSeconds:(int) soundId;
|
|
/** Returns the size of the buffer in bytes or a negative value if the buffer id is invalid */
|
|
-(ALsizei) bufferSizeInBytes:(int) soundId;
|
|
/** Returns the sampling frequency of the buffer in hertz or a negative value if the buffer id is invalid */
|
|
-(ALsizei) bufferFrequencyInHertz:(int) soundId;
|
|
|
|
/** Used internally, never call unless you know what you are doing */
|
|
-(void) _soundSourcePreRelease:(CDSoundSource *) soundSource;
|
|
|
|
@end
|
|
|
|
#pragma mark CDSoundSource
|
|
/** CDSoundSource is a wrapper around an OpenAL sound source.
|
|
It allows you to manipulate properties such as pitch, gain, pan and looping while the
|
|
sound is playing. CDSoundSource is based on the old CDSourceWrapper class but with much
|
|
added functionality.
|
|
|
|
@since v1.0
|
|
*/
|
|
@interface CDSoundSource : NSObject <CDAudioTransportProtocol, CDAudioInterruptProtocol> {
|
|
ALenum lastError;
|
|
@public
|
|
ALuint _sourceId;
|
|
ALuint _sourceIndex;
|
|
CDSoundEngine* _engine;
|
|
int _soundId;
|
|
float _preMuteGain;
|
|
BOOL enabled_;
|
|
BOOL mute_;
|
|
}
|
|
@property (readwrite, nonatomic) float pitch;
|
|
@property (readwrite, nonatomic) float gain;
|
|
@property (readwrite, nonatomic) float pan;
|
|
@property (readwrite, nonatomic) BOOL looping;
|
|
@property (readonly) BOOL isPlaying;
|
|
@property (readwrite, nonatomic) int soundId;
|
|
/** Returns the duration of the attached buffer in seconds or a negative value if the buffer is invalid */
|
|
@property (readonly) float durationInSeconds;
|
|
|
|
/** Stores the last error code that occurred. Check against AL_NO_ERROR */
|
|
@property (readonly) ALenum lastError;
|
|
/** Do not init yourself, get an instance from the sourceForSound factory method on CDSoundEngine */
|
|
-(id)init:(ALuint) theSourceId sourceIndex:(int) index soundEngine:(CDSoundEngine*) engine;
|
|
|
|
@end
|
|
|
|
#pragma mark CDAudioInterruptTargetGroup
|
|
|
|
/** Container for objects that implement audio interrupt protocol i.e. they can be muted and enabled.
|
|
Setting mute and enabled for the group propagates to all children.
|
|
Designed to be used with your CDSoundSource objects to get them to comply with global enabled and mute settings
|
|
if that is what you want to do.*/
|
|
@interface CDAudioInterruptTargetGroup : NSObject <CDAudioInterruptProtocol> {
|
|
BOOL mute_;
|
|
BOOL enabled_;
|
|
NSMutableArray *children_;
|
|
}
|
|
-(void) addAudioInterruptTarget:(NSObject<CDAudioInterruptProtocol>*) interruptibleTarget;
|
|
@end
|
|
|
|
#pragma mark CDAsynchBufferLoader
|
|
|
|
/** CDAsynchBufferLoader
|
|
TODO
|
|
*/
|
|
@interface CDAsynchBufferLoader : NSOperation {
|
|
NSArray *_loadRequests;
|
|
CDSoundEngine *_soundEngine;
|
|
}
|
|
|
|
-(id) init:(NSArray *)loadRequests soundEngine:(CDSoundEngine *) theSoundEngine;
|
|
|
|
@end
|
|
|
|
#pragma mark CDBufferLoadRequest
|
|
|
|
/** CDBufferLoadRequest */
|
|
@interface CDBufferLoadRequest: NSObject
|
|
{
|
|
NSString *filePath;
|
|
int soundId;
|
|
//id loader;
|
|
}
|
|
|
|
@property (readonly) NSString *filePath;
|
|
@property (readonly) int soundId;
|
|
|
|
- (id)init:(int) theSoundId filePath:(NSString *) theFilePath;
|
|
@end
|
|
|
|
/** Interpolation type */
|
|
typedef enum {
|
|
kIT_Linear, //!Straight linear interpolation fade
|
|
kIT_SCurve, //!S curved interpolation
|
|
kIT_Exponential //!Exponential interpolation
|
|
} tCDInterpolationType;
|
|
|
|
#pragma mark CDFloatInterpolator
|
|
@interface CDFloatInterpolator: NSObject
|
|
{
|
|
float start;
|
|
float end;
|
|
float lastValue;
|
|
tCDInterpolationType interpolationType;
|
|
}
|
|
@property (readwrite, nonatomic) float start;
|
|
@property (readwrite, nonatomic) float end;
|
|
@property (readwrite, nonatomic) tCDInterpolationType interpolationType;
|
|
|
|
/** Return a value between min and max based on t which represents fractional progress where 0 is the start
|
|
and 1 is the end */
|
|
-(float) interpolate:(float) t;
|
|
-(id) init:(tCDInterpolationType) type startVal:(float) startVal endVal:(float) endVal;
|
|
|
|
@end
|
|
|
|
#pragma mark CDPropertyModifier
|
|
|
|
/** Base class for classes that modify properties such as pitch, pan and gain */
|
|
@interface CDPropertyModifier: NSObject
|
|
{
|
|
CDFloatInterpolator *interpolator;
|
|
float startValue;
|
|
float endValue;
|
|
id target;
|
|
BOOL stopTargetWhenComplete;
|
|
|
|
}
|
|
@property (readwrite, nonatomic) BOOL stopTargetWhenComplete;
|
|
@property (readwrite, nonatomic) float startValue;
|
|
@property (readwrite, nonatomic) float endValue;
|
|
@property (readwrite, nonatomic) tCDInterpolationType interpolationType;
|
|
|
|
-(id) init:(id) theTarget interpolationType:(tCDInterpolationType) type startVal:(float) startVal endVal:(float) endVal;
|
|
/** Set to a fractional value between 0 and 1 where 0 equals the start and 1 equals the end*/
|
|
-(void) modify:(float) t;
|
|
|
|
-(void) _setTargetProperty:(float) newVal;
|
|
-(float) _getTargetProperty;
|
|
-(void) _stopTarget;
|
|
-(Class) _allowableType;
|
|
|
|
@end
|
|
|
|
#pragma mark CDSoundSourceFader
|
|
|
|
/** Fader for CDSoundSource objects */
|
|
@interface CDSoundSourceFader : CDPropertyModifier{}
|
|
@end
|
|
|
|
#pragma mark CDSoundSourcePanner
|
|
|
|
/** Panner for CDSoundSource objects */
|
|
@interface CDSoundSourcePanner : CDPropertyModifier{}
|
|
@end
|
|
|
|
#pragma mark CDSoundSourcePitchBender
|
|
|
|
/** Pitch bender for CDSoundSource objects */
|
|
@interface CDSoundSourcePitchBender : CDPropertyModifier{}
|
|
@end
|
|
|
|
#pragma mark CDSoundEngineFader
|
|
|
|
/** Fader for CDSoundEngine objects */
|
|
@interface CDSoundEngineFader : CDPropertyModifier{}
|
|
@end
|
|
|
|
|
|
|
|
|