mirror of https://github.com/axmolengine/axmol.git
65 lines
1.4 KiB
Objective-C
65 lines
1.4 KiB
Objective-C
#ifndef _SOUND_DATA_MANAGER_H_
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#define _SOUND_DATA_MANAGER_H_
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#include <map>
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#include "uthash.h"
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#include <string>
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#include "TG3.h"
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namespace CocosDenshion {
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/**
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@struct tEffectElement
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@brief The struct of hash table elements
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*/
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typedef struct _hashElement
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{
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char FileName[MAX_PATH];
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unsigned char* pDataBuffer;
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int nDataSize;
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UT_hash_handle hh;
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} tEffectElement;
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/**
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@class SoundDataManager
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@brief The manager of sound data
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*/
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class SoundDataManager
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{
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public:
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SoundDataManager();
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~SoundDataManager();
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/**
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@brief Load the sound data
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@param pszFilePath The path of the effect file,or the FileName of T_SoundResInfo
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*/
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void loadSoundData(const char* pszFilePath);
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/**
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@brief Get the sound data by SoundID
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@param pFileName The sound file name(have the path)
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@return If find succeed,return the pointer of hash table element;or return NULL
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*/
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tEffectElement* getSoundData(const char* pFileName);
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/**
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@brief Unload the sound effect element by SoundID
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@param pFileName The sound file name(have the path)
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*/
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void unloadEffect(const char* pFileName);
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/**
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@brief Unload all effect elements
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*/
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void removeAllEffects();
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private:
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// use hash map to save the effects loaded
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struct _hashElement * m_pEffects;
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};
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} // end of namespace CocosDenshion
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#endif
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