axmol/tests/cpp-tests/Content/MeshRendererTest/toon.vert

17 lines
376 B
GLSL

attribute vec4 a_position;
attribute vec2 a_texCoord;
attribute vec3 a_normal;
varying vec2 v_texture_coord;
varying vec3 v_normal;
uniform mat4 u_MVPMatrix;
uniform mat3 u_NormalMatrix;
void main(void)
{
gl_Position = u_MVPMatrix * a_position;
v_texture_coord = a_texCoord;
v_texture_coord.y = (1.0 - v_texture_coord.y);
v_normal = u_NormalMatrix *a_normal;
}