mirror of https://github.com/axmolengine/axmol.git
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
//
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// HelloWorldScene.h
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// ___PROJECTNAME___
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//
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// Created by ___FULLUSERNAME___ on ___DATE___.
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// Copyright ___ORGANIZATIONNAME___ ___YEAR___. All rights reserved.
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//
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#ifndef __HELLOW_WORLD_H__
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#define __HELLOW_WORLD_H__
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#include "cocos2d.h"
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// include Chipmunk headers
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#include "chipmunk.h"
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class ChipmunkPhysicsSprite : public cocos2d::CCSprite
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{
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public:
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ChipmunkPhysicsSprite();
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virtual ~ChipmunkPhysicsSprite();
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void setPhysicsBody(cpBody* body);
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virtual bool isDirty(void);
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virtual cocos2d::CCAffineTransform nodeToParentTransform(void);
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private:
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cpBody* m_pBody; // strong ref
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};
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// HelloWorld Layer
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class HelloWorld : public cocos2d::CCLayer {
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public:
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HelloWorld();
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~HelloWorld();
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bool init();
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static cocos2d::CCScene* scene();
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LAYER_CREATE_FUNC(HelloWorld);
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void initPhysics();
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void addNewSpriteAtPosition(cocos2d::CCPoint p);
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void update(float dt);
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virtual void ccTouchesEnded(cocos2d::CCSet* touches, cocos2d::CCEvent* event);
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virtual void didAccelerate(cocos2d::CCAcceleration* pAccelerationValue);
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private:
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cocos2d::CCTexture2D* m_pSpriteTexture; // weak ref
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cpSpace* m_pSpace; // strong ref
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cpShape* m_pWalls[4];
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};
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#endif // __HELLOW_WORLD_H__
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