mirror of https://github.com/axmolengine/axmol.git
209 lines
6.5 KiB
C++
209 lines
6.5 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_CONVEX_INTERNAL_SHAPE_H
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#define BT_CONVEX_INTERNAL_SHAPE_H
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#include "btConvexShape.h"
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#include "LinearMath/btAabbUtil2.h"
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///The btConvexInternalShape is an internal base class, shared by most convex shape implementations.
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///The btConvexInternalShape uses a default collision margin set to CONVEX_DISTANCE_MARGIN.
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///This collision margin used by Gjk and some other algorithms, see also btCollisionMargin.h
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///Note that when creating small shapes (derived from btConvexInternalShape),
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///you need to make sure to set a smaller collision margin, using the 'setMargin' API
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///There is a automatic mechanism 'setSafeMargin' used by btBoxShape and btCylinderShape
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ATTRIBUTE_ALIGNED16(class)
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btConvexInternalShape : public btConvexShape
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{
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protected:
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//local scaling. collisionMargin is not scaled !
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btVector3 m_localScaling;
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btVector3 m_implicitShapeDimensions;
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btScalar m_collisionMargin;
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btScalar m_padding;
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btConvexInternalShape();
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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virtual ~btConvexInternalShape()
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{
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}
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virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
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const btVector3& getImplicitShapeDimensions() const
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{
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return m_implicitShapeDimensions;
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}
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///warning: use setImplicitShapeDimensions with care
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///changing a collision shape while the body is in the world is not recommended,
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///it is best to remove the body from the world, then make the change, and re-add it
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///alternatively flush the contact points, see documentation for 'cleanProxyFromPairs'
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void setImplicitShapeDimensions(const btVector3& dimensions)
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{
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m_implicitShapeDimensions = dimensions;
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}
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void setSafeMargin(btScalar minDimension, btScalar defaultMarginMultiplier = 0.1f)
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{
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btScalar safeMargin = defaultMarginMultiplier * minDimension;
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if (safeMargin < getMargin())
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{
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setMargin(safeMargin);
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}
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}
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void setSafeMargin(const btVector3& halfExtents, btScalar defaultMarginMultiplier = 0.1f)
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{
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//see http://code.google.com/p/bullet/issues/detail?id=349
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//this margin check could could be added to other collision shapes too,
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//or add some assert/warning somewhere
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btScalar minDimension = halfExtents[halfExtents.minAxis()];
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setSafeMargin(minDimension, defaultMarginMultiplier);
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}
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///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
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void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
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{
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getAabbSlow(t, aabbMin, aabbMax);
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}
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virtual void getAabbSlow(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
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virtual void setLocalScaling(const btVector3& scaling);
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virtual const btVector3& getLocalScaling() const
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{
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return m_localScaling;
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}
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const btVector3& getLocalScalingNV() const
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{
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return m_localScaling;
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}
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virtual void setMargin(btScalar margin)
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{
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m_collisionMargin = margin;
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}
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virtual btScalar getMargin() const
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{
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return m_collisionMargin;
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}
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btScalar getMarginNV() const
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{
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return m_collisionMargin;
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}
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virtual int getNumPreferredPenetrationDirections() const
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{
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return 0;
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}
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virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
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{
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(void)penetrationVector;
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(void)index;
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btAssert(0);
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}
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virtual int calculateSerializeBufferSize() const;
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct btConvexInternalShapeData
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{
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btCollisionShapeData m_collisionShapeData;
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btVector3FloatData m_localScaling;
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btVector3FloatData m_implicitShapeDimensions;
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float m_collisionMargin;
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int m_padding;
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};
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SIMD_FORCE_INLINE int btConvexInternalShape::calculateSerializeBufferSize() const
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{
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return sizeof(btConvexInternalShapeData);
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}
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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SIMD_FORCE_INLINE const char* btConvexInternalShape::serialize(void* dataBuffer, btSerializer* serializer) const
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{
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btConvexInternalShapeData* shapeData = (btConvexInternalShapeData*)dataBuffer;
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btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer);
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m_implicitShapeDimensions.serializeFloat(shapeData->m_implicitShapeDimensions);
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m_localScaling.serializeFloat(shapeData->m_localScaling);
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shapeData->m_collisionMargin = float(m_collisionMargin);
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// Fill padding with zeros to appease msan.
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shapeData->m_padding = 0;
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return "btConvexInternalShapeData";
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}
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///btConvexInternalAabbCachingShape adds local aabb caching for convex shapes, to avoid expensive bounding box calculations
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class btConvexInternalAabbCachingShape : public btConvexInternalShape
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{
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btVector3 m_localAabbMin;
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btVector3 m_localAabbMax;
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bool m_isLocalAabbValid;
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protected:
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btConvexInternalAabbCachingShape();
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void setCachedLocalAabb(const btVector3& aabbMin, const btVector3& aabbMax)
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{
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m_isLocalAabbValid = true;
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m_localAabbMin = aabbMin;
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m_localAabbMax = aabbMax;
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}
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inline void getCachedLocalAabb(btVector3& aabbMin, btVector3& aabbMax) const
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{
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btAssert(m_isLocalAabbValid);
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aabbMin = m_localAabbMin;
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aabbMax = m_localAabbMax;
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}
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inline void getNonvirtualAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax, btScalar margin) const
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{
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//lazy evaluation of local aabb
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btAssert(m_isLocalAabbValid);
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btTransformAabb(m_localAabbMin, m_localAabbMax, margin, trans, aabbMin, aabbMax);
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}
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public:
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virtual void setLocalScaling(const btVector3& scaling);
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virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
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void recalcLocalAabb();
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};
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#endif //BT_CONVEX_INTERNAL_SHAPE_H
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