axmol/samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioComponentsTest/SceneController.h

39 lines
977 B
C++

#ifndef __CC_SceneController_H__
#define __CC_SceneController_H__
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "cocostudio/CocoStudio.h"
class SceneController : public cocostudio::ComController
{
protected:
SceneController(void);
virtual ~SceneController(void);
public:
virtual bool init() override;
virtual void onEnter() override;
virtual void onExit() override;
virtual void update(float delta) override;
static SceneController* create(void);
public:
cocos2d::Vector<cocos2d::Node*>& getTargets() {return _targets;};
cocos2d::Vector<cocos2d::Node*>& getProjectiles() {return _projectiles;};
void spriteMoveFinished(cocos2d::Node* sender);
void increaseKillCount();
void addTarget();
float _fAddTargetTime;
float _fElapsedTime;
protected:
cocos2d::Vector<cocos2d::Node*> _targets;
cocos2d::Vector<cocos2d::Node*> _projectiles;
};
#endif // __FUNDATION__CCCOMPONENT_H__