mirror of https://github.com/axmolengine/axmol.git
f7d65fbe8a
commit 3a8ccb54b58f01daaa5b17efcd0e1ab4b7ccf914 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jul 1 11:05:02 2016 -0700 Add support for Hex tiled maps Based on original patch by https://github.com/JustVic Original patch: https://github.com/cocos2d/cocos2d-x/pull/13288 fix: tiled hex maps Hexagonal TileMaps Support fix: odd, even works as expected still problems with rendering order fix: fixes layer position in Hex fix render ordering |
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cpp-empty-test | ||
cpp-tests | ||
game-controller-test | ||
js-memory-gc-tests | ||
js-tests | ||
lua-empty-test | ||
lua-game-controller-test | ||
lua-tests | ||
performance-tests |