mirror of https://github.com/axmolengine/axmol.git
719 lines
22 KiB
C++
719 lines
22 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2009-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCTMXLayer.h"
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#include "CCTMXXMLParser.h"
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#include "CCTMXTiledMap.h"
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#include "CCSprite.h"
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#include "CCTextureCache.h"
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#include "CCShaderCache.h"
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#include "CCGLProgram.h"
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#include "CCPointExtension.h"
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#include "support/data_support/ccCArray.h"
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#include "CCDirector.h"
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NS_CC_BEGIN
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// CCTMXLayer - init & alloc & dealloc
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// CCTMXLayer * CCTMXLayer::layerWithTilesetInfo(CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo)
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// {
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// return CCTMXLayer::create(tilesetInfo, layerInfo, mapInfo);
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// }
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CCTMXLayer * CCTMXLayer::create(CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo)
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{
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CCTMXLayer *pRet = new CCTMXLayer();
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if (pRet->initWithTilesetInfo(tilesetInfo, layerInfo, mapInfo))
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{
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pRet->autorelease();
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return pRet;
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}
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return NULL;
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}
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bool CCTMXLayer::initWithTilesetInfo(CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo)
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{
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// XXX: is 35% a good estimate ?
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CCSize size = layerInfo->m_tLayerSize;
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float totalNumberOfTiles = size.width * size.height;
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float capacity = totalNumberOfTiles * 0.35f + 1; // 35 percent is occupied ?
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CCTexture2D *texture = NULL;
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if( tilesetInfo )
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{
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texture = CCTextureCache::sharedTextureCache()->addImage(tilesetInfo->m_sSourceImage.c_str());
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}
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if (CCSpriteBatchNode::initWithTexture(texture, (unsigned int)capacity))
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{
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// layerInfo
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m_sLayerName = layerInfo->m_sName;
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m_tLayerSize = size;
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m_pTiles = layerInfo->m_pTiles;
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m_uMinGID = layerInfo->m_uMinGID;
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m_uMaxGID = layerInfo->m_uMaxGID;
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m_cOpacity = layerInfo->m_cOpacity;
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setProperties(CCDictionary::dictionaryWithDictionary(layerInfo->getProperties()));
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m_fContentScaleFactor = CCDirector::sharedDirector()->getContentScaleFactor();
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// tilesetInfo
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m_pTileSet = tilesetInfo;
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CC_SAFE_RETAIN(m_pTileSet);
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// mapInfo
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m_tMapTileSize = mapInfo->getTileSize();
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m_uLayerOrientation = mapInfo->getOrientation();
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// offset (after layer orientation is set);
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CCPoint offset = this->calculateLayerOffset(layerInfo->m_tOffset);
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this->setPosition(CC_POINT_PIXELS_TO_POINTS(offset));
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m_pAtlasIndexArray = ccCArrayNew((unsigned int)totalNumberOfTiles);
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this->setContentSize(CC_SIZE_PIXELS_TO_POINTS(CCSizeMake(m_tLayerSize.width * m_tMapTileSize.width, m_tLayerSize.height * m_tMapTileSize.height)));
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m_bUseAutomaticVertexZ = false;
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m_nVertexZvalue = 0;
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return true;
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}
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return false;
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}
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CCTMXLayer::CCTMXLayer()
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:m_tLayerSize(CCSizeZero)
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,m_tMapTileSize(CCSizeZero)
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,m_pTiles(NULL)
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,m_pTileSet(NULL)
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,m_pProperties(NULL)
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,m_sLayerName("")
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,m_pReusedTile(NULL)
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,m_pAtlasIndexArray(NULL)
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{}
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CCTMXLayer::~CCTMXLayer()
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{
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CC_SAFE_RELEASE(m_pTileSet);
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CC_SAFE_RELEASE(m_pReusedTile);
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CC_SAFE_RELEASE(m_pProperties);
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if( m_pAtlasIndexArray )
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{
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ccCArrayFree(m_pAtlasIndexArray);
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m_pAtlasIndexArray = NULL;
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}
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CC_SAFE_DELETE_ARRAY(m_pTiles);
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}
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CCTMXTilesetInfo * CCTMXLayer::getTileSet()
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{
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return m_pTileSet;
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}
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void CCTMXLayer::setTileSet(CCTMXTilesetInfo* var)
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{
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CC_SAFE_RETAIN(var);
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CC_SAFE_RELEASE(m_pTileSet);
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m_pTileSet = var;
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}
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void CCTMXLayer::releaseMap()
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{
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if( m_pTiles )
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{
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delete [] m_pTiles;
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m_pTiles = NULL;
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}
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if( m_pAtlasIndexArray )
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{
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ccCArrayFree(m_pAtlasIndexArray);
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m_pAtlasIndexArray = NULL;
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}
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}
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// CCTMXLayer - setup Tiles
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void CCTMXLayer::setupTiles()
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{
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// Optimization: quick hack that sets the image size on the tileset
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m_pTileSet->m_tImageSize = m_pobTextureAtlas->getTexture()->getContentSizeInPixels();
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// By default all the tiles are aliased
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// pros:
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// - easier to render
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// cons:
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// - difficult to scale / rotate / etc.
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m_pobTextureAtlas->getTexture()->setAliasTexParameters();
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//CFByteOrder o = CFByteOrderGetCurrent();
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// Parse cocos2d properties
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this->parseInternalProperties();
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for( unsigned int y=0; y < m_tLayerSize.height; y++ )
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{
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for( unsigned int x=0; x < m_tLayerSize.width; x++ )
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{
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unsigned int pos = (unsigned int)(x + m_tLayerSize.width * y);
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unsigned int gid = m_pTiles[ pos ];
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// gid are stored in little endian.
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// if host is big endian, then swap
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//if( o == CFByteOrderBigEndian )
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// gid = CFSwapInt32( gid );
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/* We support little endian.*/
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// XXX: gid == 0 --> empty tile
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if( gid != 0 )
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{
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this->appendTileForGID(gid, ccp(x, y));
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// Optimization: update min and max GID rendered by the layer
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m_uMinGID = MIN(gid, m_uMinGID);
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m_uMaxGID = MAX(gid, m_uMaxGID);
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}
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}
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}
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CCAssert( m_uMaxGID >= m_pTileSet->m_uFirstGid &&
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m_uMinGID >= m_pTileSet->m_uFirstGid, "TMX: Only 1 tilset per layer is supported");
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}
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// CCTMXLayer - Properties
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CCString* CCTMXLayer::propertyNamed(const char *propertyName)
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{
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return (CCString*)m_pProperties->objectForKey(propertyName);
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}
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void CCTMXLayer::parseInternalProperties()
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{
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// if cc_vertex=automatic, then tiles will be rendered using vertexz
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CCString *vertexz = propertyNamed("cc_vertexz");
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if( vertexz )
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{
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// If "automatic" is on, then parse the "cc_alpha_func" too
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if( vertexz->m_sString == "automatic" )
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{
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m_bUseAutomaticVertexZ = true;
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CCString *alphaFuncVal = propertyNamed("cc_alpha_func");
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float alphaFuncValue = 0.0f;
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if (alphaFuncVal != NULL)
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{
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alphaFuncValue = alphaFuncVal->floatValue();
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}
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setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColorAlphaTest));
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GLint alphaValueLocation = glGetUniformLocation(getShaderProgram()->getProgram(), kCCUniformAlphaTestValue);
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// NOTE: alpha test shader is hard-coded to use the equivalent of a glAlphaFunc(GL_GREATER) comparison
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getShaderProgram()->setUniformLocationWith1f(alphaValueLocation, alphaFuncValue);
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}
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else
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{
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m_nVertexZvalue = vertexz->intValue();
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}
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}
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}
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void CCTMXLayer::setupTileSprite(CCSprite* sprite, CCPoint pos, unsigned int gid)
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{
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sprite->setPosition(positionAt(pos));
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sprite->setVertexZ((float)vertexZForPos(pos));
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sprite->setAnchorPoint(CCPointZero);
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sprite->setOpacity(m_cOpacity);
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//issue 1264, flip can be undone as well
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sprite->setFlipX(false);
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sprite->setFlipX(false);
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sprite->setRotation(0.0f);
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sprite->setAnchorPoint(ccp(0,0));
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// Rotation in tiled is achieved using 3 flipped states, flipping across the horizontal, vertical, and diagonal axes of the tiles.
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if (gid & kCCTMXTileDiagonalFlag)
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{
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// put the anchor in the middle for ease of rotation.
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sprite->setAnchorPoint(ccp(0.5f,0.5f));
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sprite->setPosition(ccp(positionAt(pos).x + sprite->getContentSize().height/2,
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positionAt(pos).y + sprite->getContentSize().width/2 ) );
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unsigned int flag = gid & (kCCTMXTileHorizontalFlag | kCCTMXTileVerticalFlag );
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// handle the 4 diagonally flipped states.
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if (flag == kCCTMXTileHorizontalFlag)
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{
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sprite->setRotation(90.0f);
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}
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else if (flag == kCCTMXTileVerticalFlag)
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{
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sprite->setRotation(270.0f);
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}
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else if (flag == (kCCTMXTileVerticalFlag | kCCTMXTileHorizontalFlag) )
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{
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sprite->setRotation(90.0f);
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sprite->setFlipX(true);
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}
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else
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{
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sprite->setRotation(270.0f);
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sprite->setFlipX(true);
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}
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}
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else
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{
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if (gid & kCCTMXTileHorizontalFlag)
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{
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sprite->setFlipX(true);
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}
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if (gid & kCCTMXTileVerticalFlag)
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{
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sprite->setFlipY(true);
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}
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}
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}
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CCSprite* CCTMXLayer::reusedTileWithRect(CCRect rect)
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{
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if( ! m_pReusedTile ) {
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m_pReusedTile = new CCSprite();
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m_pReusedTile->initWithTexture(m_pobTextureAtlas->getTexture(), rect, false);
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m_pReusedTile->setBatchNode(this);
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}
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else
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{
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// XXX: should not be re-init. Potential memeory leak. Not following best practices
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// XXX: it shall call directory [setRect:rect]
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m_pReusedTile->initWithTexture(m_pobTextureAtlas->getTexture(), rect, false);
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// Since initWithTexture resets the batchNode, we need to re add it.
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// but should be removed once initWithTexture is not called again
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m_pReusedTile->setBatchNode(this);
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}
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return m_pReusedTile;
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}
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// CCTMXLayer - obtaining tiles/gids
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CCSprite * CCTMXLayer::tileAt(const CCPoint& pos)
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{
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CCAssert( pos.x < m_tLayerSize.width && pos.y < m_tLayerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
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CCAssert( m_pTiles && m_pAtlasIndexArray, "TMXLayer: the tiles map has been released");
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CCSprite *tile = NULL;
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unsigned int gid = this->tileGIDAt(pos);
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// if GID == 0, then no tile is present
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if( gid )
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{
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int z = (int)(pos.x + pos.y * m_tLayerSize.width);
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tile = (CCSprite*) this->getChildByTag(z);
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// tile not created yet. create it
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if( ! tile )
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{
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CCRect rect = m_pTileSet->rectForGID(gid);
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rect = CC_RECT_PIXELS_TO_POINTS(rect);
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tile = new CCSprite();
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tile->initWithTexture(this->getTexture(), rect);
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tile->setBatchNode(this);
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tile->setPosition(positionAt(pos));
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tile->setVertexZ((float)vertexZForPos(pos));
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tile->setAnchorPoint(CCPointZero);
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tile->setOpacity(m_cOpacity);
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unsigned int indexForZ = atlasIndexForExistantZ(z);
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this->addSpriteWithoutQuad(tile, indexForZ, z);
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tile->release();
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}
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}
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return tile;
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}
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unsigned int CCTMXLayer::tileGIDAt(const CCPoint& pos)
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{
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return tileGIDAt(pos, NULL);
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}
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unsigned int CCTMXLayer::tileGIDAt(const CCPoint& pos, ccTMXTileFlags* flags)
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{
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CCAssert( pos.x < m_tLayerSize.width && pos.y < m_tLayerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
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CCAssert( m_pTiles && m_pAtlasIndexArray, "TMXLayer: the tiles map has been released");
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int idx = (int)(pos.x + pos.y * m_tLayerSize.width);
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// Bits on the far end of the 32-bit global tile ID are used for tile flags
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unsigned int tile = m_pTiles[idx];
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// issue1264, flipped tiles can be changed dynamically
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if (flags)
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{
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*flags = (ccTMXTileFlags)(tile & kCCFlipedAll);
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}
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return (tile & kCCFlippedMask);
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}
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// CCTMXLayer - adding helper methods
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CCSprite * CCTMXLayer::insertTileForGID(unsigned int gid, const CCPoint& pos)
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{
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CCRect rect = m_pTileSet->rectForGID(gid);
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rect = CC_RECT_PIXELS_TO_POINTS(rect);
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int z = (int)(pos.x + pos.y * m_tLayerSize.width);
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CCSprite *tile = reusedTileWithRect(rect);
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setupTileSprite(tile, pos, gid);
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// get atlas index
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unsigned int indexForZ = atlasIndexForNewZ(z);
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// Optimization: add the quad without adding a child
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this->addQuadFromSprite(tile, indexForZ);
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// insert it into the local atlasindex array
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ccCArrayInsertValueAtIndex(m_pAtlasIndexArray, (void*)z, indexForZ);
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// update possible children
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if (m_pChildren && m_pChildren->count()>0)
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{
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CCObject* pObject = NULL;
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CCARRAY_FOREACH(m_pChildren, pObject)
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{
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CCSprite* pChild = (CCSprite*) pObject;
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if (pChild)
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{
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unsigned int ai = pChild->getAtlasIndex();
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if ( ai >= indexForZ )
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{
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pChild->setAtlasIndex(ai+1);
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}
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}
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}
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}
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m_pTiles[z] = gid;
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return tile;
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}
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CCSprite * CCTMXLayer::updateTileForGID(unsigned int gid, const CCPoint& pos)
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{
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CCRect rect = m_pTileSet->rectForGID(gid);
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rect = CCRectMake(rect.origin.x / m_fContentScaleFactor, rect.origin.y / m_fContentScaleFactor, rect.size.width/ m_fContentScaleFactor, rect.size.height/ m_fContentScaleFactor);
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int z = (int)(pos.x + pos.y * m_tLayerSize.width);
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CCSprite *tile = reusedTileWithRect(rect);
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setupTileSprite(tile ,pos ,gid);
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// get atlas index
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unsigned int indexForZ = atlasIndexForExistantZ(z);
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tile->setAtlasIndex(indexForZ);
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tile->setDirty(true);
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tile->updateTransform();
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m_pTiles[z] = gid;
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return tile;
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}
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// used only when parsing the map. useless after the map was parsed
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// since lot's of assumptions are no longer true
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CCSprite * CCTMXLayer::appendTileForGID(unsigned int gid, const CCPoint& pos)
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{
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CCRect rect = m_pTileSet->rectForGID(gid);
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rect = CC_RECT_PIXELS_TO_POINTS(rect);
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int z = (int)(pos.x + pos.y * m_tLayerSize.width);
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CCSprite *tile = reusedTileWithRect(rect);
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setupTileSprite(tile ,pos ,gid);
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// optimization:
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// The difference between appendTileForGID and insertTileforGID is that append is faster, since
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// it appends the tile at the end of the texture atlas
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unsigned int indexForZ = m_pAtlasIndexArray->num;
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// don't add it using the "standard" way.
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addQuadFromSprite(tile, indexForZ);
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// append should be after addQuadFromSprite since it modifies the quantity values
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ccCArrayInsertValueAtIndex(m_pAtlasIndexArray, (void*)z, indexForZ);
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return tile;
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}
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// CCTMXLayer - atlasIndex and Z
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static inline int compareInts(const void * a, const void * b)
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{
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return ( *(int*)a - *(int*)b );
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}
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unsigned int CCTMXLayer::atlasIndexForExistantZ(unsigned int z)
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{
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int key=z;
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int *item = (int*)bsearch((void*)&key, (void*)&m_pAtlasIndexArray->arr[0], m_pAtlasIndexArray->num, sizeof(void*), compareInts);
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CCAssert( item, "TMX atlas index not found. Shall not happen");
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int index = ((size_t)item - (size_t)m_pAtlasIndexArray->arr) / sizeof(void*);
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return index;
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}
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unsigned int CCTMXLayer::atlasIndexForNewZ(int z)
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{
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// XXX: This can be improved with a sort of binary search
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unsigned int i=0;
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for( i=0; i< m_pAtlasIndexArray->num ; i++)
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{
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int val = (size_t) m_pAtlasIndexArray->arr[i];
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if( z < val )
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break;
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}
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return i;
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}
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// CCTMXLayer - adding / remove tiles
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void CCTMXLayer::setTileGID(unsigned int gid, const CCPoint& pos)
|
|
{
|
|
setTileGID(gid, pos, (ccTMXTileFlags)0);
|
|
}
|
|
|
|
void CCTMXLayer::setTileGID(unsigned int gid, const CCPoint& pos, ccTMXTileFlags flags)
|
|
{
|
|
CCAssert( pos.x < m_tLayerSize.width && pos.y < m_tLayerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
|
|
CCAssert( m_pTiles && m_pAtlasIndexArray, "TMXLayer: the tiles map has been released");
|
|
CCAssert( gid == 0 || gid >= m_pTileSet->m_uFirstGid, "TMXLayer: invalid gid" );
|
|
|
|
ccTMXTileFlags currentFlags;
|
|
unsigned int currentGID = tileGIDAt(pos, ¤tFlags);
|
|
|
|
if( currentGID != gid || currentFlags != flags )
|
|
{
|
|
unsigned gidAndFlags = gid | flags;
|
|
|
|
// setting gid=0 is equal to remove the tile
|
|
if( gid == 0 )
|
|
{
|
|
removeTileAt(pos);
|
|
}
|
|
|
|
// empty tile. create a new one
|
|
else if( currentGID == 0 )
|
|
{
|
|
insertTileForGID(gidAndFlags, pos);
|
|
}
|
|
|
|
// modifying an existing tile with a non-empty tile
|
|
else
|
|
{
|
|
unsigned int z = (unsigned int)(pos.x + pos.y * m_tLayerSize.width);
|
|
CCSprite *sprite = (CCSprite*)getChildByTag(z);
|
|
if( sprite )
|
|
{
|
|
CCRect rect = m_pTileSet->rectForGID(gid);
|
|
rect = CC_RECT_PIXELS_TO_POINTS(rect);
|
|
|
|
sprite->setTextureRect(rect, false, rect.size);
|
|
if (flags)
|
|
{
|
|
setupTileSprite(sprite, sprite->getPosition(), gidAndFlags);
|
|
}
|
|
m_pTiles[z] = gidAndFlags;
|
|
}
|
|
else
|
|
{
|
|
updateTileForGID(gidAndFlags, pos);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void CCTMXLayer::addChild(CCNode * child, int zOrder, int tag)
|
|
{
|
|
CC_UNUSED_PARAM(child);
|
|
CC_UNUSED_PARAM(zOrder);
|
|
CC_UNUSED_PARAM(tag);
|
|
CCAssert(0, "addChild: is not supported on CCTMXLayer. Instead use setTileGID:at:/tileAt:");
|
|
}
|
|
void CCTMXLayer::removeChild(CCNode* node, bool cleanup)
|
|
{
|
|
CCSprite *sprite = (CCSprite*)node;
|
|
// allows removing nil objects
|
|
if( ! sprite )
|
|
return;
|
|
|
|
CCAssert( m_pChildren->containsObject(sprite), "Tile does not belong to TMXLayer");
|
|
|
|
unsigned int atlasIndex = sprite->getAtlasIndex();
|
|
unsigned int zz = (size_t) m_pAtlasIndexArray->arr[atlasIndex];
|
|
m_pTiles[zz] = 0;
|
|
ccCArrayRemoveValueAtIndex(m_pAtlasIndexArray, atlasIndex);
|
|
CCSpriteBatchNode::removeChild(sprite, cleanup);
|
|
}
|
|
void CCTMXLayer::removeTileAt(const CCPoint& pos)
|
|
{
|
|
CCAssert( pos.x < m_tLayerSize.width && pos.y < m_tLayerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
|
|
CCAssert( m_pTiles && m_pAtlasIndexArray, "TMXLayer: the tiles map has been released");
|
|
|
|
unsigned int gid = tileGIDAt(pos);
|
|
|
|
if( gid )
|
|
{
|
|
unsigned int z = (unsigned int)(pos.x + pos.y * m_tLayerSize.width);
|
|
unsigned int atlasIndex = atlasIndexForExistantZ(z);
|
|
|
|
// remove tile from GID map
|
|
m_pTiles[z] = 0;
|
|
|
|
// remove tile from atlas position array
|
|
ccCArrayRemoveValueAtIndex(m_pAtlasIndexArray, atlasIndex);
|
|
|
|
// remove it from sprites and/or texture atlas
|
|
CCSprite *sprite = (CCSprite*)getChildByTag(z);
|
|
if( sprite )
|
|
{
|
|
CCSpriteBatchNode::removeChild(sprite, true);
|
|
}
|
|
else
|
|
{
|
|
m_pobTextureAtlas->removeQuadAtIndex(atlasIndex);
|
|
|
|
// update possible children
|
|
if (m_pChildren && m_pChildren->count()>0)
|
|
{
|
|
CCObject* pObject = NULL;
|
|
CCARRAY_FOREACH(m_pChildren, pObject)
|
|
{
|
|
CCSprite* pChild = (CCSprite*) pObject;
|
|
if (pChild)
|
|
{
|
|
unsigned int ai = pChild->getAtlasIndex();
|
|
if ( ai >= atlasIndex )
|
|
{
|
|
pChild->setAtlasIndex(ai-1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//CCTMXLayer - obtaining positions, offset
|
|
CCPoint CCTMXLayer::calculateLayerOffset(const CCPoint& pos)
|
|
{
|
|
CCPoint ret = CCPointZero;
|
|
switch( m_uLayerOrientation )
|
|
{
|
|
case CCTMXOrientationOrtho:
|
|
ret = ccp( pos.x * m_tMapTileSize.width, -pos.y *m_tMapTileSize.height);
|
|
break;
|
|
case CCTMXOrientationIso:
|
|
ret = ccp( (m_tMapTileSize.width /2) * (pos.x - pos.y),
|
|
(m_tMapTileSize.height /2 ) * (-pos.x - pos.y) );
|
|
break;
|
|
case CCTMXOrientationHex:
|
|
CCAssert(CCPoint::CCPointEqualToPoint(pos, CCPointZero), "offset for hexagonal map not implemented yet");
|
|
break;
|
|
}
|
|
return ret;
|
|
}
|
|
CCPoint CCTMXLayer::positionAt(const CCPoint& pos)
|
|
{
|
|
CCPoint ret = CCPointZero;
|
|
switch( m_uLayerOrientation )
|
|
{
|
|
case CCTMXOrientationOrtho:
|
|
ret = positionForOrthoAt(pos);
|
|
break;
|
|
case CCTMXOrientationIso:
|
|
ret = positionForIsoAt(pos);
|
|
break;
|
|
case CCTMXOrientationHex:
|
|
ret = positionForHexAt(pos);
|
|
break;
|
|
}
|
|
ret = CC_POINT_PIXELS_TO_POINTS( ret );
|
|
return ret;
|
|
}
|
|
CCPoint CCTMXLayer::positionForOrthoAt(const CCPoint& pos)
|
|
{
|
|
CCPoint xy = CCPointMake(pos.x * m_tMapTileSize.width,
|
|
(m_tLayerSize.height - pos.y - 1) * m_tMapTileSize.height);
|
|
return xy;
|
|
}
|
|
CCPoint CCTMXLayer::positionForIsoAt(const CCPoint& pos)
|
|
{
|
|
CCPoint xy = CCPointMake(m_tMapTileSize.width /2 * ( m_tLayerSize.width + pos.x - pos.y - 1),
|
|
m_tMapTileSize.height /2 * (( m_tLayerSize.height * 2 - pos.x - pos.y) - 2));
|
|
return xy;
|
|
}
|
|
CCPoint CCTMXLayer::positionForHexAt(const CCPoint& pos)
|
|
{
|
|
float diffY = 0;
|
|
if( (int)pos.x % 2 == 1 )
|
|
{
|
|
diffY = -m_tMapTileSize.height/2 ;
|
|
}
|
|
|
|
CCPoint xy = CCPointMake(pos.x * m_tMapTileSize.width*3/4,
|
|
(m_tLayerSize.height - pos.y - 1) * m_tMapTileSize.height + diffY);
|
|
return xy;
|
|
}
|
|
int CCTMXLayer::vertexZForPos(const CCPoint& pos)
|
|
{
|
|
int ret = 0;
|
|
unsigned int maxVal = 0;
|
|
if( m_bUseAutomaticVertexZ )
|
|
{
|
|
switch( m_uLayerOrientation )
|
|
{
|
|
case CCTMXOrientationIso:
|
|
maxVal = (unsigned int)(m_tLayerSize.width + m_tLayerSize.height);
|
|
ret = (int)(-(maxVal - (pos.x + pos.y)));
|
|
break;
|
|
case CCTMXOrientationOrtho:
|
|
ret = (int)(-(m_tLayerSize.height-pos.y));
|
|
break;
|
|
case CCTMXOrientationHex:
|
|
CCAssert(0, "TMX Hexa zOrder not supported");
|
|
break;
|
|
default:
|
|
CCAssert(0, "TMX invalid value");
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ret = m_nVertexZvalue;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
CCDictionary * CCTMXLayer::getProperties()
|
|
{
|
|
return m_pProperties;
|
|
}
|
|
void CCTMXLayer::setProperties(CCDictionary* var)
|
|
{
|
|
CC_SAFE_RETAIN(var);
|
|
CC_SAFE_RELEASE(m_pProperties);
|
|
m_pProperties = var;
|
|
}
|
|
|
|
NS_CC_END
|
|
|