axmol/cocos2dx
minggo 4d2e2d7183 fixed #1139: remove unneeded codes 2012-04-17 18:03:48 +08:00
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actions Finished CCControlSwitch.Added CCActionTween. 2012-04-17 16:00:18 +08:00
base_nodes optimize data struct. 2012-04-14 19:11:57 +08:00
cocoa Updated CCControlExtension 2012-04-16 23:16:03 +08:00
effects issue #1056: synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
extensions issue #1114: fixed some memory leaks in CCControlExtension. 2012-04-17 17:14:59 +08:00
include Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1139_screen_black 2012-04-17 17:55:59 +08:00
kazmath fixed #1139: fix the bug that screen becomes black when backing to foreground on Android 2012-04-17 17:55:26 +08:00
keypad_dispatcher issue #1056: Move some singletons to CCDirector. It is easily managed by CCDirector. 2012-03-21 17:35:20 +08:00
label_nodes Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data 2012-04-16 12:45:47 +08:00
layers_scenes_transitions_nodes merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86 2012-04-08 14:16:29 +08:00
menu_nodes fixed #1156 syn CCDirector 2012-04-13 14:11:35 +08:00
misc_nodes issue #1506: RenderTextureTest 2012-03-22 16:36:03 +08:00
particle_nodes optimize data struct. 2012-04-14 19:11:57 +08:00
platform fixed #1166: Added CCArray::arrayWithContentOfFile function. 2012-04-16 15:41:01 +08:00
proj.bada fixed #984: Use static library for cocos2dx project on platforms(bada and qnx) that use gcc compiler. Because dynamic_cast may fail if you use a gcc compiler. 2012-02-28 14:59:46 +08:00
proj.ios add project for iOS 2012-04-14 18:19:30 +08:00
proj.linux Fixed a typo: CCAplication_linux.{cpp,h} renamed in CCApplication_linux.{cpp,h} 2012-03-12 14:22:39 +01:00
proj.marmalade modify marmalade project setting 2012-02-14 18:25:20 +08:00
proj.qnx fixed #984: Use static library for cocos2dx project on platforms(bada and qnx) that use gcc compiler. Because dynamic_cast may fail if you use a gcc compiler. 2012-02-28 14:59:46 +08:00
proj.win32 Finished CCControlSwitch.Added CCActionTween. 2012-04-17 16:00:18 +08:00
proj.wophone Merge branch 'master' of https://github.com/jbyu/cocos2d-x 2011-11-15 14:00:52 +08:00
script_support fix m_nEntryID typo for CC_LUA_ENGINE_DEBUG 2012-03-12 00:59:03 +04:00
shaders fixed #1139: remove unneeded codes 2012-04-17 18:03:48 +08:00
sprite_nodes Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data 2012-04-16 12:45:47 +08:00
support fixed #1166: Added CCArray::arrayWithContentOfFile function. 2012-04-16 15:41:01 +08:00
text_input_node move SelectorProtocol to CCObject 2012-02-03 15:05:29 +08:00
textures fixed #1139: fix the bug that screen becomes black when backing to foreground on Android 2012-04-17 17:55:26 +08:00
tileMap_parallax_nodes optimize data struct. 2012-04-14 19:11:57 +08:00
touch_dispatcher issue #1056: Move some singletons to CCDirector. It is easily managed by CCDirector. 2012-03-21 17:35:20 +08:00
Android.mk Updated project configuration for android platform. 2012-04-17 16:41:07 +08:00
CCCamera.cpp optimize data struct. 2012-04-14 19:11:57 +08:00
CCConfiguration.cpp issue #1056: Updated Android.mk, fixed a bug in CCImage.h. 2012-03-27 13:48:14 +08:00
CCConfiguration.h issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
CCDirector.cpp Updated CCControlExtension 2012-04-16 23:16:03 +08:00
CCDrawingPrimitives.cpp fixed #1139: fix the bug that screen becomes black when backing to foreground on Android 2012-04-17 17:55:26 +08:00
CCScheduler.cpp issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
cocos2d.cpp issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest. 2012-03-26 16:46:23 +08:00