axmol/CocosDenshion/win32/SimpleAudioEngine.cpp

280 lines
5.8 KiB
C++

#include "SimpleAudioEngine.h"
#include <map>
#include <cstdlib>
#include "MciPlayer.h"
#include "cocos2d.h"
USING_NS_CC;
using namespace std;
namespace CocosDenshion {
typedef map<unsigned int, MciPlayer *> EffectList;
typedef pair<unsigned int, MciPlayer *> Effect;
static char s_szRootPath[MAX_PATH];
static DWORD s_dwRootLen;
static char s_szFullPath[MAX_PATH];
static std::string _FullPath(const char * szPath);
static unsigned int _Hash(const char *key);
#define BREAK_IF(cond) if (cond) break;
static EffectList& sharedList()
{
static EffectList s_List;
return s_List;
}
static MciPlayer& sharedMusic()
{
static MciPlayer s_Music;
return s_Music;
}
SimpleAudioEngine::SimpleAudioEngine()
{
}
SimpleAudioEngine::~SimpleAudioEngine()
{
}
SimpleAudioEngine* SimpleAudioEngine::getInstance()
{
static SimpleAudioEngine s_SharedEngine;
return &s_SharedEngine;
}
void SimpleAudioEngine::end()
{
sharedMusic().Close();
EffectList::iterator p = sharedList().begin();
while (p != sharedList().end())
{
delete p->second;
p->second = NULL;
p++;
}
sharedList().clear();
return;
}
//////////////////////////////////////////////////////////////////////////
// BackgroundMusic
//////////////////////////////////////////////////////////////////////////
void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
{
if (! pszFilePath)
{
return;
}
sharedMusic().Open(_FullPath(pszFilePath).c_str(), _Hash(pszFilePath));
sharedMusic().Play((bLoop) ? -1 : 1);
}
void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData)
{
if (bReleaseData)
{
sharedMusic().Close();
}
else
{
sharedMusic().Stop();
}
}
void SimpleAudioEngine::pauseBackgroundMusic()
{
sharedMusic().Pause();
}
void SimpleAudioEngine::resumeBackgroundMusic()
{
sharedMusic().Resume();
}
void SimpleAudioEngine::rewindBackgroundMusic()
{
sharedMusic().Rewind();
}
bool SimpleAudioEngine::willPlayBackgroundMusic()
{
return false;
}
bool SimpleAudioEngine::isBackgroundMusicPlaying()
{
return sharedMusic().IsPlaying();
}
//////////////////////////////////////////////////////////////////////////
// effect function
//////////////////////////////////////////////////////////////////////////
unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop,
float pitch, float pan, float gain)
{
unsigned int nRet = _Hash(pszFilePath);
preloadEffect(pszFilePath);
EffectList::iterator p = sharedList().find(nRet);
if (p != sharedList().end())
{
p->second->Play((bLoop) ? -1 : 1);
}
return nRet;
}
void SimpleAudioEngine::stopEffect(unsigned int nSoundId)
{
EffectList::iterator p = sharedList().find(nSoundId);
if (p != sharedList().end())
{
p->second->Stop();
}
}
void SimpleAudioEngine::preloadEffect(const char* pszFilePath)
{
int nRet = 0;
do
{
BREAK_IF(! pszFilePath);
nRet = _Hash(pszFilePath);
BREAK_IF(sharedList().end() != sharedList().find(nRet));
sharedList().insert(Effect(nRet, new MciPlayer()));
MciPlayer * pPlayer = sharedList()[nRet];
pPlayer->Open(_FullPath(pszFilePath).c_str(), nRet);
BREAK_IF(nRet == pPlayer->GetSoundID());
delete pPlayer;
sharedList().erase(nRet);
nRet = 0;
} while (0);
}
void SimpleAudioEngine::pauseEffect(unsigned int nSoundId)
{
EffectList::iterator p = sharedList().find(nSoundId);
if (p != sharedList().end())
{
p->second->Pause();
}
}
void SimpleAudioEngine::pauseAllEffects()
{
EffectList::iterator iter;
for (iter = sharedList().begin(); iter != sharedList().end(); iter++)
{
iter->second->Pause();
}
}
void SimpleAudioEngine::resumeEffect(unsigned int nSoundId)
{
EffectList::iterator p = sharedList().find(nSoundId);
if (p != sharedList().end())
{
p->second->Resume();
}
}
void SimpleAudioEngine::resumeAllEffects()
{
EffectList::iterator iter;
for (iter = sharedList().begin(); iter != sharedList().end(); iter++)
{
iter->second->Resume();
}
}
void SimpleAudioEngine::stopAllEffects()
{
EffectList::iterator iter;
for (iter = sharedList().begin(); iter != sharedList().end(); iter++)
{
iter->second->Stop();
}
}
void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
{
}
void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
{
unsigned int nID = _Hash(pszFilePath);
EffectList::iterator p = sharedList().find(nID);
if (p != sharedList().end())
{
delete p->second;
p->second = NULL;
sharedList().erase(nID);
}
}
//////////////////////////////////////////////////////////////////////////
// volume interface
//////////////////////////////////////////////////////////////////////////
float SimpleAudioEngine::getBackgroundMusicVolume()
{
return 1.0;
}
void SimpleAudioEngine::setBackgroundMusicVolume(float volume)
{
}
float SimpleAudioEngine::getEffectsVolume()
{
return 1.0;
}
void SimpleAudioEngine::setEffectsVolume(float volume)
{
}
//////////////////////////////////////////////////////////////////////////
// static function
//////////////////////////////////////////////////////////////////////////
static std::string _FullPath(const char * szPath)
{
return FileUtils::getInstance()->fullPathForFilename(szPath);
}
unsigned int _Hash(const char *key)
{
unsigned int len = strlen(key);
const char *end=key+len;
unsigned int hash;
for (hash = 0; key < end; key++)
{
hash *= 16777619;
hash ^= (unsigned int) (unsigned char) toupper(*key);
}
return (hash);
}
} // end of namespace CocosDenshion