mirror of https://github.com/axmolengine/axmol.git
280 lines
5.8 KiB
C++
280 lines
5.8 KiB
C++
#include "SimpleAudioEngine.h"
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#include <map>
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#include <cstdlib>
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#include "MciPlayer.h"
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#include "cocos2d.h"
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USING_NS_CC;
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using namespace std;
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namespace CocosDenshion {
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typedef map<unsigned int, MciPlayer *> EffectList;
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typedef pair<unsigned int, MciPlayer *> Effect;
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static char s_szRootPath[MAX_PATH];
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static DWORD s_dwRootLen;
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static char s_szFullPath[MAX_PATH];
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static std::string _FullPath(const char * szPath);
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static unsigned int _Hash(const char *key);
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#define BREAK_IF(cond) if (cond) break;
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static EffectList& sharedList()
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{
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static EffectList s_List;
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return s_List;
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}
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static MciPlayer& sharedMusic()
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{
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static MciPlayer s_Music;
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return s_Music;
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}
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SimpleAudioEngine::SimpleAudioEngine()
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{
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}
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SimpleAudioEngine::~SimpleAudioEngine()
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{
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}
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SimpleAudioEngine* SimpleAudioEngine::getInstance()
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{
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static SimpleAudioEngine s_SharedEngine;
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return &s_SharedEngine;
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}
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void SimpleAudioEngine::end()
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{
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sharedMusic().Close();
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EffectList::iterator p = sharedList().begin();
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while (p != sharedList().end())
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{
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delete p->second;
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p->second = NULL;
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p++;
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}
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sharedList().clear();
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return;
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}
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//////////////////////////////////////////////////////////////////////////
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// BackgroundMusic
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//////////////////////////////////////////////////////////////////////////
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void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
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{
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if (! pszFilePath)
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{
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return;
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}
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sharedMusic().Open(_FullPath(pszFilePath).c_str(), _Hash(pszFilePath));
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sharedMusic().Play((bLoop) ? -1 : 1);
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}
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void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData)
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{
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if (bReleaseData)
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{
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sharedMusic().Close();
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}
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else
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{
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sharedMusic().Stop();
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}
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}
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void SimpleAudioEngine::pauseBackgroundMusic()
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{
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sharedMusic().Pause();
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}
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void SimpleAudioEngine::resumeBackgroundMusic()
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{
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sharedMusic().Resume();
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}
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void SimpleAudioEngine::rewindBackgroundMusic()
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{
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sharedMusic().Rewind();
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}
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bool SimpleAudioEngine::willPlayBackgroundMusic()
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{
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return false;
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}
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bool SimpleAudioEngine::isBackgroundMusicPlaying()
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{
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return sharedMusic().IsPlaying();
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}
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//////////////////////////////////////////////////////////////////////////
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// effect function
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//////////////////////////////////////////////////////////////////////////
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unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop,
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float pitch, float pan, float gain)
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{
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unsigned int nRet = _Hash(pszFilePath);
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preloadEffect(pszFilePath);
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EffectList::iterator p = sharedList().find(nRet);
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if (p != sharedList().end())
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{
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p->second->Play((bLoop) ? -1 : 1);
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}
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return nRet;
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}
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void SimpleAudioEngine::stopEffect(unsigned int nSoundId)
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{
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EffectList::iterator p = sharedList().find(nSoundId);
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if (p != sharedList().end())
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{
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p->second->Stop();
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}
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}
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void SimpleAudioEngine::preloadEffect(const char* pszFilePath)
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{
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int nRet = 0;
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do
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{
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BREAK_IF(! pszFilePath);
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nRet = _Hash(pszFilePath);
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BREAK_IF(sharedList().end() != sharedList().find(nRet));
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sharedList().insert(Effect(nRet, new MciPlayer()));
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MciPlayer * pPlayer = sharedList()[nRet];
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pPlayer->Open(_FullPath(pszFilePath).c_str(), nRet);
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BREAK_IF(nRet == pPlayer->GetSoundID());
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delete pPlayer;
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sharedList().erase(nRet);
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nRet = 0;
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} while (0);
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}
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void SimpleAudioEngine::pauseEffect(unsigned int nSoundId)
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{
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EffectList::iterator p = sharedList().find(nSoundId);
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if (p != sharedList().end())
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{
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p->second->Pause();
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}
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}
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void SimpleAudioEngine::pauseAllEffects()
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{
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EffectList::iterator iter;
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for (iter = sharedList().begin(); iter != sharedList().end(); iter++)
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{
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iter->second->Pause();
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}
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}
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void SimpleAudioEngine::resumeEffect(unsigned int nSoundId)
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{
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EffectList::iterator p = sharedList().find(nSoundId);
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if (p != sharedList().end())
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{
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p->second->Resume();
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}
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}
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void SimpleAudioEngine::resumeAllEffects()
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{
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EffectList::iterator iter;
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for (iter = sharedList().begin(); iter != sharedList().end(); iter++)
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{
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iter->second->Resume();
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}
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}
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void SimpleAudioEngine::stopAllEffects()
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{
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EffectList::iterator iter;
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for (iter = sharedList().begin(); iter != sharedList().end(); iter++)
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{
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iter->second->Stop();
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}
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}
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void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
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{
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}
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void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
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{
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unsigned int nID = _Hash(pszFilePath);
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EffectList::iterator p = sharedList().find(nID);
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if (p != sharedList().end())
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{
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delete p->second;
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p->second = NULL;
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sharedList().erase(nID);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// volume interface
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//////////////////////////////////////////////////////////////////////////
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float SimpleAudioEngine::getBackgroundMusicVolume()
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{
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return 1.0;
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}
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void SimpleAudioEngine::setBackgroundMusicVolume(float volume)
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{
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}
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float SimpleAudioEngine::getEffectsVolume()
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{
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return 1.0;
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}
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void SimpleAudioEngine::setEffectsVolume(float volume)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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// static function
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//////////////////////////////////////////////////////////////////////////
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static std::string _FullPath(const char * szPath)
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{
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return FileUtils::getInstance()->fullPathForFilename(szPath);
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}
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unsigned int _Hash(const char *key)
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{
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unsigned int len = strlen(key);
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const char *end=key+len;
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unsigned int hash;
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for (hash = 0; key < end; key++)
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{
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hash *= 16777619;
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hash ^= (unsigned int) (unsigned char) toupper(*key);
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}
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return (hash);
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}
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} // end of namespace CocosDenshion
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