mirror of https://github.com/axmolengine/axmol.git
194 lines
5.8 KiB
C++
194 lines
5.8 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCActionManagerEx.h"
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#include "CocoLoader.h"
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using namespace cocos2d;
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namespace cocostudio
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{
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static ActionManagerEx* sharedActionManager = nullptr;
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ActionManagerEx* ActionManagerEx::getInstance()
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{
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if (!sharedActionManager)
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{
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sharedActionManager = new ActionManagerEx();
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}
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return sharedActionManager;
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}
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void ActionManagerEx::destroyInstance()
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{
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if (sharedActionManager != nullptr)
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{
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sharedActionManager->releaseActions();
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CC_SAFE_DELETE(sharedActionManager);
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}
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}
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ActionManagerEx::ActionManagerEx() {}
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ActionManagerEx::~ActionManagerEx()
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{
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_actionDic.clear();
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}
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void ActionManagerEx::initWithDictionary(const char* jsonName, const rapidjson::Value& dic, Ref* root, int version)
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{
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std::string path = jsonName;
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this->_studioVersionNumber = version;
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ssize_t pos = path.find_last_of("/");
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std::string fileName = path.substr(pos + 1, path.length());
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cocos2d::Vector<ActionObject*> actionList;
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int actionCount = DICTOOL->getArrayCount_json(dic, "actionlist");
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for (int i = 0; i < actionCount; i++)
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{
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ActionObject* action = new ActionObject();
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action->autorelease();
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const rapidjson::Value& actionDic = DICTOOL->getDictionaryFromArray_json(dic, "actionlist", i);
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action->initWithDictionary(actionDic, root);
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actionList.pushBack(action);
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}
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_actionDic[fileName] = actionList;
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}
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void ActionManagerEx::initWithBinary(const char* file,
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cocos2d::Ref* root,
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CocoLoader* cocoLoader,
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stExpCocoNode* pCocoNode)
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{
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std::string path = file;
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ssize_t pos = path.find_last_of("/");
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std::string fileName = path.substr(pos + 1, path.length());
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cocos2d::Vector<ActionObject*> actionList;
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stExpCocoNode* stChildArray = pCocoNode->GetChildArray(cocoLoader);
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stExpCocoNode* actionNode = nullptr;
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for (int i = 0; i < pCocoNode->GetChildNum(); ++i)
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{
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std::string key = stChildArray[i].GetName(cocoLoader);
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if (key == "actionlist")
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{
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actionNode = &stChildArray[i];
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break;
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}
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}
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if (nullptr != actionNode)
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{
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int actionCount = actionNode->GetChildNum();
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for (int i = 0; i < actionCount; ++i)
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{
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ActionObject* action = new ActionObject();
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action->autorelease();
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action->initWithBinary(cocoLoader, &actionNode->GetChildArray(cocoLoader)[i], root);
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actionList.pushBack(action);
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}
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}
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_actionDic[fileName] = actionList;
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}
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ActionObject* ActionManagerEx::getActionByName(const char* jsonName, const char* actionName)
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{
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std::string path = jsonName;
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ssize_t pos = path.find_last_of("/");
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std::string fileName = path.substr(pos + 1, path.length());
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auto iterator = _actionDic.find(fileName);
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if (iterator == _actionDic.end())
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{
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return nullptr;
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}
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auto actionList = iterator->second;
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for (int i = 0; i < actionList.size(); i++)
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{
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ActionObject* action = actionList.at(i);
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if (strcmp(actionName, action->getName()) == 0)
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{
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return action;
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}
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}
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return nullptr;
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}
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ActionObject* ActionManagerEx::playActionByName(const char* jsonName, const char* actionName)
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{
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ActionObject* action = getActionByName(jsonName, actionName);
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if (action)
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{
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action->play();
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}
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return action;
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}
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ActionObject* ActionManagerEx::playActionByName(const char* jsonName, const char* actionName, CallFunc* func)
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{
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ActionObject* action = getActionByName(jsonName, actionName);
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if (action)
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{
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action->play(func);
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}
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return action;
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}
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ActionObject* ActionManagerEx::stopActionByName(const char* jsonName, const char* actionName)
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{
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ActionObject* action = getActionByName(jsonName, actionName);
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if (action)
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{
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action->stop();
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}
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return action;
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}
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void ActionManagerEx::releaseActions()
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{
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for (auto& iter : _actionDic)
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{
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cocos2d::Vector<ActionObject*> objList = iter.second;
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ssize_t listCount = objList.size();
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for (ssize_t i = 0; i < listCount; i++)
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{
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ActionObject* action = objList.at(i);
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if (action != nullptr)
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{
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action->stop();
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}
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}
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objList.clear();
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}
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_actionDic.clear();
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}
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int ActionManagerEx::getStudioVersionNumber() const
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{
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return this->_studioVersionNumber;
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}
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} // namespace cocostudio
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