mirror of https://github.com/axmolengine/axmol.git
134 lines
4.2 KiB
C++
134 lines
4.2 KiB
C++
/****************************************************************************
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Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/CCActionPageTurn3D.h"
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#include "2d/CCGrid.h"
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#include "2d/CCNodeGrid.h"
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NS_CC_BEGIN
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PageTurn3D* PageTurn3D::create(float duration, const Vec2& gridSize)
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{
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PageTurn3D* action = new PageTurn3D();
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if (action->initWithDuration(duration, gridSize))
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{
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action->autorelease();
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return action;
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}
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delete action;
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return nullptr;
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}
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PageTurn3D* PageTurn3D::clone() const
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{
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// no copy constructor
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return PageTurn3D::create(_duration, _gridSize);
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}
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GridBase* PageTurn3D::getGrid()
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{
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auto result = Grid3D::create(_gridSize, _gridNodeTarget->getGridRect());
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if (result)
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{
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result->setNeedDepthTestForBlit(true);
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}
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return result;
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}
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/*
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* Update each tick
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* Time is the percentage of the way through the duration
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*/
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void PageTurn3D::update(float time)
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{
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float tt = MAX(0, time - 0.25f);
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float deltaAy = (tt * tt * 500);
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float ay = -100 - deltaAy;
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float deltaTheta = sqrtf(time);
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float theta = deltaTheta > 0.5f ? (float)M_PI_2 * deltaTheta : (float)M_PI_2 * (1 - deltaTheta);
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float rotateByYAxis = (2 - time) * (float)M_PI;
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float sinTheta = sinf(theta);
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float cosTheta = cosf(theta);
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for (int i = 0; i <= _gridSize.width; ++i)
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{
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for (int j = 0; j <= _gridSize.height; ++j)
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{
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Vec2 pos((float)i, (float)j);
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// Get original vertex
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Vec3 p = getOriginalVertex(pos);
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p.x -= getGridRect().origin.x;
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float R = sqrtf((p.x * p.x) + ((p.y - ay) * (p.y - ay)));
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float r = R * sinTheta;
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float alpha = asinf(p.x / R);
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float beta = alpha / sinTheta;
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float cosBeta = cosf(beta);
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// If beta > PI then we've wrapped around the cone
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// Reduce the radius to stop these points interfering with others
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if (beta <= M_PI)
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{
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p.x = (r * sinf(beta));
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}
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else
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{
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// Force X = 0 to stop wrapped
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// points
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p.x = 0;
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}
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p.y = (R + ay - (r * (1 - cosBeta) * sinTheta));
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// We scale z here to avoid the animation being
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// too much bigger than the screen due to perspective transform
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p.z = (r * (1 - cosBeta) * cosTheta); // "100" didn't work for
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p.x = p.z * sinf(rotateByYAxis) + p.x * cosf(rotateByYAxis);
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p.z = p.z * cosf(rotateByYAxis) - p.x * sinf(rotateByYAxis);
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p.z /= 7;
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// Stop z coord from dropping beneath underlying page in a transition
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// issue #751
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if (p.z < 0.5f)
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{
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p.z = 0.5f;
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}
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// Set new coords
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p.x += getGridRect().origin.x;
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setVertex(pos, p);
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}
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}
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}
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NS_CC_END
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