mirror of https://github.com/axmolengine/axmol.git
198 lines
7.6 KiB
C++
198 lines
7.6 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
|
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
https://axis-project.github.io/
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#pragma once
|
|
|
|
#include "base/CCRef.h"
|
|
#include "platform/CCCommon.h"
|
|
#include "platform/CCGLView.h"
|
|
#include "glfw3.h"
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
|
# ifndef GLFW_EXPOSE_NATIVE_WIN32
|
|
# define GLFW_EXPOSE_NATIVE_WIN32
|
|
# endif
|
|
# ifndef GLFW_EXPOSE_NATIVE_WGL
|
|
# define GLFW_EXPOSE_NATIVE_WGL
|
|
# endif
|
|
# include "glfw3native.h"
|
|
#endif /* (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) */
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
|
# ifndef GLFW_EXPOSE_NATIVE_NSGL
|
|
# define GLFW_EXPOSE_NATIVE_NSGL
|
|
# endif
|
|
# ifndef GLFW_EXPOSE_NATIVE_COCOA
|
|
# define GLFW_EXPOSE_NATIVE_COCOA
|
|
# endif
|
|
# include "glfw3native.h"
|
|
#endif // #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
|
|
|
NS_AX_BEGIN
|
|
|
|
class GLFWEventHandler;
|
|
class CC_DLL GLViewImpl : public GLView
|
|
{
|
|
friend class GLFWEventHandler;
|
|
|
|
public:
|
|
static GLViewImpl* create(std::string_view viewName);
|
|
static GLViewImpl* create(std::string_view viewName, bool resizable);
|
|
static GLViewImpl* createWithRect(std::string_view viewName,
|
|
Rect size,
|
|
float frameZoomFactor = 1.0f,
|
|
bool resizable = false);
|
|
static GLViewImpl* createWithFullScreen(std::string_view viewName);
|
|
static GLViewImpl* createWithFullScreen(std::string_view viewName,
|
|
const GLFWvidmode& videoMode,
|
|
GLFWmonitor* monitor);
|
|
|
|
/*
|
|
*frameZoomFactor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
|
|
*/
|
|
|
|
// void resize(int width, int height);
|
|
|
|
float getFrameZoomFactor() const override;
|
|
// void centerWindow();
|
|
|
|
virtual void setViewPortInPoints(float x, float y, float w, float h) override;
|
|
virtual void setScissorInPoints(float x, float y, float w, float h) override;
|
|
virtual Rect getScissorRect() const override;
|
|
|
|
bool windowShouldClose() override;
|
|
void pollEvents() override;
|
|
GLFWwindow* getWindow() const { return _mainWindow; }
|
|
|
|
bool isFullscreen() const;
|
|
|
|
/* Sets primary monitor full screen with default w*h(refresh rate) */
|
|
void setFullscreen();
|
|
/* Sets primary monitor full screen with w*h(refresh rate) */
|
|
void setFullscreen(int w, int h, int refreshRate);
|
|
|
|
/* Sets monitor full screen with default w*h(refresh rate) */
|
|
void setFullscreen(int monitorIndex);
|
|
/// <summary>
|
|
/// Sets monitor full screen with w*h(refresh rate)
|
|
/// </summary>
|
|
/// <param name="monitorIndex">the 0 based index of monitor</param>
|
|
/// <param name="w">the width of hardware resolution in full screen, -1 use default value</param>
|
|
/// <param name="h">the height of hardware resolution in full screen, -1 use default value</param>
|
|
/// <param name="refreshRate">the display refresh rate, usually 60, -1 use default value</param>
|
|
void setFullscreen(int monitorIndex, int w, int h, int refreshRate);
|
|
|
|
/* for internal use */
|
|
void setFullscreen(GLFWmonitor* monitor, int w, int h, int refreshRate);
|
|
void setWindowed(int width, int height);
|
|
|
|
int getMonitorCount() const;
|
|
Size getMonitorSize() const;
|
|
|
|
/* override functions */
|
|
virtual bool isOpenGLReady() override;
|
|
virtual void end() override;
|
|
virtual void swapBuffers() override;
|
|
virtual void setFrameSize(float width, float height) override;
|
|
virtual void setIMEKeyboardState(bool bOpen) override;
|
|
|
|
#if CC_ICON_SET_SUPPORT
|
|
virtual void setIcon(std::string_view filename) const override;
|
|
virtual void setIcon(const std::vector<std::string>& filelist) const override;
|
|
virtual void setDefaultIcon() const override;
|
|
#endif /* CC_ICON_SET_SUPPORT */
|
|
|
|
/*
|
|
* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
|
|
*/
|
|
void setFrameZoomFactor(float zoomFactor) override;
|
|
/**
|
|
* Hide or Show the mouse cursor if there is one.
|
|
*/
|
|
virtual void setCursorVisible(bool isVisible) override;
|
|
/** Retina support is disabled by default
|
|
* @note This method is only available on Mac.
|
|
*/
|
|
void enableRetina(bool enabled);
|
|
/** Check whether retina display is enabled. */
|
|
bool isRetinaEnabled() const { return _isRetinaEnabled; };
|
|
|
|
/** Get retina factor */
|
|
int getRetinaFactor() const override { return _retinaFactor; }
|
|
|
|
id getCocoaWindow() override { return glfwGetCocoaWindow(_mainWindow); }
|
|
id getNSGLContext() override { return glfwGetNSGLContext(_mainWindow); } // stevetranby: added
|
|
|
|
protected:
|
|
GLViewImpl(bool initglfw = true);
|
|
virtual ~GLViewImpl();
|
|
|
|
bool initWithRect(std::string_view viewName, Rect rect, float frameZoomFactor, bool resizable);
|
|
bool initWithFullScreen(std::string_view viewName);
|
|
bool initWithFullscreen(std::string_view viewname, const GLFWvidmode& videoMode, GLFWmonitor* monitor);
|
|
/* update frame layout when enter/exit full screen mode */
|
|
void updateWindowSize();
|
|
|
|
void updateFrameSize();
|
|
|
|
// GLFW callbacks
|
|
void onGLFWError(int errorID, const char* errorDesc);
|
|
void onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify);
|
|
void onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y);
|
|
void onGLFWMouseScrollCallback(GLFWwindow* window, double x, double y);
|
|
void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
|
void onGLFWCharCallback(GLFWwindow* window, unsigned int character);
|
|
void onGLFWWindowPosCallback(GLFWwindow* windows, int x, int y);
|
|
void onGLFWWindowSizeCallback(GLFWwindow* window, int width, int height);
|
|
void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified);
|
|
void onGLFWWindowFocusCallback(GLFWwindow* window, int focused);
|
|
|
|
bool _captured;
|
|
bool _isInRetinaMonitor;
|
|
bool _isRetinaEnabled;
|
|
int _retinaFactor; // Should be 1 or 2
|
|
|
|
float _frameZoomFactor;
|
|
|
|
GLFWwindow* _mainWindow;
|
|
GLFWmonitor* _monitor;
|
|
|
|
std::string _glfwError;
|
|
|
|
float _mouseX;
|
|
float _mouseY;
|
|
|
|
public:
|
|
// View will trigger an event when window is resized, gains or loses focus
|
|
static const std::string EVENT_WINDOW_RESIZED;
|
|
static const std::string EVENT_WINDOW_FOCUSED;
|
|
static const std::string EVENT_WINDOW_UNFOCUSED;
|
|
|
|
private:
|
|
CC_DISALLOW_COPY_AND_ASSIGN(GLViewImpl);
|
|
};
|
|
|
|
NS_AX_END // end of namespace cocos2d
|