mirror of https://github.com/axmolengine/axmol.git
504 lines
12 KiB
C++
504 lines
12 KiB
C++
#include "GLoader3D.h"
|
|
#include "GComponent.h"
|
|
#include "GMovieClip.h"
|
|
#include "UIPackage.h"
|
|
#include "display/FUISprite.h"
|
|
#include "utils/ByteBuffer.h"
|
|
#include "utils/ToolSet.h"
|
|
|
|
#include "spine/spine-cocos2dx.h"
|
|
|
|
NS_FGUI_BEGIN
|
|
USING_NS_AX;
|
|
|
|
GLoader3D::GLoader3D()
|
|
: _autoSize(false),
|
|
_align(TextHAlignment::LEFT),
|
|
_verticalAlign(TextVAlignment::TOP),
|
|
_fill(LoaderFillType::NONE),
|
|
_shrinkOnly(false),
|
|
_updatingLayout(false),
|
|
_contentItem(nullptr),
|
|
_content(nullptr),
|
|
_container(nullptr),
|
|
_playing(true),
|
|
_frame(0),
|
|
_loop(false),
|
|
_color(255, 255, 255)
|
|
{
|
|
}
|
|
|
|
GLoader3D::~GLoader3D()
|
|
{
|
|
CC_SAFE_RELEASE(_content);
|
|
CC_SAFE_RELEASE(_container);
|
|
}
|
|
|
|
void GLoader3D::handleInit()
|
|
{
|
|
FUIContainer* c = FUIContainer::create();
|
|
c->retain();
|
|
c->gOwner = this;
|
|
_displayObject = c;
|
|
|
|
_container = FUIContainer::create();
|
|
_container->retain();
|
|
_container->setAnchorPoint(Vec2::ZERO);
|
|
_displayObject->addChild(_container);
|
|
}
|
|
|
|
void GLoader3D::setURL(const std::string& value)
|
|
{
|
|
if (_url.compare(value) == 0)
|
|
return;
|
|
|
|
_url = value;
|
|
loadContent();
|
|
updateGear(7);
|
|
}
|
|
|
|
void GLoader3D::setAlign(axis::TextHAlignment value)
|
|
{
|
|
if (_align != value)
|
|
{
|
|
_align = value;
|
|
updateLayout();
|
|
}
|
|
}
|
|
|
|
void GLoader3D::setVerticalAlign(axis::TextVAlignment value)
|
|
{
|
|
if (_verticalAlign != value)
|
|
{
|
|
_verticalAlign = value;
|
|
updateLayout();
|
|
}
|
|
}
|
|
|
|
void GLoader3D::setAutoSize(bool value)
|
|
{
|
|
if (_autoSize != value)
|
|
{
|
|
_autoSize = value;
|
|
updateLayout();
|
|
}
|
|
}
|
|
|
|
void GLoader3D::setFill(LoaderFillType value)
|
|
{
|
|
if (_fill != value)
|
|
{
|
|
_fill = value;
|
|
updateLayout();
|
|
}
|
|
}
|
|
|
|
void GLoader3D::setShrinkOnly(bool value)
|
|
{
|
|
if (_shrinkOnly != value)
|
|
{
|
|
_shrinkOnly = value;
|
|
updateLayout();
|
|
}
|
|
}
|
|
|
|
axis::Color3B GLoader3D::getColor() const
|
|
{
|
|
return _color;
|
|
}
|
|
|
|
void GLoader3D::setColor(const axis::Color3B& value)
|
|
{
|
|
_color = value;
|
|
if (_content != nullptr)
|
|
_content->setColor(_color);
|
|
}
|
|
|
|
void GLoader3D::setPlaying(bool value)
|
|
{
|
|
if (_playing != value)
|
|
{
|
|
_playing = value;
|
|
updateGear(5);
|
|
}
|
|
}
|
|
|
|
int GLoader3D::getFrame() const
|
|
{
|
|
return _frame;
|
|
}
|
|
|
|
void GLoader3D::setFrame(int value)
|
|
{
|
|
if (_frame != value)
|
|
{
|
|
_frame = value;
|
|
updateGear(5);
|
|
}
|
|
}
|
|
|
|
void GLoader3D::setAnimationName(const std::string& value)
|
|
{
|
|
_animationName = value;
|
|
onChange();
|
|
}
|
|
|
|
void GLoader3D::setSkinName(const std::string& value)
|
|
{
|
|
_skinName = value;
|
|
onChange();
|
|
}
|
|
|
|
void GLoader3D::setLoop(bool value)
|
|
{
|
|
_loop = value;
|
|
onChange();
|
|
}
|
|
|
|
void GLoader3D::setContent(axis::Node* value)
|
|
{
|
|
setURL(STD_STRING_EMPTY);
|
|
|
|
_content = value;
|
|
if (_content != nullptr)
|
|
{
|
|
_content->retain();
|
|
_container->addChild(value);
|
|
}
|
|
}
|
|
|
|
void GLoader3D::loadContent()
|
|
{
|
|
clearContent();
|
|
|
|
if (_url.length() == 0)
|
|
return;
|
|
|
|
if (_url.compare(0, 5, "ui://") == 0)
|
|
loadFromPackage();
|
|
else
|
|
loadExternal();
|
|
}
|
|
|
|
void GLoader3D::loadFromPackage()
|
|
{
|
|
_contentItem = UIPackage::getItemByURL(_url);
|
|
|
|
if (_contentItem != nullptr)
|
|
{
|
|
_contentItem = _contentItem->getBranch();
|
|
sourceSize.width = _contentItem->width;
|
|
sourceSize.height = _contentItem->height;
|
|
_contentItem = _contentItem->getHighResolution();
|
|
_contentItem->load();
|
|
|
|
if (_contentItem->type == PackageItemType::SPINE)
|
|
{
|
|
size_t pos = _contentItem->file.find_last_of('.');
|
|
std::string atlasFile = _contentItem->file.substr(0, pos + 1).append("atlas");
|
|
if (!ToolSet::isFileExist(atlasFile))
|
|
atlasFile = _contentItem->file.substr(0, pos + 1).append("atlas.txt");
|
|
spine::SkeletonAnimation* skeletonAni;
|
|
if (FileUtils::getInstance()->getFileExtension(_contentItem->file) == ".skel")
|
|
skeletonAni = spine::SkeletonAnimation::createWithBinaryFile(_contentItem->file, atlasFile);
|
|
else
|
|
skeletonAni = spine::SkeletonAnimation::createWithJsonFile(_contentItem->file, atlasFile);
|
|
skeletonAni->setPosition(_contentItem->skeletonAnchor->x, _contentItem->skeletonAnchor->y);
|
|
skeletonAni->retain();
|
|
|
|
_content = skeletonAni;
|
|
_container->addChild(_content);
|
|
|
|
onChangeSpine();
|
|
updateLayout();
|
|
}
|
|
else
|
|
{
|
|
if (_autoSize)
|
|
setSize(_contentItem->width, _contentItem->height);
|
|
|
|
setErrorState();
|
|
}
|
|
}
|
|
else
|
|
setErrorState();
|
|
}
|
|
|
|
void GLoader3D::onChange()
|
|
{
|
|
onChangeSpine();
|
|
}
|
|
|
|
void GLoader3D::onChangeSpine()
|
|
{
|
|
spine::SkeletonAnimation* skeletonAni = dynamic_cast<spine::SkeletonAnimation*>(_content);
|
|
if (skeletonAni == nullptr)
|
|
return;
|
|
|
|
#if !defined(CC_USE_SPINE_CPP) || CC_USE_SPINE_CPP
|
|
spine::AnimationState* state = skeletonAni->getState();
|
|
|
|
spine::Animation* aniToUse = !_animationName.empty() ? skeletonAni->findAnimation(_animationName) : nullptr;
|
|
if (aniToUse != nullptr)
|
|
{
|
|
spine::TrackEntry* entry = state->getCurrent(0);
|
|
if (entry == nullptr || strcmp(entry->getAnimation()->getName().buffer(), _animationName.c_str()) != 0
|
|
|| entry->isComplete() && !entry->getLoop())
|
|
entry = state->setAnimation(0, aniToUse, _loop);
|
|
else
|
|
entry->setLoop(_loop);
|
|
|
|
if (_playing)
|
|
entry->setTimeScale(1);
|
|
else
|
|
{
|
|
entry->setTimeScale(0);
|
|
entry->setTrackTime(MathUtil::lerp(0, entry->getAnimationEnd() - entry->getAnimationStart(), _frame / 100.0f));
|
|
}
|
|
}
|
|
else
|
|
state->clearTrack(0);
|
|
|
|
skeletonAni->setSkin(_skinName);
|
|
#else
|
|
auto state = skeletonAni->getState();
|
|
|
|
auto aniToUse = !_animationName.empty() ? skeletonAni->findAnimation(_animationName) : nullptr;
|
|
if (aniToUse != nullptr)
|
|
{
|
|
auto entry = state->tracks[0];
|
|
if (entry == nullptr || strcmp(entry->animation->name, _animationName.c_str()) != 0
|
|
|| (entry->trackTime >= (entry->animationEnd - entry->animationStart)) && !entry->loop)
|
|
entry = spAnimationState_setAnimation(state, 0, aniToUse, _loop);
|
|
else
|
|
entry->loop = _loop;
|
|
|
|
if (_playing)
|
|
entry->timeScale = 1;
|
|
else
|
|
{
|
|
entry->timeScale = 0;
|
|
entry->trackTime = MathUtil::lerp(0, entry->animationEnd - entry->animationStart, _frame / 100.0f);
|
|
}
|
|
}
|
|
else
|
|
spAnimationState_clearTrack(state, 0);
|
|
|
|
skeletonAni->setSkin(_skinName);
|
|
#endif
|
|
}
|
|
|
|
void GLoader3D::loadExternal()
|
|
{
|
|
}
|
|
|
|
void GLoader3D::freeExternal(axis::SpriteFrame* spriteFrame)
|
|
{
|
|
}
|
|
|
|
void GLoader3D::onExternalLoadSuccess(axis::SpriteFrame* spriteFrame)
|
|
{
|
|
}
|
|
|
|
void GLoader3D::onExternalLoadFailed()
|
|
{
|
|
setErrorState();
|
|
}
|
|
|
|
void GLoader3D::clearContent()
|
|
{
|
|
clearErrorState();
|
|
if (_content != nullptr)
|
|
{
|
|
_container->removeChild(_content);
|
|
CC_SAFE_RELEASE_NULL(_content);
|
|
}
|
|
|
|
_contentItem = nullptr;
|
|
}
|
|
|
|
void GLoader3D::updateLayout()
|
|
{
|
|
Size contentSize = sourceSize;
|
|
|
|
if (_autoSize)
|
|
{
|
|
_updatingLayout = true;
|
|
if (contentSize.width == 0)
|
|
contentSize.width = 50;
|
|
if (contentSize.height == 0)
|
|
contentSize.height = 30;
|
|
setSize(contentSize.width, contentSize.height);
|
|
_updatingLayout = false;
|
|
|
|
if (_size.equals(contentSize))
|
|
{
|
|
_container->setScale(1, 1);
|
|
_container->setAnchorPoint(Vec2::ZERO);
|
|
_container->setPosition(0, 0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
float sx = 1, sy = 1;
|
|
if (_fill != LoaderFillType::NONE)
|
|
{
|
|
sx = _size.width / sourceSize.width;
|
|
sy = _size.height / sourceSize.height;
|
|
|
|
if (sx != 1 || sy != 1)
|
|
{
|
|
if (_fill == LoaderFillType::SCALE_MATCH_HEIGHT)
|
|
sx = sy;
|
|
else if (_fill == LoaderFillType::SCALE_MATCH_WIDTH)
|
|
sy = sx;
|
|
else if (_fill == LoaderFillType::SCALE)
|
|
{
|
|
if (sx > sy)
|
|
sx = sy;
|
|
else
|
|
sy = sx;
|
|
}
|
|
else if (_fill == LoaderFillType::SCALE_NO_BORDER)
|
|
{
|
|
if (sx > sy)
|
|
sy = sx;
|
|
else
|
|
sx = sy;
|
|
}
|
|
|
|
if (_shrinkOnly)
|
|
{
|
|
if (sx > 1)
|
|
sx = 1;
|
|
if (sy > 1)
|
|
sy = 1;
|
|
}
|
|
contentSize.width = floor(sourceSize.width * sx);
|
|
contentSize.height = floor(sourceSize.height * sy);
|
|
}
|
|
}
|
|
|
|
_container->setScale(sx, sy);
|
|
_container->setAnchorPoint(Vec2::ZERO);
|
|
|
|
float nx;
|
|
float ny;
|
|
if (_align == TextHAlignment::CENTER)
|
|
nx = floor((_size.width - contentSize.width) / 2);
|
|
else if (_align == TextHAlignment::RIGHT)
|
|
nx = floor(_size.width - contentSize.width);
|
|
else
|
|
nx = 0;
|
|
|
|
if (_verticalAlign == TextVAlignment::CENTER)
|
|
ny = floor((_size.height - contentSize.height) / 2);
|
|
else if (_verticalAlign == TextVAlignment::BOTTOM)
|
|
ny = 0;
|
|
else
|
|
ny = _size.height - contentSize.height;
|
|
|
|
_container->setPosition(nx, ny);
|
|
}
|
|
|
|
void GLoader3D::setErrorState()
|
|
{
|
|
}
|
|
|
|
void GLoader3D::clearErrorState()
|
|
{
|
|
}
|
|
|
|
void GLoader3D::handleSizeChanged()
|
|
{
|
|
GObject::handleSizeChanged();
|
|
|
|
if (!_updatingLayout)
|
|
updateLayout();
|
|
}
|
|
|
|
void GLoader3D::handleGrayedChanged()
|
|
{
|
|
GObject::handleGrayedChanged();
|
|
}
|
|
|
|
axis::Value GLoader3D::getProp(ObjectPropID propId)
|
|
{
|
|
switch (propId)
|
|
{
|
|
case ObjectPropID::Color:
|
|
return Value(ToolSet::colorToInt(getColor()));
|
|
case ObjectPropID::Playing:
|
|
return Value(isPlaying());
|
|
case ObjectPropID::Frame:
|
|
return Value(getFrame());
|
|
case ObjectPropID::TimeScale:
|
|
return Value(1);
|
|
default:
|
|
return GObject::getProp(propId);
|
|
}
|
|
}
|
|
|
|
void GLoader3D::setProp(ObjectPropID propId, const axis::Value& value)
|
|
{
|
|
switch (propId)
|
|
{
|
|
case ObjectPropID::Color:
|
|
setColor(ToolSet::intToColor(value.asUnsignedInt()));
|
|
break;
|
|
case ObjectPropID::Playing:
|
|
setPlaying(value.asBool());
|
|
break;
|
|
case ObjectPropID::Frame:
|
|
setFrame(value.asInt());
|
|
break;
|
|
case ObjectPropID::TimeScale:
|
|
break;
|
|
case ObjectPropID::DeltaTime:
|
|
break;
|
|
default:
|
|
GObject::setProp(propId, value);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GLoader3D::setup_beforeAdd(ByteBuffer* buffer, int beginPos)
|
|
{
|
|
GObject::setup_beforeAdd(buffer, beginPos);
|
|
|
|
buffer->seek(beginPos, 5);
|
|
|
|
_url = buffer->readS();
|
|
_align = (TextHAlignment)buffer->readByte();
|
|
_verticalAlign = (TextVAlignment)buffer->readByte();
|
|
_fill = (LoaderFillType)buffer->readByte();
|
|
_shrinkOnly = buffer->readBool();
|
|
_autoSize = buffer->readBool();
|
|
_animationName = buffer->readS();
|
|
_skinName = buffer->readS();
|
|
_playing = buffer->readBool();
|
|
_frame = buffer->readInt();
|
|
_loop = buffer->readBool();
|
|
|
|
if (buffer->readBool())
|
|
setColor((Color3B)buffer->readColor());
|
|
|
|
if (_url.length() > 0)
|
|
loadContent();
|
|
}
|
|
|
|
GObject* GLoader3D::hitTest(const Vec2& worldPoint, const Camera* camera)
|
|
{
|
|
if (!_touchable || !_displayObject->isVisible() || !_displayObject->getParent())
|
|
return nullptr;
|
|
|
|
Rect rect;
|
|
rect.size = _size;
|
|
//if (isScreenPointInRect(worldPoint, camera, _displayObject->getWorldToNodeTransform(), rect, nullptr))
|
|
if (rect.containsPoint(_displayObject->convertToNodeSpace(worldPoint)))
|
|
return this;
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
NS_FGUI_END |