mirror of https://github.com/axmolengine/axmol.git
424 lines
14 KiB
Lua
424 lines
14 KiB
Lua
|
|
--------------------------------
|
|
-- @module Director
|
|
-- @parent_module cc
|
|
|
|
--------------------------------
|
|
-- Pauses the running scene.<br>
|
|
-- The running scene will be _drawed_ but all scheduled timers will be paused<br>
|
|
-- While paused, the draw rate will be 4 FPS to reduce CPU consumption
|
|
-- @function [parent=#Director] pause
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
-- Sets the EventDispatcher associated with this director <br>
|
|
-- since v3.0
|
|
-- @function [parent=#Director] setEventDispatcher
|
|
-- @param self
|
|
-- @param #cc.EventDispatcher dispatcher
|
|
|
|
--------------------------------
|
|
-- Suspends the execution of the running scene, pushing it on the stack of suspended scenes.<br>
|
|
-- The new scene will be executed.<br>
|
|
-- Try to avoid big stacks of pushed scenes to reduce memory allocation. <br>
|
|
-- ONLY call it if there is a running scene.
|
|
-- @function [parent=#Director] pushScene
|
|
-- @param self
|
|
-- @param #cc.Scene scene
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] getDeltaTime
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] getContentScaleFactor
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- returns the size of the OpenGL view in pixels.
|
|
-- @function [parent=#Director] getWinSizeInPixels
|
|
-- @param self
|
|
-- @return size_table#size_table ret (return value: size_table)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] getConsole
|
|
-- @param self
|
|
-- @return Console#Console ret (return value: cc.Console)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] pushMatrix
|
|
-- @param self
|
|
-- @param #int type
|
|
|
|
--------------------------------
|
|
-- sets the OpenGL default values
|
|
-- @function [parent=#Director] setGLDefaultValues
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
-- Sets the ActionManager associated with this director<br>
|
|
-- since v2.0
|
|
-- @function [parent=#Director] setActionManager
|
|
-- @param self
|
|
-- @param #cc.ActionManager actionManager
|
|
|
|
--------------------------------
|
|
-- enables/disables OpenGL alpha blending
|
|
-- @function [parent=#Director] setAlphaBlending
|
|
-- @param self
|
|
-- @param #bool on
|
|
|
|
--------------------------------
|
|
-- Pops out all scenes from the stack until the root scene in the queue.<br>
|
|
-- This scene will replace the running one.<br>
|
|
-- Internally it will call `popToSceneStackLevel(1)`
|
|
-- @function [parent=#Director] popToRootScene
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] loadMatrix
|
|
-- @param self
|
|
-- @param #int type
|
|
-- @param #mat4_table mat
|
|
|
|
--------------------------------
|
|
-- This object will be visited after the main scene is visited.<br>
|
|
-- This object MUST implement the "visit" selector.<br>
|
|
-- Useful to hook a notification object, like Notifications (http:github.com/manucorporat/CCNotifications)<br>
|
|
-- since v0.99.5
|
|
-- @function [parent=#Director] getNotificationNode
|
|
-- @param self
|
|
-- @return Node#Node ret (return value: cc.Node)
|
|
|
|
--------------------------------
|
|
-- returns the size of the OpenGL view in points.
|
|
-- @function [parent=#Director] getWinSize
|
|
-- @param self
|
|
-- @return size_table#size_table ret (return value: size_table)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] getTextureCache
|
|
-- @param self
|
|
-- @return TextureCache#TextureCache ret (return value: cc.TextureCache)
|
|
|
|
--------------------------------
|
|
-- Whether or not the replaced scene will receive the cleanup message.<br>
|
|
-- If the new scene is pushed, then the old scene won't receive the "cleanup" message.<br>
|
|
-- If the new scene replaces the old one, the it will receive the "cleanup" message.<br>
|
|
-- since v0.99.0
|
|
-- @function [parent=#Director] isSendCleanupToScene
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- returns visible origin of the OpenGL view in points.
|
|
-- @function [parent=#Director] getVisibleOrigin
|
|
-- @param self
|
|
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] mainLoop
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
-- enables/disables OpenGL depth test
|
|
-- @function [parent=#Director] setDepthTest
|
|
-- @param self
|
|
-- @param #bool on
|
|
|
|
--------------------------------
|
|
-- get Frame Rate
|
|
-- @function [parent=#Director] getFrameRate
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- seconds per frame
|
|
-- @function [parent=#Director] getSecondsPerFrame
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- converts an OpenGL coordinate to a UIKit coordinate<br>
|
|
-- Useful to convert node points to window points for calls such as glScissor
|
|
-- @function [parent=#Director] convertToUI
|
|
-- @param self
|
|
-- @param #vec2_table point
|
|
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
|
|
|
--------------------------------
|
|
-- sets the default values based on the Configuration info
|
|
-- @function [parent=#Director] setDefaultValues
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] init
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- Sets the Scheduler associated with this director<br>
|
|
-- since v2.0
|
|
-- @function [parent=#Director] setScheduler
|
|
-- @param self
|
|
-- @param #cc.Scheduler scheduler
|
|
|
|
--------------------------------
|
|
-- The main loop is triggered again.<br>
|
|
-- Call this function only if [stopAnimation] was called earlier<br>
|
|
-- warning Don't call this function to start the main loop. To run the main loop call runWithScene
|
|
-- @function [parent=#Director] startAnimation
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
-- Get the GLView, where everything is rendered<br>
|
|
-- js NA<br>
|
|
-- lua NA
|
|
-- @function [parent=#Director] getOpenGLView
|
|
-- @param self
|
|
-- @return GLView#GLView ret (return value: cc.GLView)
|
|
|
|
--------------------------------
|
|
-- Get current running Scene. Director can only run one Scene at a time
|
|
-- @function [parent=#Director] getRunningScene
|
|
-- @param self
|
|
-- @return Scene#Scene ret (return value: cc.Scene)
|
|
|
|
--------------------------------
|
|
-- Sets the glViewport
|
|
-- @function [parent=#Director] setViewport
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
-- Stops the animation. Nothing will be drawn. The main loop won't be triggered anymore.<br>
|
|
-- If you don't want to pause your animation call [pause] instead.
|
|
-- @function [parent=#Director] stopAnimation
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
-- The size in pixels of the surface. It could be different than the screen size.<br>
|
|
-- High-res devices might have a higher surface size than the screen size.<br>
|
|
-- Only available when compiled using SDK >= 4.0.<br>
|
|
-- since v0.99.4
|
|
-- @function [parent=#Director] setContentScaleFactor
|
|
-- @param self
|
|
-- @param #float scaleFactor
|
|
|
|
--------------------------------
|
|
-- Pops out all scenes from the stack until it reaches `level`.<br>
|
|
-- If level is 0, it will end the director.<br>
|
|
-- If level is 1, it will pop all scenes until it reaches to root scene.<br>
|
|
-- If level is <= than the current stack level, it won't do anything.
|
|
-- @function [parent=#Director] popToSceneStackLevel
|
|
-- @param self
|
|
-- @param #int level
|
|
|
|
--------------------------------
|
|
-- Resumes the paused scene<br>
|
|
-- The scheduled timers will be activated again.<br>
|
|
-- The "delta time" will be 0 (as if the game wasn't paused)
|
|
-- @function [parent=#Director] resume
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] isNextDeltaTimeZero
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- Ends the execution, releases the running scene.<br>
|
|
-- It doesn't remove the OpenGL view from its parent. You have to do it manually.<br>
|
|
-- lua endToLua
|
|
-- @function [parent=#Director] end
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] setOpenGLView
|
|
-- @param self
|
|
-- @param #cc.GLView openGLView
|
|
|
|
--------------------------------
|
|
-- converts a UIKit coordinate to an OpenGL coordinate<br>
|
|
-- Useful to convert (multi) touch coordinates to the current layout (portrait or landscape)
|
|
-- @function [parent=#Director] convertToGL
|
|
-- @param self
|
|
-- @param #vec2_table point
|
|
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
|
|
|
--------------------------------
|
|
-- Removes all cocos2d cached data.<br>
|
|
-- It will purge the TextureCache, SpriteFrameCache, LabelBMFont cache<br>
|
|
-- since v0.99.3
|
|
-- @function [parent=#Director] purgeCachedData
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
-- How many frames were called since the director started
|
|
-- @function [parent=#Director] getTotalFrames
|
|
-- @param self
|
|
-- @return unsigned int#unsigned int ret (return value: unsigned int)
|
|
|
|
--------------------------------
|
|
-- Enters the Director's main loop with the given Scene.<br>
|
|
-- Call it to run only your FIRST scene.<br>
|
|
-- Don't call it if there is already a running scene.<br>
|
|
-- It will call pushScene: and then it will call startAnimation
|
|
-- @function [parent=#Director] runWithScene
|
|
-- @param self
|
|
-- @param #cc.Scene scene
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] setNotificationNode
|
|
-- @param self
|
|
-- @param #cc.Node node
|
|
|
|
--------------------------------
|
|
-- Draw the scene.<br>
|
|
-- This method is called every frame. Don't call it manually.
|
|
-- @function [parent=#Director] drawScene
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
-- / FIXME: missing description
|
|
-- @function [parent=#Director] getZEye
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] getMatrix
|
|
-- @param self
|
|
-- @param #int type
|
|
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
|
|
|
--------------------------------
|
|
-- Pops out a scene from the stack.<br>
|
|
-- This scene will replace the running one.<br>
|
|
-- The running scene will be deleted. If there are no more scenes in the stack the execution is terminated.<br>
|
|
-- ONLY call it if there is a running scene.
|
|
-- @function [parent=#Director] popScene
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
-- Whether or not to display the FPS on the bottom-left corner
|
|
-- @function [parent=#Director] isDisplayStats
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] setProjection
|
|
-- @param self
|
|
-- @param #int projection
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] loadIdentityMatrix
|
|
-- @param self
|
|
-- @param #int type
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] setNextDeltaTimeZero
|
|
-- @param self
|
|
-- @param #bool nextDeltaTimeZero
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] resetMatrixStack
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] popMatrix
|
|
-- @param self
|
|
-- @param #int type
|
|
|
|
--------------------------------
|
|
-- returns visible size of the OpenGL view in points.<br>
|
|
-- the value is equal to getWinSize if don't invoke<br>
|
|
-- GLView::setDesignResolutionSize()
|
|
-- @function [parent=#Director] getVisibleSize
|
|
-- @param self
|
|
-- @return size_table#size_table ret (return value: size_table)
|
|
|
|
--------------------------------
|
|
-- Gets the Scheduler associated with this director<br>
|
|
-- since v2.0
|
|
-- @function [parent=#Director] getScheduler
|
|
-- @param self
|
|
-- @return Scheduler#Scheduler ret (return value: cc.Scheduler)
|
|
|
|
--------------------------------
|
|
-- Set the FPS value.
|
|
-- @function [parent=#Director] setAnimationInterval
|
|
-- @param self
|
|
-- @param #double interval
|
|
|
|
--------------------------------
|
|
-- Get the FPS value
|
|
-- @function [parent=#Director] getAnimationInterval
|
|
-- @param self
|
|
-- @return double#double ret (return value: double)
|
|
|
|
--------------------------------
|
|
-- Whether or not the Director is paused
|
|
-- @function [parent=#Director] isPaused
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- Display the FPS on the bottom-left corner
|
|
-- @function [parent=#Director] setDisplayStats
|
|
-- @param self
|
|
-- @param #bool displayStats
|
|
|
|
--------------------------------
|
|
-- Gets the EventDispatcher associated with this director <br>
|
|
-- since v3.0
|
|
-- @function [parent=#Director] getEventDispatcher
|
|
-- @param self
|
|
-- @return EventDispatcher#EventDispatcher ret (return value: cc.EventDispatcher)
|
|
|
|
--------------------------------
|
|
-- Replaces the running scene with a new one. The running scene is terminated.<br>
|
|
-- ONLY call it if there is a running scene.
|
|
-- @function [parent=#Director] replaceScene
|
|
-- @param self
|
|
-- @param #cc.Scene scene
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Director] multiplyMatrix
|
|
-- @param self
|
|
-- @param #int type
|
|
-- @param #mat4_table mat
|
|
|
|
--------------------------------
|
|
-- Gets the ActionManager associated with this director<br>
|
|
-- since v2.0
|
|
-- @function [parent=#Director] getActionManager
|
|
-- @param self
|
|
-- @return ActionManager#ActionManager ret (return value: cc.ActionManager)
|
|
|
|
--------------------------------
|
|
-- returns a shared instance of the director
|
|
-- @function [parent=#Director] getInstance
|
|
-- @param self
|
|
-- @return Director#Director ret (return value: cc.Director)
|
|
|
|
return nil
|