mirror of https://github.com/axmolengine/axmol.git
189 lines
6.3 KiB
C++
189 lines
6.3 KiB
C++
/* Copyright (c) 2007 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "chipmunk/chipmunk.h"
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#include "ChipmunkDemo.h"
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#define DENSITY (1.0 / 10000.0)
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static void ClipPoly(cpSpace* space, cpShape* shape, cpVect n, cpFloat dist)
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{
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cpBody* body = cpShapeGetBody(shape);
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int count = cpPolyShapeGetCount(shape);
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int clippedCount = 0;
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cpVect* clipped = (cpVect*)alloca((count + 1) * sizeof(cpVect));
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for (int i = 0, j = count - 1; i < count; j = i, i++)
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{
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cpVect a = cpBodyLocalToWorld(body, cpPolyShapeGetVert(shape, j));
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cpFloat a_dist = cpvdot(a, n) - dist;
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if (a_dist < 0.0)
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{
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clipped[clippedCount] = a;
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clippedCount++;
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}
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cpVect b = cpBodyLocalToWorld(body, cpPolyShapeGetVert(shape, i));
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cpFloat b_dist = cpvdot(b, n) - dist;
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if (a_dist * b_dist < 0.0f)
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{
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cpFloat t = cpfabs(a_dist) / (cpfabs(a_dist) + cpfabs(b_dist));
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clipped[clippedCount] = cpvlerp(a, b, t);
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clippedCount++;
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}
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}
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cpVect centroid = cpCentroidForPoly(clippedCount, clipped);
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cpFloat mass = cpAreaForPoly(clippedCount, clipped, 0.0f) * DENSITY;
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cpFloat moment = cpMomentForPoly(mass, clippedCount, clipped, cpvneg(centroid), 0.0f);
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cpBody* new_body = cpSpaceAddBody(space, cpBodyNew(mass, moment));
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cpBodySetPosition(new_body, centroid);
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cpBodySetVelocity(new_body, cpBodyGetVelocityAtWorldPoint(body, centroid));
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cpBodySetAngularVelocity(new_body, cpBodyGetAngularVelocity(body));
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cpTransform transform = cpTransformTranslate(cpvneg(centroid));
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cpShape* new_shape = cpSpaceAddShape(space, cpPolyShapeNew(new_body, clippedCount, clipped, transform, 0.0));
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// Copy whatever properties you have set on the original shape that are important
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cpShapeSetFriction(new_shape, cpShapeGetFriction(shape));
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}
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// Context structs are annoying, use blocks or closures instead if your compiler supports them.
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struct SliceContext
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{
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cpVect a, b;
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cpSpace* space;
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};
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static void SliceShapePostStep(cpSpace* space, cpShape* shape, struct SliceContext* context)
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{
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cpVect a = context->a;
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cpVect b = context->b;
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// Clipping plane normal and distance.
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cpVect n = cpvnormalize(cpvperp(cpvsub(b, a)));
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cpFloat dist = cpvdot(a, n);
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ClipPoly(space, shape, n, dist);
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ClipPoly(space, shape, cpvneg(n), -dist);
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cpBody* body = cpShapeGetBody(shape);
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cpSpaceRemoveShape(space, shape);
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cpSpaceRemoveBody(space, body);
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cpShapeFree(shape);
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cpBodyFree(body);
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}
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static void SliceQuery(cpShape* shape, cpVect point, cpVect normal, cpFloat alpha, struct SliceContext* context)
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{
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cpVect a = context->a;
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cpVect b = context->b;
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// Check that the slice was complete by checking that the endpoints aren't in the sliced shape.
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if (cpShapePointQuery(shape, a, NULL) > 0.0f && cpShapePointQuery(shape, b, NULL) > 0.0f)
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{
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// Can't modify the space during a query.
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// Must make a post-step callback to do the actual slicing.
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cpSpaceAddPostStepCallback(context->space, (cpPostStepFunc)SliceShapePostStep, shape, context);
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}
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}
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static void update(cpSpace* space, double dt)
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{
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cpSpaceStep(space, dt);
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static cpBool lastClickState = cpFalse;
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static cpVect sliceStart = {0.0, 0.0};
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// Annoying state tracking code that you wouldn't need
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// in a real event driven system.
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if (ChipmunkDemoRightClick != lastClickState)
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{
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if (ChipmunkDemoRightClick)
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{
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// MouseDown
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sliceStart = ChipmunkDemoMouse;
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}
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else
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{
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// MouseUp
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struct SliceContext context = {sliceStart, ChipmunkDemoMouse, space};
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cpSpaceSegmentQuery(space, sliceStart, ChipmunkDemoMouse, 0.0, GRAB_FILTER,
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(cpSpaceSegmentQueryFunc)SliceQuery, &context);
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}
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lastClickState = ChipmunkDemoRightClick;
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}
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if (ChipmunkDemoRightClick)
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{
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ChipmunkDebugDrawSegment(sliceStart, ChipmunkDemoMouse, RGBAColor(1, 0, 0, 1));
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}
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}
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static cpSpace* init(void)
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{
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ChipmunkDemoMessageString = "Right click and drag to slice up the block.";
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cpSpace* space = cpSpaceNew();
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cpSpaceSetIterations(space, 30);
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cpSpaceSetGravity(space, cpv(0, -500));
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cpSpaceSetSleepTimeThreshold(space, 0.5f);
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cpSpaceSetCollisionSlop(space, 0.5f);
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cpBody *body, *staticBody = cpSpaceGetStaticBody(space);
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cpShape* shape;
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// Create segments around the edge of the screen.
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shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-1000, -240), cpv(1000, -240), 0.0f));
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
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cpFloat width = 200.0f;
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cpFloat height = 300.0f;
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cpFloat mass = width * height * DENSITY;
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cpFloat moment = cpMomentForBox(mass, width, height);
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body = cpSpaceAddBody(space, cpBodyNew(mass, moment));
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shape = cpSpaceAddShape(space, cpBoxShapeNew(body, width, height, 0.0));
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cpShapeSetFriction(shape, 0.6f);
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return space;
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}
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static void destroy(cpSpace* space)
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{
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ChipmunkDemoFreeSpaceChildren(space);
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cpSpaceFree(space);
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}
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ChipmunkDemo Slice = {
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"Slice.", 1.0 / 60.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy,
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};
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