axmol/cocos/2d/platform/android
James Chen 42c724a59d Changes the order of inheritance for GLView. Reason:
```
 	bool ok = true;
 	JSObject *obj = JS_THIS_OBJECT(cx, vp);
 	js_proxy_t *proxy = jsb_get_js_proxy(obj);
	cocos2d::GLViewProtocol* cobj = (cocos2d::GLViewProtocol *)(proxy ? proxy->ptr : NULL);   // This line will cause the 'cobj' to be an invalid object, since the instance is a 'GLView', but we force cast it to 'GLViewProtocol*'.
 	JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_GLViewProtocol_setDesignResolutionSize : Invalid Native Object");
 	if (argc == 3) {
 		double arg0;

```
After changing the order, the result could be fixed. But I don't know whether it's the best way to fix it. Anyway, it wouldn't break anything right now.
2014-03-12 14:43:51 +08:00
..
java restore it to platform=10 2014-01-27 12:39:24 -08:00
jni update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
Android.mk Compiles on Android 2014-03-04 16:59:39 -08:00
CCApplication.cpp Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCApplication.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCCommon.cpp Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCDevice.cpp [Android] Don't free BitmapDC::_data in BitmapDC's destructor. Remove unused BitmapDC::env. 2014-02-18 11:07:58 +08:00
CCFileUtilsAndroid.cpp Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCFileUtilsAndroid.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCGL.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCGLView.cpp glview uses rect instead of size 2014-01-30 20:16:40 -08:00
CCGLView.h Changes the order of inheritance for GLView. Reason: 2014-03-12 14:43:51 +08:00
CCPlatformDefine.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCStdC.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
nativeactivity.cpp closed #3540, Solve the bug: Sometimes RenderTexture not drawn after a background/foreground. 2014-02-20 14:43:07 +08:00
nativeactivity.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00