mirror of https://github.com/axmolengine/axmol.git
226 lines
7.3 KiB
Lua
226 lines
7.3 KiB
Lua
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--------------------------------
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-- @module ActionTimeline
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-- @extend Action
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-- @parent_module ccs
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--------------------------------
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-- add Timeline to ActionTimeline
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-- @function [parent=#ActionTimeline] addTimeline
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-- @param self
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-- @param #ccs.Timeline timeline
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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-- Get current frame.
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-- @function [parent=#ActionTimeline] getCurrentFrame
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Start frame index of this action
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-- @function [parent=#ActionTimeline] getStartFrame
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Pause the animation.
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-- @function [parent=#ActionTimeline] pause
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-- @param self
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] init
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] removeTimeline
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-- @param self
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-- @param #ccs.Timeline timeline
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] clearFrameEventCallFunc
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-- @param self
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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-- Last frame callback will call when arriving last frame
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-- @function [parent=#ActionTimeline] setLastFrameCallFunc
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-- @param self
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-- @param #function listener
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] getTimelines
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-- @param self
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-- @return array_table#array_table ret (return value: array_table)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] play
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-- @param self
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-- @param #string animationName
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-- @param #bool loop
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] getAnimationInfo
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-- @param self
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-- @param #string animationName
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-- @return AnimationInfo#AnimationInfo ret (return value: ccs.AnimationInfo)
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--------------------------------
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-- Resume the animation.
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-- @function [parent=#ActionTimeline] resume
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-- @param self
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] removeAnimationInfo
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-- @param self
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-- @param #string animationName
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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-- Get current animation speed.
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-- @function [parent=#ActionTimeline] getTimeSpeed
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- AnimationInfo
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-- @function [parent=#ActionTimeline] addAnimationInfo
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-- @param self
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-- @param #ccs.AnimationInfo animationInfo
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] getDuration
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Goto the specified frame index, and pause at this index.<br>
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-- param startIndex The animation will pause at this index.
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-- @function [parent=#ActionTimeline] gotoFrameAndPause
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-- @param self
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-- @param #int startIndex
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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-- Whether or not Action is playing.
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-- @function [parent=#ActionTimeline] isPlaying
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @overload self, int, bool
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-- @overload self, int
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-- @overload self, int, int, bool
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-- @overload self, int, int, int, bool
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-- @function [parent=#ActionTimeline] gotoFrameAndPlay
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-- @param self
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-- @param #int startIndex
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-- @param #int endIndex
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-- @param #int currentFrameIndex
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-- @param #bool loop
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] IsAnimationInfoExists
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-- @param self
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-- @param #string animationName
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- End frame of this action.<br>
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-- When action play to this frame, if action is not loop, then it will stop, <br>
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-- or it will play from start frame again.
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-- @function [parent=#ActionTimeline] getEndFrame
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Set the animation speed, this will speed up or slow down the speed.
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-- @function [parent=#ActionTimeline] setTimeSpeed
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-- @param self
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-- @param #float speed
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] clearLastFrameCallFunc
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-- @param self
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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-- duration of the whole action
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-- @function [parent=#ActionTimeline] setDuration
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-- @param self
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-- @param #int duration
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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-- Set current frame index, this will cause action plays to this frame.
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-- @function [parent=#ActionTimeline] setCurrentFrame
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-- @param self
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-- @param #int frameIndex
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] create
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-- @param self
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-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] step
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-- @param self
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-- @param #float delta
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] startWithTarget
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-- @param self
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-- @param #cc.Node target
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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--------------------------------
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-- Returns a clone of ActionTimeline
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-- @function [parent=#ActionTimeline] clone
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-- @param self
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-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
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--------------------------------
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-- Returns a reverse of ActionTimeline. <br>
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-- Not implement yet.
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-- @function [parent=#ActionTimeline] reverse
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-- @param self
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-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] isDone
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#ActionTimeline] ActionTimeline
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-- @param self
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-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
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return nil
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