axmol/cocos/scripting/lua-bindings/auto/api/ArmatureDataManager.lua

160 lines
5.6 KiB
Lua

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-- @module ArmatureDataManager
-- @extend Ref
-- @parent_module ccs
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--
-- @function [parent=#ArmatureDataManager] getAnimationDatas
-- @param self
-- @return map_table#map_table ret (return value: map_table)
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-- brief remove animation data<br>
-- param id the id of the animation data
-- @function [parent=#ArmatureDataManager] removeAnimationData
-- @param self
-- @param #string id
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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-- Add armature data<br>
-- param id The id of the armature data<br>
-- param armatureData ArmatureData *
-- @function [parent=#ArmatureDataManager] addArmatureData
-- @param self
-- @param #string id
-- @param #ccs.ArmatureData armatureData
-- @param #string configFilePath
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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-- @overload self, string, string, string
-- @overload self, string
-- @function [parent=#ArmatureDataManager] addArmatureFileInfo
-- @param self
-- @param #string imagePath
-- @param #string plistPath
-- @param #string configFilePath
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--
-- @function [parent=#ArmatureDataManager] removeArmatureFileInfo
-- @param self
-- @param #string configFilePath
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--
-- @function [parent=#ArmatureDataManager] getTextureDatas
-- @param self
-- @return map_table#map_table ret (return value: map_table)
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-- brief get texture data<br>
-- param id the id of the texture data you want to get<br>
-- return TextureData *
-- @function [parent=#ArmatureDataManager] getTextureData
-- @param self
-- @param #string id
-- @return TextureData#TextureData ret (return value: ccs.TextureData)
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-- brief get armature data<br>
-- param id the id of the armature data you want to get<br>
-- return ArmatureData *
-- @function [parent=#ArmatureDataManager] getArmatureData
-- @param self
-- @param #string id
-- @return ArmatureData#ArmatureData ret (return value: ccs.ArmatureData)
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-- brief get animation data from _animationDatas(Dictionary)<br>
-- param id the id of the animation data you want to get<br>
-- return AnimationData *
-- @function [parent=#ArmatureDataManager] getAnimationData
-- @param self
-- @param #string id
-- @return AnimationData#AnimationData ret (return value: ccs.AnimationData)
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-- brief add animation data<br>
-- param id the id of the animation data<br>
-- return AnimationData *
-- @function [parent=#ArmatureDataManager] addAnimationData
-- @param self
-- @param #string id
-- @param #ccs.AnimationData animationData
-- @param #string configFilePath
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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-- Init ArmatureDataManager
-- @function [parent=#ArmatureDataManager] init
-- @param self
-- @return bool#bool ret (return value: bool)
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-- brief remove armature data<br>
-- param id the id of the armature data you want to get
-- @function [parent=#ArmatureDataManager] removeArmatureData
-- @param self
-- @param #string id
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--
-- @function [parent=#ArmatureDataManager] getArmatureDatas
-- @param self
-- @return map_table#map_table ret (return value: map_table)
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-- brief remove texture data<br>
-- param id the id of the texture data you want to get
-- @function [parent=#ArmatureDataManager] removeTextureData
-- @param self
-- @param #string id
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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-- brief add texture data<br>
-- param id the id of the texture data<br>
-- return TextureData *
-- @function [parent=#ArmatureDataManager] addTextureData
-- @param self
-- @param #string id
-- @param #ccs.TextureData textureData
-- @param #string configFilePath
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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-- brief Juge whether or not need auto load sprite file
-- @function [parent=#ArmatureDataManager] isAutoLoadSpriteFile
-- @param self
-- @return bool#bool ret (return value: bool)
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-- brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
-- @function [parent=#ArmatureDataManager] addSpriteFrameFromFile
-- @param self
-- @param #string plistPath
-- @param #string imagePath
-- @param #string configFilePath
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--
-- @function [parent=#ArmatureDataManager] destroyInstance
-- @param self
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--
-- @function [parent=#ArmatureDataManager] getInstance
-- @param self
-- @return ArmatureDataManager#ArmatureDataManager ret (return value: ccs.ArmatureDataManager)
return nil