mirror of https://github.com/axmolengine/axmol.git
160 lines
5.6 KiB
Lua
160 lines
5.6 KiB
Lua
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--------------------------------
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-- @module ArmatureDataManager
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-- @extend Ref
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-- @parent_module ccs
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--------------------------------
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--
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-- @function [parent=#ArmatureDataManager] getAnimationDatas
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-- @param self
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-- @return map_table#map_table ret (return value: map_table)
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--------------------------------
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-- brief remove animation data<br>
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-- param id the id of the animation data
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-- @function [parent=#ArmatureDataManager] removeAnimationData
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-- @param self
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-- @param #string id
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-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--------------------------------
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-- Add armature data<br>
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-- param id The id of the armature data<br>
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-- param armatureData ArmatureData *
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-- @function [parent=#ArmatureDataManager] addArmatureData
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-- @param self
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-- @param #string id
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-- @param #ccs.ArmatureData armatureData
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-- @param #string configFilePath
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-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--------------------------------
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-- @overload self, string, string, string
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-- @overload self, string
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-- @function [parent=#ArmatureDataManager] addArmatureFileInfo
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-- @param self
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-- @param #string imagePath
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-- @param #string plistPath
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-- @param #string configFilePath
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-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--------------------------------
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--
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-- @function [parent=#ArmatureDataManager] removeArmatureFileInfo
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-- @param self
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-- @param #string configFilePath
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-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--------------------------------
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--
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-- @function [parent=#ArmatureDataManager] getTextureDatas
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-- @param self
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-- @return map_table#map_table ret (return value: map_table)
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--------------------------------
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-- brief get texture data<br>
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-- param id the id of the texture data you want to get<br>
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-- return TextureData *
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-- @function [parent=#ArmatureDataManager] getTextureData
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-- @param self
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-- @param #string id
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-- @return TextureData#TextureData ret (return value: ccs.TextureData)
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--------------------------------
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-- brief get armature data<br>
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-- param id the id of the armature data you want to get<br>
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-- return ArmatureData *
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-- @function [parent=#ArmatureDataManager] getArmatureData
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-- @param self
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-- @param #string id
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-- @return ArmatureData#ArmatureData ret (return value: ccs.ArmatureData)
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--------------------------------
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-- brief get animation data from _animationDatas(Dictionary)<br>
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-- param id the id of the animation data you want to get<br>
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-- return AnimationData *
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-- @function [parent=#ArmatureDataManager] getAnimationData
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-- @param self
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-- @param #string id
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-- @return AnimationData#AnimationData ret (return value: ccs.AnimationData)
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--------------------------------
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-- brief add animation data<br>
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-- param id the id of the animation data<br>
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-- return AnimationData *
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-- @function [parent=#ArmatureDataManager] addAnimationData
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-- @param self
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-- @param #string id
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-- @param #ccs.AnimationData animationData
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-- @param #string configFilePath
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-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--------------------------------
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-- Init ArmatureDataManager
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-- @function [parent=#ArmatureDataManager] init
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- brief remove armature data<br>
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-- param id the id of the armature data you want to get
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-- @function [parent=#ArmatureDataManager] removeArmatureData
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-- @param self
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-- @param #string id
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-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--------------------------------
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--
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-- @function [parent=#ArmatureDataManager] getArmatureDatas
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-- @param self
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-- @return map_table#map_table ret (return value: map_table)
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--------------------------------
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-- brief remove texture data<br>
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-- param id the id of the texture data you want to get
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-- @function [parent=#ArmatureDataManager] removeTextureData
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-- @param self
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-- @param #string id
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-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--------------------------------
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-- brief add texture data<br>
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-- param id the id of the texture data<br>
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-- return TextureData *
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-- @function [parent=#ArmatureDataManager] addTextureData
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-- @param self
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-- @param #string id
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-- @param #ccs.TextureData textureData
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-- @param #string configFilePath
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-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--------------------------------
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-- brief Juge whether or not need auto load sprite file
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-- @function [parent=#ArmatureDataManager] isAutoLoadSpriteFile
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
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-- @function [parent=#ArmatureDataManager] addSpriteFrameFromFile
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-- @param self
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-- @param #string plistPath
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-- @param #string imagePath
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-- @param #string configFilePath
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-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--------------------------------
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--
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-- @function [parent=#ArmatureDataManager] destroyInstance
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-- @param self
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-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
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--------------------------------
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--
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-- @function [parent=#ArmatureDataManager] getInstance
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-- @param self
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-- @return ArmatureDataManager#ArmatureDataManager ret (return value: ccs.ArmatureDataManager)
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return nil
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