mirror of https://github.com/axmolengine/axmol.git
191 lines
5.8 KiB
Lua
191 lines
5.8 KiB
Lua
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--------------------------------
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-- @module DrawNode
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-- @extend Node
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-- @parent_module cc
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--------------------------------
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--
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-- @function [parent=#DrawNode] drawLine
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-- @param self
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-- @param #vec2_table origin
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-- @param #vec2_table destination
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- @overload self, vec2_table, vec2_table, vec2_table, vec2_table, color4f_table
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-- @overload self, vec2_table, vec2_table, color4f_table
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-- @function [parent=#DrawNode] drawRect
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-- @param self
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-- @param #vec2_table p1
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-- @param #vec2_table p2
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-- @param #vec2_table p3
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-- @param #vec2_table p4
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- @overload self, vec2_table, float, float, unsigned int, color4f_table
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-- @overload self, vec2_table, float, float, unsigned int, float, float, color4f_table
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-- @function [parent=#DrawNode] drawSolidCircle
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-- @param self
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-- @param #vec2_table center
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-- @param #float radius
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-- @param #float angle
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-- @param #unsigned int segments
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-- @param #float scaleX
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-- @param #float scaleY
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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--
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-- @function [parent=#DrawNode] onDrawGLPoint
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-- @param self
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- draw a dot at a position, with a given radius and color
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-- @function [parent=#DrawNode] drawDot
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-- @param self
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-- @param #vec2_table pos
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-- @param #float radius
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- draw a segment with a radius and color
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-- @function [parent=#DrawNode] drawSegment
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-- @param self
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-- @param #vec2_table from
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-- @param #vec2_table to
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-- @param #float radius
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- js NA<br>
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-- lua NA
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-- @function [parent=#DrawNode] getBlendFunc
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-- @param self
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-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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--------------------------------
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--
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-- @function [parent=#DrawNode] onDraw
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-- @param self
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- @overload self, vec2_table, float, float, unsigned int, bool, color4f_table
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-- @overload self, vec2_table, float, float, unsigned int, bool, float, float, color4f_table
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-- @function [parent=#DrawNode] drawCircle
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-- @param self
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-- @param #vec2_table center
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-- @param #float radius
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-- @param #float angle
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-- @param #unsigned int segments
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-- @param #bool drawLineToCenter
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-- @param #float scaleX
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-- @param #float scaleY
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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--
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-- @function [parent=#DrawNode] drawQuadBezier
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-- @param self
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-- @param #vec2_table origin
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-- @param #vec2_table control
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-- @param #vec2_table destination
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-- @param #unsigned int segments
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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--
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-- @function [parent=#DrawNode] onDrawGLLine
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-- @param self
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- draw a triangle with color
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-- @function [parent=#DrawNode] drawTriangle
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-- @param self
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-- @param #vec2_table p1
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-- @param #vec2_table p2
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-- @param #vec2_table p3
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- code<br>
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-- When this function bound into js or lua,the parameter will be changed<br>
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-- In js: var setBlendFunc(var src, var dst)<br>
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-- endcode<br>
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-- lua NA
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-- @function [parent=#DrawNode] setBlendFunc
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-- @param self
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-- @param #cc.BlendFunc blendFunc
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- Clear the geometry in the node's buffer.
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-- @function [parent=#DrawNode] clear
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-- @param self
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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--
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-- @function [parent=#DrawNode] drawSolidRect
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-- @param self
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-- @param #vec2_table origin
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-- @param #vec2_table destination
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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--
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-- @function [parent=#DrawNode] drawPoint
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-- @param self
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-- @param #vec2_table point
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-- @param #float pointSize
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- draw a cubic bezier curve with color and number of segments
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-- @function [parent=#DrawNode] drawCubicBezier
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-- @param self
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-- @param #vec2_table origin
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-- @param #vec2_table control1
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-- @param #vec2_table control2
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-- @param #vec2_table destination
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-- @param #unsigned int segments
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- creates and initialize a DrawNode node
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-- @function [parent=#DrawNode] create
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-- @param self
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-- @return DrawNode#DrawNode ret (return value: cc.DrawNode)
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--------------------------------
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--
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-- @function [parent=#DrawNode] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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return nil
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