mirror of https://github.com/axmolengine/axmol.git
349 lines
15 KiB
Lua
349 lines
15 KiB
Lua
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--------------------------------
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-- @module FileUtils
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-- @parent_module cc
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--------------------------------
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-- Returns the fullpath for a given filename.<br>
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-- First it will try to get a new filename from the "filenameLookup" dictionary.<br>
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-- If a new filename can't be found on the dictionary, it will use the original filename.<br>
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-- Then it will try to obtain the full path of the filename using the FileUtils search rules: resolutions, and search paths.<br>
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-- The file search is based on the array element order of search paths and resolution directories.<br>
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-- For instance:<br>
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-- We set two elements("/mnt/sdcard/", "internal_dir/") to search paths vector by setSearchPaths,<br>
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-- and set three elements("resources-ipadhd/", "resources-ipad/", "resources-iphonehd")<br>
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-- to resolutions vector by setSearchResolutionsOrder. The "internal_dir" is relative to "Resources/".<br>
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-- If we have a file named 'sprite.png', the mapping in fileLookup dictionary contains `key: sprite.png -> value: sprite.pvr.gz`.<br>
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-- Firstly, it will replace 'sprite.png' with 'sprite.pvr.gz', then searching the file sprite.pvr.gz as follows:<br>
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-- /mnt/sdcard/resources-ipadhd/sprite.pvr.gz (if not found, search next)<br>
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-- /mnt/sdcard/resources-ipad/sprite.pvr.gz (if not found, search next)<br>
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-- /mnt/sdcard/resources-iphonehd/sprite.pvr.gz (if not found, search next)<br>
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-- /mnt/sdcard/sprite.pvr.gz (if not found, search next)<br>
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-- internal_dir/resources-ipadhd/sprite.pvr.gz (if not found, search next)<br>
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-- internal_dir/resources-ipad/sprite.pvr.gz (if not found, search next)<br>
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-- internal_dir/resources-iphonehd/sprite.pvr.gz (if not found, search next)<br>
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-- internal_dir/sprite.pvr.gz (if not found, return "sprite.png")<br>
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-- If the filename contains relative path like "gamescene/uilayer/sprite.png",<br>
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-- and the mapping in fileLookup dictionary contains `key: gamescene/uilayer/sprite.png -> value: gamescene/uilayer/sprite.pvr.gz`.<br>
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-- The file search order will be:<br>
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-- /mnt/sdcard/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz (if not found, search next)<br>
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-- /mnt/sdcard/gamescene/uilayer/resources-ipad/sprite.pvr.gz (if not found, search next)<br>
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-- /mnt/sdcard/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz (if not found, search next)<br>
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-- /mnt/sdcard/gamescene/uilayer/sprite.pvr.gz (if not found, search next)<br>
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-- internal_dir/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz (if not found, search next)<br>
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-- internal_dir/gamescene/uilayer/resources-ipad/sprite.pvr.gz (if not found, search next)<br>
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-- internal_dir/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz (if not found, search next)<br>
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-- internal_dir/gamescene/uilayer/sprite.pvr.gz (if not found, return "gamescene/uilayer/sprite.png")<br>
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-- If the new file can't be found on the file system, it will return the parameter filename directly.<br>
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-- This method was added to simplify multiplatform support. Whether you are using cocos2d-js or any cross-compilation toolchain like StellaSDK or Apportable,<br>
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-- you might need to load different resources for a given file in the different platforms.<br>
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-- since v2.1
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-- @function [parent=#FileUtils] fullPathForFilename
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-- @param self
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-- @param #string filename
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-- @return string#string ret (return value: string)
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--------------------------------
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-- Gets string from a file.
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-- @function [parent=#FileUtils] getStringFromFile
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-- @param self
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-- @param #string filename
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-- @return string#string ret (return value: string)
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--------------------------------
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-- Sets the filenameLookup dictionary.<br>
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-- param pFilenameLookupDict The dictionary for replacing filename.<br>
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-- since v2.1
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-- @function [parent=#FileUtils] setFilenameLookupDictionary
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-- @param self
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-- @param #map_table filenameLookupDict
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-- @return FileUtils#FileUtils self (return value: cc.FileUtils)
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--------------------------------
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-- Remove a file<br>
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-- param filepath The full path of the file, it must be an absolute path.<br>
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-- return true if the file have been removed successfully, otherwise it will return false.
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-- @function [parent=#FileUtils] removeFile
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-- @param self
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-- @param #string filepath
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Checks whether the path is an absolute path.<br>
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-- note On Android, if the parameter passed in is relative to "assets/", this method will treat it as an absolute path.<br>
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-- Also on Blackberry, path starts with "app/native/Resources/" is treated as an absolute path.<br>
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-- param strPath The path that needs to be checked.<br>
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-- return true if it's an absolute path, otherwise it will return false.
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-- @function [parent=#FileUtils] isAbsolutePath
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-- @param self
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-- @param #string path
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Rename a file under the given directory<br>
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-- param path The parent directory path of the file, it must be an absolute path.<br>
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-- param oldname The current name of the file.<br>
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-- param name The new name of the file.<br>
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-- return true if the file have been renamed successfully, otherwise it will return false.
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-- @function [parent=#FileUtils] renameFile
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-- @param self
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-- @param #string path
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-- @param #string oldname
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-- @param #string name
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Loads the filenameLookup dictionary from the contents of a filename.<br>
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-- note The plist file name should follow the format below:<br>
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-- code<br>
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-- <?xml version="1.0" encoding="UTF-8"?><br>
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-- <!DOCTYPE plist PUBLIC "-AppleDTD PLIST 1.0EN" "http:www.apple.com/DTDs/PropertyList-1.0.dtd"><br>
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-- <plist version="1.0"><br>
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-- <dict><br>
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-- <key>filenames</key><br>
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-- <dict><br>
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-- <key>sounds/click.wav</key><br>
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-- <string>sounds/click.caf</string><br>
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-- <key>sounds/endgame.wav</key><br>
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-- <string>sounds/endgame.caf</string><br>
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-- <key>sounds/gem-0.wav</key><br>
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-- <string>sounds/gem-0.caf</string><br>
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-- </dict><br>
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-- <key>metadata</key><br>
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-- <dict><br>
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-- <key>version</key><br>
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-- <integer>1</integer><br>
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-- </dict><br>
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-- </dict><br>
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-- </plist><br>
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-- endcode<br>
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-- param filename The plist file name.<br>
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-- since v2.1<br>
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-- js loadFilenameLookup<br>
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-- lua loadFilenameLookup
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-- @function [parent=#FileUtils] loadFilenameLookupDictionaryFromFile
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-- @param self
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-- @param #string filename
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-- @return FileUtils#FileUtils self (return value: cc.FileUtils)
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--------------------------------
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--
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-- @function [parent=#FileUtils] isPopupNotify
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Converts the contents of a file to a ValueVector.<br>
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-- note This method is used internally.
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-- @function [parent=#FileUtils] getValueVectorFromFile
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-- @param self
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-- @param #string filename
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-- @return array_table#array_table ret (return value: array_table)
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--------------------------------
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-- Gets the array of search paths.<br>
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-- return The array of search paths.<br>
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-- see fullPathForFilename(const char*).<br>
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-- lua NA
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-- @function [parent=#FileUtils] getSearchPaths
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-- @param self
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-- @return array_table#array_table ret (return value: array_table)
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--------------------------------
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-- Write a ValueMap to a plist file.<br>
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-- note This method is used internally.
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-- @function [parent=#FileUtils] writeToFile
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-- @param self
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-- @param #map_table dict
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-- @param #string fullPath
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Converts the contents of a file to a ValueMap.<br>
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-- note This method is used internally.
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-- @function [parent=#FileUtils] getValueMapFromFile
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-- @param self
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-- @param #string filename
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-- @return map_table#map_table ret (return value: map_table)
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--------------------------------
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-- Converts the contents of a file to a ValueMap.<br>
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-- note This method is used internally.
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-- @function [parent=#FileUtils] getValueMapFromData
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-- @param self
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-- @param #char filedata
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-- @param #int filesize
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-- @return map_table#map_table ret (return value: map_table)
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--------------------------------
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-- Remove a directory<br>
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-- param dirPath The full path of the directory, it must be an absolute path.<br>
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-- return true if the directory have been removed successfully, otherwise it will return false.
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-- @function [parent=#FileUtils] removeDirectory
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-- @param self
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-- @param #string dirPath
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Sets the array of search paths.<br>
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-- You can use this array to modify the search path of the resources.<br>
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-- If you want to use "themes" or search resources in the "cache", you can do it easily by adding new entries in this array.<br>
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-- note This method could access relative path and absolute path.<br>
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-- If the relative path was passed to the vector, FileUtils will add the default resource directory before the relative path.<br>
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-- For instance:<br>
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-- On Android, the default resource root path is "assets/".<br>
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-- If "/mnt/sdcard/" and "resources-large" were set to the search paths vector,<br>
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-- "resources-large" will be converted to "assets/resources-large" since it was a relative path.<br>
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-- param searchPaths The array contains search paths.<br>
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-- see fullPathForFilename(const char*)<br>
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-- since v2.1<br>
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-- In js:var setSearchPaths(var jsval);<br>
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-- lua NA
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-- @function [parent=#FileUtils] setSearchPaths
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-- @param self
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-- @param #array_table searchPaths
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-- @return FileUtils#FileUtils self (return value: cc.FileUtils)
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--------------------------------
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-- Retrieve the file size<br>
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-- note If a relative path was passed in, it will be inserted a default root path at the beginning.<br>
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-- param filepath The path of the file, it could be a relative or absolute path.<br>
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-- return The file size.
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-- @function [parent=#FileUtils] getFileSize
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-- @param self
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-- @param #string filepath
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-- @return long#long ret (return value: long)
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--------------------------------
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-- Sets the array that contains the search order of the resources.<br>
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-- param searchResolutionsOrder The source array that contains the search order of the resources.<br>
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-- see getSearchResolutionsOrder(void), fullPathForFilename(const char*).<br>
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-- since v2.1<br>
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-- In js:var setSearchResolutionsOrder(var jsval)<br>
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-- lua NA
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-- @function [parent=#FileUtils] setSearchResolutionsOrder
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-- @param self
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-- @param #array_table searchResolutionsOrder
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-- @return FileUtils#FileUtils self (return value: cc.FileUtils)
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--------------------------------
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-- Append search order of the resources.<br>
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-- see setSearchResolutionsOrder(), fullPathForFilename().<br>
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-- since v2.1
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-- @function [parent=#FileUtils] addSearchResolutionsOrder
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-- @param self
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-- @param #string order
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-- @param #bool front
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-- @return FileUtils#FileUtils self (return value: cc.FileUtils)
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--------------------------------
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-- Add search path.<br>
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-- since v2.1
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-- @function [parent=#FileUtils] addSearchPath
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-- @param self
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-- @param #string path
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-- @param #bool front
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-- @return FileUtils#FileUtils self (return value: cc.FileUtils)
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--------------------------------
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-- Checks whether a file exists.<br>
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-- note If a relative path was passed in, it will be inserted a default root path at the beginning.<br>
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-- param strFilePath The path of the file, it could be a relative or absolute path.<br>
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-- return true if the file exists, otherwise it will return false.
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-- @function [parent=#FileUtils] isFileExist
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-- @param self
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-- @param #string filename
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Purges the file searching cache.<br>
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-- note It should be invoked after the resources were updated.<br>
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-- For instance, in the CocosPlayer sample, every time you run application from CocosBuilder,<br>
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-- All the resources will be downloaded to the writable folder, before new js app launchs,<br>
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-- this method should be invoked to clean the file search cache.
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-- @function [parent=#FileUtils] purgeCachedEntries
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-- @param self
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-- @return FileUtils#FileUtils self (return value: cc.FileUtils)
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--------------------------------
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-- Gets full path from a file name and the path of the reletive file.<br>
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-- param filename The file name.<br>
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-- param pszRelativeFile The path of the relative file.<br>
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-- return The full path.<br>
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-- e.g. filename: hello.png, pszRelativeFile: /User/path1/path2/hello.plist<br>
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-- Return: /User/path1/path2/hello.pvr (If there a a key(hello.png)-value(hello.pvr) in FilenameLookup dictionary. )
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-- @function [parent=#FileUtils] fullPathFromRelativeFile
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-- @param self
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-- @param #string filename
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-- @param #string relativeFile
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-- @return string#string ret (return value: string)
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--------------------------------
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-- Set writable/cache path.
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-- @function [parent=#FileUtils] setWritablePath
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-- @param self
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-- @param #string writablePath
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-- @return FileUtils#FileUtils self (return value: cc.FileUtils)
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--------------------------------
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-- Sets/Gets whether to pop-up a message box when failed to load an image.
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-- @function [parent=#FileUtils] setPopupNotify
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-- @param self
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-- @param #bool notify
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-- @return FileUtils#FileUtils self (return value: cc.FileUtils)
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--------------------------------
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-- Checks whether the path is a directory<br>
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-- param dirPath The path of the directory, it could be a relative or an absolute path.<br>
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-- return true if the directory exists, otherwise it will return false.
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-- @function [parent=#FileUtils] isDirectoryExist
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-- @param self
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-- @param #string dirPath
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Set default resource root path.
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-- @function [parent=#FileUtils] setDefaultResourceRootPath
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-- @param self
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-- @param #string path
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-- @return FileUtils#FileUtils self (return value: cc.FileUtils)
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--------------------------------
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-- Gets the array that contains the search order of the resources.<br>
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-- see setSearchResolutionsOrder(const std::vector<std::string>&), fullPathForFilename(const char*).<br>
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-- since v2.1<br>
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-- lua NA
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-- @function [parent=#FileUtils] getSearchResolutionsOrder
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-- @param self
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-- @return array_table#array_table ret (return value: array_table)
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--------------------------------
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-- Creates a directory<br>
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-- param dirPath The path of the directory, it must be an absolute path.<br>
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-- return true if the directory have been created successfully, otherwise it will return false.
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-- @function [parent=#FileUtils] createDirectory
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-- @param self
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-- @param #string dirPath
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Gets the writable path.<br>
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-- return The path that can be write/read a file in
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-- @function [parent=#FileUtils] getWritablePath
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- Destroys the instance of FileUtils.
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-- @function [parent=#FileUtils] destroyInstance
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-- @param self
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-- @return FileUtils#FileUtils self (return value: cc.FileUtils)
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--------------------------------
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-- Gets the instance of FileUtils.
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-- @function [parent=#FileUtils] getInstance
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-- @param self
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-- @return FileUtils#FileUtils ret (return value: cc.FileUtils)
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return nil
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