axmol/cocos/scripting/lua-bindings/auto/api/GLProgramState.lua

152 lines
5.1 KiB
Lua

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-- @module GLProgramState
-- @extend Ref
-- @parent_module cc
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-- @overload self, string, unsigned int
-- @overload self, string, cc.Texture2D
-- @overload self, int, cc.Texture2D
-- @overload self, int, unsigned int
-- @function [parent=#GLProgramState] setUniformTexture
-- @param self
-- @param #int uniformLocation
-- @param #unsigned int textureId
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
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-- @overload self, int, mat4_table
-- @overload self, string, mat4_table
-- @function [parent=#GLProgramState] setUniformMat4
-- @param self
-- @param #string uniformName
-- @param #mat4_table value
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
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--
-- @function [parent=#GLProgramState] applyUniforms
-- @param self
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
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--
-- @function [parent=#GLProgramState] applyGLProgram
-- @param self
-- @param #mat4_table modelView
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
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--
-- @function [parent=#GLProgramState] getUniformCount
-- @param self
-- @return long#long ret (return value: long)
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-- apply vertex attributes<br>
-- param applyAttribFlags Call GL::enableVertexAttribs(_vertexAttribsFlags) or not
-- @function [parent=#GLProgramState] applyAttributes
-- @param self
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
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-- @overload self, int, float
-- @overload self, string, float
-- @function [parent=#GLProgramState] setUniformFloat
-- @param self
-- @param #string uniformName
-- @param #float value
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
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-- @overload self, int, vec3_table
-- @overload self, string, vec3_table
-- @function [parent=#GLProgramState] setUniformVec3
-- @param self
-- @param #string uniformName
-- @param #vec3_table value
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
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-- @overload self, int, int
-- @overload self, string, int
-- @function [parent=#GLProgramState] setUniformInt
-- @param self
-- @param #string uniformName
-- @param #int value
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
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--
-- @function [parent=#GLProgramState] getVertexAttribCount
-- @param self
-- @return long#long ret (return value: long)
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-- @overload self, int, vec4_table
-- @overload self, string, vec4_table
-- @function [parent=#GLProgramState] setUniformVec4
-- @param self
-- @param #string uniformName
-- @param #vec4_table value
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
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--
-- @function [parent=#GLProgramState] setGLProgram
-- @param self
-- @param #cc.GLProgram glprogram
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
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-- @overload self, int, vec2_table
-- @overload self, string, vec2_table
-- @function [parent=#GLProgramState] setUniformVec2
-- @param self
-- @param #string uniformName
-- @param #vec2_table value
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
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--
-- @function [parent=#GLProgramState] getVertexAttribsFlags
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--
-- @function [parent=#GLProgramState] apply
-- @param self
-- @param #mat4_table modelView
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
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--
-- @function [parent=#GLProgramState] getGLProgram
-- @param self
-- @return GLProgram#GLProgram ret (return value: cc.GLProgram)
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-- returns a new instance of GLProgramState for a given GLProgram
-- @function [parent=#GLProgramState] create
-- @param self
-- @param #cc.GLProgram glprogram
-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
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-- gets-or-creates an instance of GLProgramState for a given GLProgramName
-- @function [parent=#GLProgramState] getOrCreateWithGLProgramName
-- @param self
-- @param #string glProgramName
-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
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-- gets-or-creates an instance of GLProgramState for a given GLProgram
-- @function [parent=#GLProgramState] getOrCreateWithGLProgram
-- @param self
-- @param #cc.GLProgram glprogram
-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
return nil