mirror of https://github.com/axmolengine/axmol.git
509 lines
16 KiB
Lua
509 lines
16 KiB
Lua
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--------------------------------
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-- @module Label
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-- @extend SpriteBatchNode,LabelProtocol
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-- @parent_module cc
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--------------------------------
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--
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-- @function [parent=#Label] isClipMarginEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Enable shadow effect to Label.<br>
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-- todo Support blur for shadow effect.
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-- @function [parent=#Label] enableShadow
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-- @param self
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- Sets the untransformed size of the Label in a more efficient way.
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-- @function [parent=#Label] setDimensions
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-- @param self
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-- @param #float width
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-- @param #float height
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- Return the text the Label is displaying.
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-- @function [parent=#Label] getString
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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--
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-- @function [parent=#Label] getHeight
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Disable all effect to Label.
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-- @function [parent=#Label] disableEffect
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-- @param self
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- Sets a new TTF configuration to Label.<br>
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-- see `TTFConfig`
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-- @function [parent=#Label] setTTFConfig
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-- @param self
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-- @param #cc._ttfConfig ttfConfig
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Returns the text color of the Label.
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-- @function [parent=#Label] getTextColor
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-- @param self
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-- @return color4b_table#color4b_table ret (return value: color4b_table)
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--------------------------------
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-- Makes the Label exactly this untransformed width.<br>
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-- The Label's width be used for text align if the value not equal zero.
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-- @function [parent=#Label] setWidth
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-- @param self
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-- @param #float width
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] getMaxLineWidth
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Returns the Label's text horizontal alignment.
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-- @function [parent=#Label] getHorizontalAlignment
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Makes the Label to clip upper and lower margin for reduce height of Label.
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-- @function [parent=#Label] setClipMarginEnabled
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-- @param self
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-- @param #bool clipEnabled
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- Sets the text that this Label is to display.
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-- @function [parent=#Label] setString
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-- @param self
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-- @param #string text
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- Sets a new system font to Label.<br>
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-- param font A font file or a font family name.<br>
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-- warning
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-- @function [parent=#Label] setSystemFontName
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-- @param self
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-- @param #string font
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- Sets a new bitmap font to Label
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-- @function [parent=#Label] setBMFontFilePath
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-- @param self
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-- @param #string bmfontFilePath
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-- @param #vec2_table imageOffset
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#Label] getFontAtlas
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-- @param self
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-- @return FontAtlas#FontAtlas ret (return value: cc.FontAtlas)
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--------------------------------
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-- Sets the line height of the Label.<br>
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-- warning Not support system font.<br>
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-- since v3.2.0
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-- @function [parent=#Label] setLineHeight
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-- @param self
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-- @param #float height
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] setSystemFontSize
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-- @param self
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-- @param #float fontSize
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- Update content immediately.
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-- @function [parent=#Label] updateContent
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-- @param self
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] getStringLength
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Specify what happens when a line is too long for Label.<br>
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-- param breakWithoutSpace Lines are automatically broken between words if this value is false.
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-- @function [parent=#Label] setLineBreakWithoutSpace
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-- @param self
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-- @param #bool breakWithoutSpace
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] getStringNumLines
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Enable outline effect to Label.<br>
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-- warning Limiting use to only when the Label created with true type font or system font.
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-- @function [parent=#Label] enableOutline
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-- @param self
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-- @param #color4b_table outlineColor
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-- @param #int outlineSize
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- Returns the additional kerning of the Label.<br>
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-- warning Not support system font.<br>
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-- since v3.2.0
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-- @function [parent=#Label] getAdditionalKerning
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @overload self, cc.Texture2D, int, int, int
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-- @overload self, string, int, int, int
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-- @overload self, string
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-- @function [parent=#Label] setCharMap
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-- @param self
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-- @param #string charMapFile
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-- @param #int itemWidth
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-- @param #int itemHeight
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-- @param #int startCharMap
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#Label] getDimensions
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- Makes the Label at most this line untransformed width.<br>
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-- The Label's max line width be used for force line breaks if the value not equal zero.
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-- @function [parent=#Label] setMaxLineWidth
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-- @param self
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-- @param #float maxLineWidth
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- Returns the system font used by the Label.
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-- @function [parent=#Label] getSystemFontName
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- Sets the Label's text vertical alignment.
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-- @function [parent=#Label] setVerticalAlignment
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-- @param self
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-- @param #int vAlignment
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- Returns the line height of this Label.<br>
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-- warning Not support system font.<br>
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-- since v3.2.0
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-- @function [parent=#Label] getLineHeight
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Returns the TTF configuration object used by the Label.<br>
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-- see `TTFConfig`
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-- @function [parent=#Label] getTTFConfig
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-- @param self
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-- @return _ttfConfig#_ttfConfig ret (return value: cc._ttfConfig)
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--------------------------------
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-- Returns the Label's text vertical alignment.
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-- @function [parent=#Label] getVerticalAlignment
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Sets the text color of Label.<br>
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-- The text color is different from the color of Node.<br>
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-- warning Limiting use to only when the Label created with true type font or system font.
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-- @function [parent=#Label] setTextColor
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-- @param self
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-- @param #color4b_table color
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- Makes the Label exactly this untransformed height.<br>
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-- The Label's height be used for text align if the value not equal zero.<br>
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-- The text will display of incomplete when the size of Label not enough to support display all text.
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-- @function [parent=#Label] setHeight
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-- @param self
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-- @param #float height
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] getWidth
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Enable glow effect to Label.<br>
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-- warning Limiting use to only when the Label created with true type font.
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-- @function [parent=#Label] enableGlow
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-- @param self
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-- @param #color4b_table glowColor
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- Provides a way to treats each character like a Sprite.<br>
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-- warning No support system font.
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-- @function [parent=#Label] getLetter
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-- @param self
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-- @param #int lettetIndex
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- Sets the additional kerning of the Label.<br>
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-- warning Not support system font.<br>
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-- since v3.2.0
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-- @function [parent=#Label] setAdditionalKerning
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-- @param self
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-- @param #float space
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- Returns the bitmap font path used by the Label.
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-- @function [parent=#Label] getSystemFontSize
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Returns the Label's text horizontal alignment.
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-- @function [parent=#Label] getTextAlignment
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Returns the bitmap font used by the Label.
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-- @function [parent=#Label] getBMFontFilePath
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- Sets the Label's text horizontal alignment.
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-- @function [parent=#Label] setHorizontalAlignment
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-- @param self
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-- @param #int hAlignment
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- @overload self, int, int
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-- @overload self, int
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-- @function [parent=#Label] setAlignment
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-- @param self
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-- @param #int hAlignment
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-- @param #int vAlignment
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- warning This method is not recommended for game developers.
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-- @function [parent=#Label] requestSystemFontRefresh
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-- @param self
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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-- Allocates and initializes a Label, with a bitmap font file.<br>
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-- param bmfontPath A bitmap font file, it's a FNT format.<br>
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-- param text The initial text.<br>
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-- param hAlignment Text horizontal alignment.<br>
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-- param maxLineWidth The max line width.<br>
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-- param imageOffset <br>
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-- return An automatically released Label object.<br>
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-- see setBMFontFilePath setMaxLineWidth
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-- @function [parent=#Label] createWithBMFont
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-- @param self
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-- @param #string bmfontPath
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-- @param #string text
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-- @param #int hAlignment
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-- @param #int maxLineWidth
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-- @param #vec2_table imageOffset
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-- @return Label#Label ret (return value: cc.Label)
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--------------------------------
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-- Allocates and initializes a Label, with default settings.<br>
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-- return An automatically released Label object.
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-- @function [parent=#Label] create
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-- @param self
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-- @return Label#Label ret (return value: cc.Label)
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--------------------------------
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-- @overload self, cc.Texture2D, int, int, int
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-- @overload self, string, int, int, int
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-- @overload self, string
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-- @function [parent=#Label] createWithCharMap
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-- @param self
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-- @param #string charMapFile
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-- @param #int itemWidth
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-- @param #int itemHeight
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-- @param #int startCharMap
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-- @return Label#Label ret (return value: cc.Label)
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--------------------------------
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-- Allocates and initializes a Label, base on platform-dependent API.<br>
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-- param text The initial text.<br>
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-- param font A font file or a font family name.<br>
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-- param fontSize The font size. This value must be > 0.<br>
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-- param dimensions <br>
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-- param hAlignment The text horizontal alignment.<br>
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-- param vAlignment The text vertical alignment.<br>
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-- warning It will generate texture by the platform-dependent code.<br>
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-- return An automatically released Label object.
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-- @function [parent=#Label] createWithSystemFont
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-- @param self
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-- @param #string text
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-- @param #string font
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-- @param #float fontSize
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-- @param #size_table dimensions
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-- @param #int hAlignment
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-- @param #int vAlignment
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-- @return Label#Label ret (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] addChild
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-- @param self
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-- @param #cc.Node child
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-- @param #int zOrder
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-- @param #int tag
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] setScaleY
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-- @param self
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-- @param #float scaleY
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] setScaleX
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-- @param self
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-- @param #float scaleX
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] isOpacityModifyRGB
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#Label] getScaleY
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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--
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-- @function [parent=#Label] setBlendFunc
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-- @param self
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-- @param #cc.BlendFunc blendFunc
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] visit
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table parentTransform
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-- @param #unsigned int parentFlags
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] getScaleX
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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--
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-- @function [parent=#Label] getDescription
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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--
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-- @function [parent=#Label] setOpacityModifyRGB
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-- @param self
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-- @param #bool isOpacityModifyRGB
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] setScale
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-- @param self
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-- @param #float scale
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] sortAllChildren
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-- @param self
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] updateDisplayedOpacity
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-- @param self
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-- @param #unsigned char parentOpacity
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] getContentSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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--
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-- @function [parent=#Label] getBoundingBox
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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--------------------------------
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--
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-- @function [parent=#Label] updateDisplayedColor
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-- @param self
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-- @param #color3b_table parentColor
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-- @return Label#Label self (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#Label] setCameraMask
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-- @param self
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-- @param #unsigned short mask
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-- @param #bool applyChildren
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-- @return Label#Label self (return value: cc.Label)
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return nil
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