axmol/cocos/scripting/lua-bindings/auto/api/Layout.lua

308 lines
10 KiB
Lua

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-- @module Layout
-- @extend Widget,LayoutProtocol
-- @parent_module ccui
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-- Sets background color vector for layout, if color type is BackGroundColorType::GRADIENT<br>
-- param vector
-- @function [parent=#Layout] setBackGroundColorVector
-- @param self
-- @param #vec2_table vector
-- @return Layout#Layout self (return value: ccui.Layout)
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--
-- @function [parent=#Layout] setClippingType
-- @param self
-- @param #int type
-- @return Layout#Layout self (return value: ccui.Layout)
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-- Sets Color Type for layout.<br>
-- param type @see LayoutBackGroundColorType.
-- @function [parent=#Layout] setBackGroundColorType
-- @param self
-- @param #int type
-- @return Layout#Layout self (return value: ccui.Layout)
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-- If a layout is loop focused which means that the focus movement will be inside the layout<br>
-- param loop pass true to let the focus movement loop inside the layout
-- @function [parent=#Layout] setLoopFocus
-- @param self
-- @param #bool loop
-- @return Layout#Layout self (return value: ccui.Layout)
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--
-- @function [parent=#Layout] setBackGroundImageColor
-- @param self
-- @param #color3b_table color
-- @return Layout#Layout self (return value: ccui.Layout)
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--
-- @function [parent=#Layout] getBackGroundColorVector
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--
-- @function [parent=#Layout] getClippingType
-- @param self
-- @return int#int ret (return value: int)
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-- return If focus loop is enabled, then it will return true, otherwise it returns false. The default value is false.
-- @function [parent=#Layout] isLoopFocus
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Remove the background image of layout.
-- @function [parent=#Layout] removeBackGroundImage
-- @param self
-- @return Layout#Layout self (return value: ccui.Layout)
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--
-- @function [parent=#Layout] getBackGroundColorOpacity
-- @param self
-- @return unsigned char#unsigned char ret (return value: unsigned char)
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-- Gets if layout is clipping enabled.<br>
-- return if layout is clipping enabled.
-- @function [parent=#Layout] isClippingEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Layout] setBackGroundImageOpacity
-- @param self
-- @param #unsigned char opacity
-- @return Layout#Layout self (return value: ccui.Layout)
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-- Sets a background image for layout<br>
-- param fileName image file path.<br>
-- param texType @see TextureResType. TextureResType::LOCAL means local file, TextureResType::PLIST means sprite frame.
-- @function [parent=#Layout] setBackGroundImage
-- @param self
-- @param #string fileName
-- @param #int texType
-- @return Layout#Layout self (return value: ccui.Layout)
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-- @overload self, color3b_table, color3b_table
-- @overload self, color3b_table
-- @function [parent=#Layout] setBackGroundColor
-- @param self
-- @param #color3b_table startColor
-- @param #color3b_table endColor
-- @return Layout#Layout self (return value: ccui.Layout)
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-- request to refresh widget layout
-- @function [parent=#Layout] requestDoLayout
-- @param self
-- @return Layout#Layout self (return value: ccui.Layout)
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--
-- @function [parent=#Layout] getBackGroundImageCapInsets
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
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--
-- @function [parent=#Layout] getBackGroundColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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-- Changes if layout can clip it's content and child.<br>
-- If you really need this, please enable it. But it would reduce the rendering efficiency. <br>
-- param clipping enabled.
-- @function [parent=#Layout] setClippingEnabled
-- @param self
-- @param #bool enabled
-- @return Layout#Layout self (return value: ccui.Layout)
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--
-- @function [parent=#Layout] getBackGroundImageColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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--
-- @function [parent=#Layout] isBackGroundImageScale9Enabled
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Layout] getBackGroundColorType
-- @param self
-- @return int#int ret (return value: int)
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--
-- @function [parent=#Layout] getBackGroundEndColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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-- Sets background opacity layout.<br>
-- param opacity
-- @function [parent=#Layout] setBackGroundColorOpacity
-- @param self
-- @param #unsigned char opacity
-- @return Layout#Layout self (return value: ccui.Layout)
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--
-- @function [parent=#Layout] getBackGroundImageOpacity
-- @param self
-- @return unsigned char#unsigned char ret (return value: unsigned char)
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-- return To query whether the layout will pass the focus to its children or not. The default value is true
-- @function [parent=#Layout] isPassFocusToChild
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Sets a background image capinsets for layout, if the background image is a scale9 render.<br>
-- param capinsets of background image.
-- @function [parent=#Layout] setBackGroundImageCapInsets
-- @param self
-- @param #rect_table capInsets
-- @return Layout#Layout self (return value: ccui.Layout)
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-- Gets background image texture size.<br>
-- return background image texture size.
-- @function [parent=#Layout] getBackGroundImageTextureSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- force refresh widget layout
-- @function [parent=#Layout] forceDoLayout
-- @param self
-- @return Layout#Layout self (return value: ccui.Layout)
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--
-- @function [parent=#Layout] getLayoutType
-- @param self
-- @return int#int ret (return value: int)
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-- param pass To specify whether the layout pass its focus to its child
-- @function [parent=#Layout] setPassFocusToChild
-- @param self
-- @param #bool pass
-- @return Layout#Layout self (return value: ccui.Layout)
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--
-- @function [parent=#Layout] getBackGroundStartColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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-- Sets background iamge use scale9 renderer.<br>
-- param enabled true that use scale9 renderer, false otherwise.
-- @function [parent=#Layout] setBackGroundImageScale9Enabled
-- @param self
-- @param #bool enabled
-- @return Layout#Layout self (return value: ccui.Layout)
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--
-- @function [parent=#Layout] setLayoutType
-- @param self
-- @param #int type
-- @return Layout#Layout self (return value: ccui.Layout)
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-- Allocates and initializes a layout.
-- @function [parent=#Layout] create
-- @param self
-- @return Layout#Layout ret (return value: ccui.Layout)
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--
-- @function [parent=#Layout] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
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-- @overload self, cc.Node, int
-- @overload self, cc.Node
-- @overload self, cc.Node, int, int
-- @overload self, cc.Node, int, string
-- @function [parent=#Layout] addChild
-- @param self
-- @param #cc.Node child
-- @param #int zOrder
-- @param #string name
-- @return Layout#Layout self (return value: ccui.Layout)
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-- Returns the "class name" of widget.
-- @function [parent=#Layout] getDescription
-- @param self
-- @return string#string ret (return value: string)
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-- Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.<br>
-- param cleanup true if all running actions on all children nodes should be cleanup, false oterwise.<br>
-- js removeAllChildren<br>
-- lua removeAllChildren
-- @function [parent=#Layout] removeAllChildrenWithCleanup
-- @param self
-- @param #bool cleanup
-- @return Layout#Layout self (return value: ccui.Layout)
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-- Removes all children from the container with a cleanup.<br>
-- see `removeAllChildrenWithCleanup(bool)`
-- @function [parent=#Layout] removeAllChildren
-- @param self
-- @return Layout#Layout self (return value: ccui.Layout)
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-- When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.<br>
-- If the widget is not in a layout, it will return itself<br>
-- param dir the direction to look for the next focused widget in a layout<br>
-- param current the current focused widget<br>
-- return the next focused widget in a layout
-- @function [parent=#Layout] findNextFocusedWidget
-- @param self
-- @param #int direction
-- @param #ccui.Widget current
-- @return Widget#Widget ret (return value: ccui.Widget)
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--
-- @function [parent=#Layout] removeChild
-- @param self
-- @param #cc.Node child
-- @param #bool cleanup
-- @return Layout#Layout self (return value: ccui.Layout)
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-- Default constructor
-- @function [parent=#Layout] Layout
-- @param self
-- @return Layout#Layout self (return value: ccui.Layout)
return nil