axmol/cocos/scripting/lua-bindings/auto/api/PUParticleSystem3D.lua

319 lines
11 KiB
Lua

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-- @module PUParticleSystem3D
-- @extend ParticleSystem3D
-- @parent_module cc
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-- Returns the velocity scale, defined in the particle system, but passed to the technique for convenience.
-- @function [parent=#PUParticleSystem3D] getParticleSystemScaleVelocity
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#PUParticleSystem3D] setEmittedSystemQuota
-- @param self
-- @param #unsigned int quota
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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-- default particle depth
-- @function [parent=#PUParticleSystem3D] getDefaultDepth
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#PUParticleSystem3D] getEmittedSystemQuota
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--
-- @function [parent=#PUParticleSystem3D] clearAllParticles
-- @param self
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] getMaterialName
-- @param self
-- @return string#string ret (return value: string)
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--
-- @function [parent=#PUParticleSystem3D] calulateRotationOffset
-- @param self
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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-- Return the maximum velocity a particle can have, even if the velocity of the particle has been set higher (either by initialisation of the particle or by means of an affector).
-- @function [parent=#PUParticleSystem3D] getMaxVelocity
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#PUParticleSystem3D] forceUpdate
-- @param self
-- @param #float delta
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] getTimeElapsedSinceStart
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#PUParticleSystem3D] removeAllBehaviourTemplate
-- @param self
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] getEmittedEmitterQuota
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
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-- Forces emission of particles.<br>
-- remarks The number of requested particles are the exact number that are emitted. No down-scalling is applied.
-- @function [parent=#PUParticleSystem3D] forceEmission
-- @param self
-- @param #cc.PUEmitter emitter
-- @param #unsigned int requested
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] addListener
-- @param self
-- @param #cc.PUListener listener
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] isMarkedForEmission
-- @param self
-- @return bool#bool ret (return value: bool)
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-- default particle width
-- @function [parent=#PUParticleSystem3D] getDefaultWidth
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#PUParticleSystem3D] setEmittedEmitterQuota
-- @param self
-- @param #unsigned int quota
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
--------------------------------
--
-- @function [parent=#PUParticleSystem3D] setMarkedForEmission
-- @param self
-- @param #bool isMarked
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] clone
-- @param self
-- @return PUParticleSystem3D#PUParticleSystem3D ret (return value: cc.PUParticleSystem3D)
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-- add particle affector
-- @function [parent=#PUParticleSystem3D] addEmitter
-- @param self
-- @param #cc.PUEmitter emitter
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] addBehaviourTemplate
-- @param self
-- @param #cc.PUBehaviour behaviour
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] setDefaultWidth
-- @param self
-- @param #float width
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] copyAttributesTo
-- @param self
-- @param #cc.PUParticleSystem3D system
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] setMaterialName
-- @param self
-- @param #string name
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] getParentParticleSystem
-- @param self
-- @return PUParticleSystem3D#PUParticleSystem3D ret (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] removeListener
-- @param self
-- @param #cc.PUListener listener
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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-- Set the maximum velocity a particle can have.
-- @function [parent=#PUParticleSystem3D] setMaxVelocity
-- @param self
-- @param #float maxVelocity
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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-- default particle height
-- @function [parent=#PUParticleSystem3D] getDefaultHeight
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#PUParticleSystem3D] getDerivedPosition
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
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-- If the orientation of the particle system has been changed since the last update, the passed vector is rotated accordingly.
-- @function [parent=#PUParticleSystem3D] rotationOffset
-- @param self
-- @param #vec3_table pos
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] removeAllEmitter
-- @param self
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] setParticleSystemScaleVelocity
-- @param self
-- @param #float scaleVelocity
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] getDerivedScale
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
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--
-- @function [parent=#PUParticleSystem3D] setDefaultHeight
-- @param self
-- @param #float height
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] removeAllListener
-- @param self
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] makeParticleLocal
-- @param self
-- @param #cc.PUParticle3D particle
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#PUParticleSystem3D] removerAllObserver
-- @param self
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] setDefaultDepth
-- @param self
-- @param #float depth
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] addObserver
-- @param self
-- @param #cc.PUObserver observer
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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-- @overload self, string
-- @overload self
-- @overload self, string, string
-- @function [parent=#PUParticleSystem3D] create
-- @param self
-- @param #string filePath
-- @param #string materialPath
-- @return PUParticleSystem3D#PUParticleSystem3D ret (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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-- particle system play control
-- @function [parent=#PUParticleSystem3D] startParticleSystem
-- @param self
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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-- stop particle
-- @function [parent=#PUParticleSystem3D] stopParticleSystem
-- @param self
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] update
-- @param self
-- @param #float delta
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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-- pause particle
-- @function [parent=#PUParticleSystem3D] pauseParticleSystem
-- @param self
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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-- resume particle
-- @function [parent=#PUParticleSystem3D] resumeParticleSystem
-- @param self
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
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--
-- @function [parent=#PUParticleSystem3D] getAliveParticleCount
-- @param self
-- @return int#int ret (return value: int)
return nil