axmol/cocos/scripting/lua-bindings/auto/api/ParticleSystem.lua

688 lines
21 KiB
Lua

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-- @module ParticleSystem
-- @extend Node,TextureProtocol
-- @parent_module cc
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-- size variance in pixels of each particle
-- @function [parent=#ParticleSystem] getStartSizeVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ParticleSystem] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
--------------------------------
-- whether or not the system is full
-- @function [parent=#ParticleSystem] isFull
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ParticleSystem] getBatchNode
-- @param self
-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
--------------------------------
-- start color of each particle
-- @function [parent=#ParticleSystem] getStartColor
-- @param self
-- @return color4f_table#color4f_table ret (return value: color4f_table)
--------------------------------
-- particles movement type: Free or Grouped<br>
-- since v0.8
-- @function [parent=#ParticleSystem] getPositionType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#ParticleSystem] setPosVar
-- @param self
-- @param #vec2_table pos
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] getEndSpin
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ParticleSystem] setRotatePerSecondVar
-- @param self
-- @param #float degrees
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] getStartSpinVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ParticleSystem] getRadialAccelVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- end size variance in pixels of each particle
-- @function [parent=#ParticleSystem] getEndSizeVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ParticleSystem] setTangentialAccel
-- @param self
-- @param #float t
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] getRadialAccel
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ParticleSystem] setStartRadius
-- @param self
-- @param #float startRadius
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setRotatePerSecond
-- @param self
-- @param #float degrees
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setEndSize
-- @param self
-- @param #float endSize
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] getGravity
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#ParticleSystem] getTangentialAccel
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ParticleSystem] setEndRadius
-- @param self
-- @param #float endRadius
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] getSpeed
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- angle and angle variation of each particle
-- @function [parent=#ParticleSystem] getAngle
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#ParticleSystem] setEndColor
-- @param self
-- @param #color4f_table color
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setStartSpin
-- @param self
-- @param #float spin
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setDuration
-- @param self
-- @param #float duration
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setTexture
-- @param self
-- @param #cc.Texture2D texture
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Position variance of the emitter
-- @function [parent=#ParticleSystem] getPosVar
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#ParticleSystem] updateWithNoTime
-- @param self
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] isBlendAdditive
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ParticleSystem] getSpeedVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ParticleSystem] setPositionType
-- @param self
-- @param #int type
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- stop emitting particles. Running particles will continue to run until they die
-- @function [parent=#ParticleSystem] stopSystem
-- @param self
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- sourcePosition of the emitter
-- @function [parent=#ParticleSystem] getSourcePosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--
-- @function [parent=#ParticleSystem] setLifeVar
-- @param self
-- @param #float lifeVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setTotalParticles
-- @param self
-- @param #int totalParticles
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setEndColorVar
-- @param self
-- @param #color4f_table color
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] getAtlasIndex
-- @param self
-- @return int#int ret (return value: int)
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-- start size in pixels of each particle
-- @function [parent=#ParticleSystem] getStartSize
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#ParticleSystem] setStartSpinVar
-- @param self
-- @param #float pinVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Kill all living particles.
-- @function [parent=#ParticleSystem] resetSystem
-- @param self
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setAtlasIndex
-- @param self
-- @param #int index
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setTangentialAccelVar
-- @param self
-- @param #float t
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setEndRadiusVar
-- @param self
-- @param #float endRadiusVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] getEndRadius
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ParticleSystem] isActive
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#ParticleSystem] setRadialAccelVar
-- @param self
-- @param #float t
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setStartSize
-- @param self
-- @param #float startSize
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setSpeed
-- @param self
-- @param #float speed
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] getStartSpin
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ParticleSystem] getRotatePerSecond
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ParticleSystem] setEmitterMode
-- @param self
-- @param #int mode
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- How many seconds the emitter will run. -1 means 'forever'
-- @function [parent=#ParticleSystem] getDuration
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#ParticleSystem] setSourcePosition
-- @param self
-- @param #vec2_table pos
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--
-- @function [parent=#ParticleSystem] getEndSpinVar
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#ParticleSystem] setBlendAdditive
-- @param self
-- @param #bool value
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setLife
-- @param self
-- @param #float life
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setAngleVar
-- @param self
-- @param #float angleVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setRotationIsDir
-- @param self
-- @param #bool t
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setEndSizeVar
-- @param self
-- @param #float sizeVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setAngle
-- @param self
-- @param #float angle
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setBatchNode
-- @param self
-- @param #cc.ParticleBatchNode batchNode
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--
-- @function [parent=#ParticleSystem] getTangentialAccelVar
-- @param self
-- @return float#float ret (return value: float)
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-- Switch between different kind of emitter modes:<br>
-- - kParticleModeGravity: uses gravity, speed, radial and tangential acceleration<br>
-- - kParticleModeRadius: uses radius movement + rotation
-- @function [parent=#ParticleSystem] getEmitterMode
-- @param self
-- @return int#int ret (return value: int)
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--
-- @function [parent=#ParticleSystem] setEndSpinVar
-- @param self
-- @param #float endSpinVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- angle variance of each particle
-- @function [parent=#ParticleSystem] getAngleVar
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#ParticleSystem] setStartColor
-- @param self
-- @param #color4f_table color
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--
-- @function [parent=#ParticleSystem] getRotatePerSecondVar
-- @param self
-- @return float#float ret (return value: float)
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-- end size in pixels of each particle
-- @function [parent=#ParticleSystem] getEndSize
-- @param self
-- @return float#float ret (return value: float)
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-- life, and life variation of each particle
-- @function [parent=#ParticleSystem] getLife
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#ParticleSystem] setSpeedVar
-- @param self
-- @param #float speed
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setAutoRemoveOnFinish
-- @param self
-- @param #bool var
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setGravity
-- @param self
-- @param #vec2_table g
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- should be overridden by subclasses
-- @function [parent=#ParticleSystem] postStep
-- @param self
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--
-- @function [parent=#ParticleSystem] setEmissionRate
-- @param self
-- @param #float rate
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- end color variance of each particle
-- @function [parent=#ParticleSystem] getEndColorVar
-- @param self
-- @return color4f_table#color4f_table ret (return value: color4f_table)
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--
-- @function [parent=#ParticleSystem] getRotationIsDir
-- @param self
-- @return bool#bool ret (return value: bool)
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-- emission rate of the particles
-- @function [parent=#ParticleSystem] getEmissionRate
-- @param self
-- @return float#float ret (return value: float)
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-- end color and end color variation of each particle
-- @function [parent=#ParticleSystem] getEndColor
-- @param self
-- @return color4f_table#color4f_table ret (return value: color4f_table)
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-- life variance of each particle
-- @function [parent=#ParticleSystem] getLifeVar
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#ParticleSystem] setStartSizeVar
-- @param self
-- @param #float sizeVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Add a particle to the emitter
-- @function [parent=#ParticleSystem] addParticle
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#ParticleSystem] getStartRadius
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Quantity of particles that are being simulated at the moment
-- @function [parent=#ParticleSystem] getParticleCount
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--
-- @function [parent=#ParticleSystem] getStartRadiusVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ParticleSystem] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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--
-- @function [parent=#ParticleSystem] setStartColorVar
-- @param self
-- @param #color4f_table color
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--
-- @function [parent=#ParticleSystem] setEndSpin
-- @param self
-- @param #float endSpin
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setRadialAccel
-- @param self
-- @param #float t
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] isAutoRemoveOnFinish
-- @param self
-- @return bool#bool ret (return value: bool)
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-- maximum particles of the system
-- @function [parent=#ParticleSystem] getTotalParticles
-- @param self
-- @return int#int ret (return value: int)
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--
-- @function [parent=#ParticleSystem] setStartRadiusVar
-- @param self
-- @param #float startRadiusVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- code<br>
-- When this function bound into js or lua,the parameter will be changed<br>
-- In js: var setBlendFunc(var src, var dst)<br>
-- In lua: local setBlendFunc(local src, local dst)<br>
-- endcode
-- @function [parent=#ParticleSystem] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendFunc
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] getEndRadiusVar
-- @param self
-- @return float#float ret (return value: float)
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-- start color variance of each particle
-- @function [parent=#ParticleSystem] getStartColorVar
-- @param self
-- @return color4f_table#color4f_table ret (return value: color4f_table)
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-- creates an initializes a ParticleSystem from a plist file.<br>
-- This plist files can be created manually or with Particle Designer:<br>
-- http:particledesigner.71squared.com/<br>
-- since v2.0
-- @function [parent=#ParticleSystem] create
-- @param self
-- @param #string plistFile
-- @return ParticleSystem#ParticleSystem ret (return value: cc.ParticleSystem)
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-- create a system with a fixed number of particles
-- @function [parent=#ParticleSystem] createWithTotalParticles
-- @param self
-- @param #int numberOfParticles
-- @return ParticleSystem#ParticleSystem ret (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setScaleY
-- @param self
-- @param #float newScaleY
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setScaleX
-- @param self
-- @param #float newScaleX
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] isOpacityModifyRGB
-- @param self
-- @return bool#bool ret (return value: bool)
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-- does the alpha value modify color
-- @function [parent=#ParticleSystem] setOpacityModifyRGB
-- @param self
-- @param #bool opacityModifyRGB
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setScale
-- @param self
-- @param #float s
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] update
-- @param self
-- @param #float dt
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setRotation
-- @param self
-- @param #float newRotation
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
return nil